package net.torvald.terrarum.ui import com.badlogic.gdx.graphics.Color import com.badlogic.gdx.graphics.g2d.SpriteBatch import com.jme3.math.FastMath import net.torvald.terrarum.* import net.torvald.terrarum.worlddrawer.LightmapRenderer import net.torvald.terrarum.worlddrawer.FeaturesDrawer import net.torvald.terrarum.Terrarum.mouseTileX import net.torvald.terrarum.Terrarum.mouseTileY /** * Created by minjaesong on 16-03-14. */ class BasicDebugInfoWindow : UICanvas() { override var width: Int = Terrarum.WIDTH override var height: Int = Terrarum.HEIGHT override var openCloseTime: Float = 0f private var prevPlayerX = 0.0 private var prevPlayerY = 0.0 private var xdelta = 0.0 private var ydelta = 0.0 override fun update(delta: Float) { val player = Terrarum.ingame!!.player val hitbox = player.hitbox xdelta = hitbox.canonicalX - prevPlayerX ydelta = hitbox.canonicalY - prevPlayerY prevPlayerX = hitbox.canonicalX prevPlayerY = hitbox.canonicalY } override fun render(batch: SpriteBatch) { fun Int.rawR() = this / LightmapRenderer.MUL_2 fun Int.rawG() = this % LightmapRenderer.MUL_2 / LightmapRenderer.MUL fun Int.rawB() = this % LightmapRenderer.MUL val player = Terrarum.ingame!!.player batch.color = Color(0xFFEE88FF.toInt()) val hitbox = player.hitbox /** * First column */ printLineColumn(batch, 1, 1, "startX " + ccG + "${hitbox?.startX}" + " (" + "${(hitbox?.startX?.div(FeaturesDrawer.TILE_SIZE))?.toInt()}" + ")") printLineColumn(batch, 2, 1, "endX " + ccG + "${hitbox?.endX}" + " (" + "${(hitbox?.endX?.div(FeaturesDrawer.TILE_SIZE))?.toInt()}" + ")") printLineColumn(batch, 1, 2, "startY " + ccG + "${hitbox?.startY}" + " (" + "${(hitbox?.startY?.div(FeaturesDrawer.TILE_SIZE))?.toInt()}" + ")") printLineColumn(batch, 2, 2, "endY " + ccG + "${hitbox?.endY}" + " (" + "${(hitbox?.endY?.div(FeaturesDrawer.TILE_SIZE))?.toInt()}" + ")") printLine(batch, 3, "veloX reported $ccG${player.externalForce?.x}") printLine(batch, 4, "veloY reported $ccG${player.externalForce?.y}") printLine(batch, 5, "p_WalkX $ccG${player.controllerMoveDelta?.x}") printLine(batch, 6, "p_WalkY $ccG${player.controllerMoveDelta?.y}") printLineColumn(batch, 2, 3, "veloX measured $ccG${xdelta}") printLineColumn(batch, 2, 4, "veloY measured $ccG${ydelta}") if (player != null) { printLineColumn(batch, 1, 7, "walled " + "${if (player.walledLeft) "$ccR" else "$ccG"}L" + "${if (player.walledBottom) "$ccR" else "$ccG"}${0x1F.toChar()}" + "${if (player.walledTop) "$ccR" else "$ccG"}${0x1E.toChar()}" + "${if (player.walledRight) "$ccR" else "$ccG"}R" + "${if (player.colliding) "$ccR" else "$ccG"}${0x08.toChar()}" ) } //printLine(batch, 7, "jump $ccG${player.jumpAcc}") val lightVal: String val mtX = mouseTileX.toString() val mtY = mouseTileY.toString() val valRaw = LightmapRenderer.getLight(mouseTileX, mouseTileY) val rawR = valRaw?.r?.times(100f)?.round()?.div(100f) val rawG = valRaw?.g?.times(100f)?.round()?.div(100f) val rawB = valRaw?.b?.times(100f)?.round()?.div(100f) val rawA = valRaw?.a?.times(100f)?.round()?.div(100f) lightVal = if (valRaw == null) "—" else "$rawR $rawG $rawB $rawA" printLine(batch, 8, "light@cursor $ccG$lightVal") val tileNum = Terrarum.ingame!!.world.getTileFromTerrain(mouseTileX, mouseTileY) ?: -1 printLine(batch, 9, "tile@cursor $ccG$tileNum ($mtX, $mtY)") /** * Second column */ //printLineColumn(batch, 2, 1, "VSync $ccG" + Terrarum.appgc.isVSyncRequested) //printLineColumn(batch, 2, 2, "Env colour temp $ccG" + FeaturesDrawer.colTemp) printLineColumn(batch, 2, 5, "Time $ccG${Terrarum.ingame!!.world.time.todaySeconds.toString().padStart(5, '0')}" + " (${Terrarum.ingame!!.world.time.getFormattedTime()})") printLineColumn(batch, 2, 6, "Mass $ccG${player.mass}") printLineColumn(batch, 2, 7, "noClip $ccG${player.noClip}") drawHistogram(batch, LightmapRenderer.histogram, Terrarum.WIDTH - histogramW - 30, Terrarum.HEIGHT - histogramH - 30 ) batch.color = Color.WHITE if (Terrarum.controller != null) { drawGamepadAxis(batch, Terrarum.controller!!.getAxisValue(3), Terrarum.controller!!.getAxisValue(2), Terrarum.WIDTH - 135, 40 ) } /** * Top right */ //g.color = GameFontBase.codeToCol["y"] Terrarum.fontSmallNumbers.draw(batch, "${ccY}MEM ", (Terrarum.WIDTH - 21 * 8 - 2).toFloat(), 2f) //g.draw(batch, "${ccY}FPS $ccG${Terrarum.appgc.fps}", (Terrarum.WIDTH - 6 * 8 - 2).toFloat(), 10f) Terrarum.fontSmallNumbers.draw(batch, "${ccY}CPUs ${if (Terrarum.MULTITHREAD) ccG else ccR}${Terrarum.THREADS}", (Terrarum.WIDTH - 2 - 6 * 8).toFloat(), 10f) //g.color = GameFontBase.codeToCol["g"] Terrarum.fontSmallNumbers.draw(batch, "${Terrarum.memInUse}M", (Terrarum.WIDTH - 17 * 8 - 2).toFloat(), 2f) Terrarum.fontSmallNumbers.draw(batch, "/${Terrarum.memTotal}M/", (Terrarum.WIDTH - 12 * 8 - 2).toFloat(), 2f) //Terrarum.fontSmallNumbers.color = GameFontBase.codeToCol["m"] Terrarum.fontSmallNumbers.draw(batch, "${Terrarum.memXmx}M", (Terrarum.WIDTH - 5 * 8 - 2).toFloat(), 2f) /** * Bottom left */ Terrarum.fontSmallNumbers.draw(batch, "${ccY}Actors total $ccG${Terrarum.ingame!!.actorContainer.size + Terrarum.ingame!!.actorContainerInactive.size}", 2f, Terrarum.HEIGHT - 10f) Terrarum.fontSmallNumbers.draw(batch, "${ccY}Active $ccG${Terrarum.ingame!!.actorContainer.size}", (2 + 17*8).toFloat(), Terrarum.HEIGHT - 10f) Terrarum.fontSmallNumbers.draw(batch, "${ccY}Dormant $ccG${Terrarum.ingame!!.actorContainerInactive.size}", (2 + 28*8).toFloat(), Terrarum.HEIGHT - 10f) Terrarum.fontSmallNumbers.draw(batch, "${ccM}Particles $ccG${Terrarum.ingame!!.particlesActive}", (2 + 41*8).toFloat(), Terrarum.HEIGHT - 10f) } private fun printLine(batch: SpriteBatch, l: Int, s: String) { Terrarum.fontSmallNumbers.draw(batch, s, 10f, line(l) ) } private fun printLineColumn(batch: SpriteBatch, col: Int, row: Int, s: String) { Terrarum.fontSmallNumbers.draw(batch, s, (10 + column(col)), line(row) ) } val histogramW = 256 val histogramH = 200 private fun drawHistogram(batch: SpriteBatch, histogram: LightmapRenderer.Histogram, x: Int, y: Int) { val uiColour = Color(0x000000_80.toInt()) val barR = Color(0xFF0000_FF.toInt()) val barG = Color(0x00FF00_FF.toInt()) val barB = Color(0x0000FF_FF.toInt()) val barColour = arrayOf(barR, barG, barB) val w = histogramW.toFloat() val h = histogramH.toFloat() val range = histogram.range val histogramMax = histogram.screen_tiles.toFloat() batch.color = uiColour batch.fillRect(x.toFloat(), y.toFloat(), w.plus(1), h) batch.color = Color.GRAY Terrarum.fontSmallNumbers.draw(batch, "0", x.toFloat(), y.toFloat() + h + 2) Terrarum.fontSmallNumbers.draw(batch, "255", x.toFloat() + w + 1 - 8 * 3, y.toFloat() + h + 2) Terrarum.fontSmallNumbers.draw(batch, "Histogramme", x + w / 2 - 5.5f * 8, y.toFloat() + h + 2) blendScreen() for (c in 0..2) { for (i in 0..255) { var histogram_value = if (i == 255) 0 else histogram.get(c)[i] if (i == 255) { for (k in 255..range - 1) { histogram_value += histogram.get(c)[k] } } val bar_x = x + (w / w.minus(1f)) * i.toFloat() val bar_h = FastMath.ceil(h / histogramMax * histogram_value.toFloat()).toFloat() val bar_y = y + (h / histogramMax) - bar_h + h val bar_w = 1f batch.color = barColour[c] batch.fillRect(bar_x, bar_y, bar_w, bar_h) } } blendNormal() } private fun drawGamepadAxis(batch: SpriteBatch, axisX: Float, axisY: Float, uiX: Int, uiY: Int) { val uiColour = Color(0xAA000000.toInt()) val w = 128f val h = 128f val halfW = w / 2f val halfH = h / 2f val pointDX = axisX * halfW val pointDY = axisY * halfH val padName = if (Terrarum.controller!!.name.isEmpty()) "Gamepad" else Terrarum.controller!!.name blendNormal() batch.end() Terrarum.inShapeRenderer { it.color = uiColour it.rect(uiX.toFloat(), uiY.toFloat(), w, h) it.color = Color.WHITE it.line(uiX + halfW, uiY + halfH, uiX + halfW + pointDX, uiY + halfH + pointDY) it.color = Color.GRAY } batch.begin() Terrarum.fontSmallNumbers.draw(batch, padName, uiX + w / 2 - (padName.length) * 4, uiY.toFloat() + h + 2) } private fun line(i: Int): Float = i * 10f private fun column(i: Int): Float = 300f * (i - 1) override fun doOpening(delta: Float) { } override fun doClosing(delta: Float) { } override fun endOpening(delta: Float) { } override fun endClosing(delta: Float) { } override fun dispose() { } }