package net.torvald.terrarum.gameactors import net.torvald.terrarum.ModMgr import net.torvald.terrarum.gameactors.ai.LuaAIWrapper import net.torvald.terrarum.worlddrawer.FeaturesDrawer import net.torvald.terrarumsansbitmap.gdx.TextureRegionPack /** * Created by minjaesong on 16-03-25. */ object PlayerBuilderCynthia { operator fun invoke(): ActorWithPhysics { //val p: Player = Player(GameDate(100, 143)) // random value thrown val p: HumanoidNPC = HumanoidNPC( LuaAIWrapper("/net/torvald/terrarum/gameactors/ai/scripts/PokemonNPCAI.lua"), GameDate(100, 143)) // random value thrown InjectCreatureRaw(p.actorValue, "basegame", "CreatureHuman.json") p.actorValue[AVKey.__PLAYER_QUICKSLOTSEL] = 0 p.actorValue[AVKey.__ACTION_TIMER] = 0.0 p.actorValue[AVKey.ACTION_INTERVAL] = ActorHumanoid.BASE_ACTION_INTERVAL p.actorValue[AVKey.NAME] = "Cynthia" p.makeNewSprite(TextureRegionPack(ModMgr.getGdxFile("basegame", "sprites/test_player_2.tga"), 26, 42)) p.sprite!!.delay = 0.2f p.sprite!!.setRowsAndFrames(1, 1) p.setHitboxDimension(15, p.actorValue.getAsInt(AVKey.BASEHEIGHT) ?: ActorHumanoid.BASE_HEIGHT, 9, 0) p.setPosition(4096.0 * FeaturesDrawer.TILE_SIZE, 300.0 * FeaturesDrawer.TILE_SIZE) p.referenceID = 321321321 return p } }