|Range|Description| |-----|-----------| |0..4095|Tiles| |4096..8191|Walls| |8192..8447|Wires| |8448..32767|Items (static)| |32768..0x0FFF_FFFF|Items (dynamic\*)| |0x1000_0000..0x7FFF_FFFF|Actors| |-2147483648..-1 (all negative numbers)|Faction| * dynamic items can have their own properties that will persist through savegame. Actors range in-depth |Range|Description| |-----|-----------| |0x1000_0000..0x1FFF_FFFF|Rendered behind (e.g. tapestries) |0x2000_0000..0x5FFF_FFFF|Regular actors (e.g. almost all of them) |0x6000_0000..0x6FFF_FFFF|Special (e.g. weapon swung, bullets, dropped item, particles) |0x7000_0000..0x7FFF_FFFF|Rendered front (e.g. fake tile)