|Range|Description| |-----|-----------| |0..4095|Tiles (4096 possible)| |4096..8191|Walls (4096 possible)| |8192..8447|Wires (256 possible)| |8448..32767|Items (static) (24320 possible)| |32768..0x0FFF_FFFF|Items (dynamic\*) (268M possible)| |0x1000_0000..0x7FFF_FFFF|Actors| |-2147483648..-1 (all negative numbers)|Faction| * dynamic items have own properties that will persist through savegame. Actors range in-depth |Range|Description| |-----|-----------| |0x1000_0000..0x1FFF_FFFF|Rendered behind (e.g. tapestries) |0x2000_0000..0x5FFF_FFFF|Regular actors (e.g. almost all of them) |0x6000_0000..0x6FFF_FFFF|Special (e.g. weapon swung, bullets, dropped item, particles) |0x7000_0000..0x7FFF_FFFF|Rendered front (e.g. fake tile)