package net.torvald.terrarum.itemproperties import com.badlogic.gdx.graphics.Texture import com.badlogic.gdx.graphics.g2d.TextureRegion import net.torvald.point.Point2d import net.torvald.terrarum.KVHashMap import net.torvald.terrarum.gameactors.CanBeAnItem import net.torvald.terrarum.Terrarum import net.torvald.terrarum.gameactors.ActorWithPhysics import net.torvald.terrarum.gameworld.GameWorld import net.torvald.terrarum.worlddrawer.BlocksDrawer import net.torvald.terrarum.blockproperties.BlockCodex import net.torvald.terrarum.worlddrawer.FeaturesDrawer.TILE_SIZE import java.util.* /** * Created by minjaesong on 16-03-15. */ object ItemCodex { /** * * Will return corresponding Actor if ID >= ACTORID_MIN */ private val itemCodex = HashMap() private val dynamicItemDescription = HashMap() val ITEM_TILES = 0..GameWorld.TILES_SUPPORTED - 1 val ITEM_WALLS = GameWorld.TILES_SUPPORTED..GameWorld.TILES_SUPPORTED * 2 - 1 val ITEM_WIRES = GameWorld.TILES_SUPPORTED * 2..GameWorld.TILES_SUPPORTED * 2 + 255 val ITEM_STATIC = ITEM_WIRES.endInclusive + 1..32767 val ITEM_DYNAMIC = 32768..0x0FFF_FFFF val ACTORID_MIN = ITEM_DYNAMIC.endInclusive + 1 private val itemImagePlaceholder = TextureRegion(Texture("./assets/item_kari_24.tga")) init { println("[ItemCodex] recording item ID ") // blocks.csvs are loaded by ModMgr beforehand // block items (blocks and walls are the same thing basically) for (i in ITEM_TILES + ITEM_WALLS) { itemCodex[i] = object : GameItem() { override val originalID = i override var dynamicID = i override val isUnique: Boolean = false override var baseMass: Double = BlockCodex[i].density / 1000.0 override var baseToolSize: Double? = null override var equipPosition = EquipPosition.HAND_GRIP override val originalName = BlockCodex[i % ITEM_WALLS.first].nameKey override var stackable = true override var inventoryCategory = if (i in ITEM_TILES) Category.BLOCK else Category.WALL override var isDynamic = false override val material = Material(0,0,0,0,0,0,0,0,0,0.0) init { print("$originalID ") } override fun primaryUse(delta: Float): Boolean { return false // TODO base punch attack } override fun secondaryUse(delta: Float): Boolean { val mousePoint = Point2d(Terrarum.mouseTileX.toDouble(), Terrarum.mouseTileY.toDouble()) // check for collision with actors (BLOCK only) if (this.inventoryCategory == Category.BLOCK) { Terrarum.ingame!!.actorContainer.forEach { if (it is ActorWithPhysics && it.tilewiseHitbox.intersects(mousePoint)) return false } } // return false if the tile is already there if (this.inventoryCategory == Category.BLOCK && this.dynamicID == Terrarum.ingame!!.world.getTileFromTerrain(Terrarum.mouseTileX, Terrarum.mouseTileY) || this.inventoryCategory == Category.WALL && this.dynamicID - ITEM_WALLS.start == Terrarum.ingame!!.world.getTileFromWall(Terrarum.mouseTileX, Terrarum.mouseTileY) || this.inventoryCategory == Category.WIRE && this.dynamicID - ITEM_WIRES.start == Terrarum.ingame!!.world.getTileFromWire(Terrarum.mouseTileX, Terrarum.mouseTileY) ) return false // filter passed, do the job // FIXME this is only useful for Player if (i in ITEM_TILES) { Terrarum.ingame!!.world.setTileTerrain( Terrarum.mouseTileX, Terrarum.mouseTileY, i ) } else { Terrarum.ingame!!.world.setTileWall( Terrarum.mouseTileX, Terrarum.mouseTileY, i ) } return true } } } // test copper pickaxe /*itemCodex[ITEM_STATIC.first] = object : GameItem() { override val originalID = ITEM_STATIC.first override var dynamicID = originalID override val isUnique = false override val originalName = "" override var baseMass = 10.0 override var baseToolSize: Double? = 10.0 override var stackable = true override var maxDurability = 147//606 override var durability = maxDurability.toFloat() override var equipPosition = EquipPosition.HAND_GRIP override var inventoryCategory = Category.TOOL override val isDynamic = true override val material = Material(0,0,0,0,0,0,0,0,1,0.0) init { itemProperties[IVKey.ITEMTYPE] = IVKey.ItemType.PICK name = "Stone pickaxe" } override fun primaryUse(delta: Float): Boolean { val mousePoint = Point2d(Terrarum.mouseTileX.toDouble(), Terrarum.mouseTileY.toDouble()) val actorvalue = Terrarum.ingame!!.player.actorValue using = true // linear search filter (check for intersection with tilewise mouse point and tilewise hitbox) // return false if hitting actors Terrarum.ingame!!.actorContainer.forEach { if (it is ActorWithPhysics && it.tilewiseHitbox.intersects(mousePoint)) return false } // return false if there's no tile if (Block.AIR == Terrarum.ingame!!.world.getTileFromTerrain(Terrarum.mouseTileX, Terrarum.mouseTileY)) return false // filter passed, do the job val swingDmgToFrameDmg = delta.toDouble() / actorvalue.getAsDouble(AVKey.ACTION_INTERVAL)!! Terrarum.ingame!!.world.inflictTerrainDamage( Terrarum.mouseTileX, Terrarum.mouseTileY, Calculate.pickaxePower(Terrarum.ingame!!.player, material) * swingDmgToFrameDmg ) return true } override fun endPrimaryUse(delta: Float): Boolean { using = false // reset action timer to zero Terrarum.ingame!!.player.actorValue[AVKey.__ACTION_TIMER] = 0.0 return true } }*/ // read from save (if applicable) and fill dynamicItemDescription println() } /** * Returns clone of the item in the Codex */ operator fun get(code: ItemID): GameItem { if (code <= ITEM_STATIC.endInclusive) // generic item return itemCodex[code]!!.clone() // from CSV else if (code <= ITEM_DYNAMIC.endInclusive) { TODO("read from dynamicitem description (JSON)") } else { val a = Terrarum.ingame!!.getActorByID(code) // actor item if (a is CanBeAnItem) return a.itemData throw IllegalArgumentException("Attempted to get item data of actor that cannot be an item. ($a)") } } /** * Mainly used by GameItemLoader */ operator fun set(code: ItemID, item: GameItem) { itemCodex[code] = item } fun getItemImage(item: GameItem): TextureRegion { // terrain if (item.originalID in ITEM_TILES) { return BlocksDrawer.tilesTerrain.get( (item.originalID % 16) * 16, item.originalID / 16 ) } // wall else if (item.originalID in ITEM_WALLS) { return BlocksDrawer.tileItemWall.get( (item.originalID.minus(ITEM_WALLS.first) % 16) * TILE_SIZE, (item.originalID.minus(ITEM_WALLS.first) / 16) * TILE_SIZE ) } // wire else if (item.originalID in ITEM_WIRES) { return BlocksDrawer.tilesWire.get((item.originalID % 16) * 16, item.originalID / 16) } // TODO get it real, using originalID...? else return itemImagePlaceholder } fun hasItem(itemID: Int): Boolean = dynamicItemDescription.containsKey(itemID) }