package net.torvald.terrarum import com.badlogic.gdx.graphics.glutils.ShaderProgram /** * Created by minjaesong on 2023-02-28 */ object DefaultGL32Shaders { fun createSpriteBatchShader(): ShaderProgram { return App.loadShaderFromClasspath("shaders/gl32spritebatch.vert", "shaders/gl32spritebatch.frag") } fun createShapeRendererShader(): ShaderProgram { return App.loadShaderFromClasspath("shaders/gl32shaperenderer.vert", "shaders/gl32shaperenderer.frag") } }