package net.torvald.terrarum.gameactors import com.badlogic.gdx.graphics.g2d.SpriteBatch import net.torvald.terrarum.itemproperties.GameItem import net.torvald.terrarum.itemproperties.ItemCodex import net.torvald.terrarum.blockproperties.BlockCodex import net.torvald.terrarum.gameworld.GameWorld /** * Created by minjaesong on 2016-03-15. */ open class DroppedItem(world: GameWorld, private val item: GameItem) : ActorWithPhysics(world, Actor.RenderOrder.MIDTOP) { init { if (item.dynamicID >= ItemCodex.ACTORID_MIN) throw RuntimeException("Attempted to create DroppedItem actor of a real actor; the real actor must be dropped instead.") isVisible = true avBaseMass = if (item.dynamicID < BlockCodex.TILE_UNIQUE_MAX) BlockCodex[item.dynamicID].density / 1000.0 else ItemCodex[item.dynamicID].mass scale = ItemCodex[item.dynamicID].scale } override fun update(delta: Float) { super.update(delta) } override fun drawGlow(batch: SpriteBatch) { super.drawGlow(batch) } override fun drawBody(batch: SpriteBatch) { super.drawBody(batch) } }