package net.torvald.terrarum.gameactors import net.torvald.terrarum.gameworld.GameWorld /** * Created by minjaesong on 2016-06-17. */ open class FixtureBase(world: GameWorld, physics: Boolean = true) : ActorWithPhysics(world, Actor.RenderOrder.BEHIND, immobileBody = true, usePhysics = physics) { /** * 0: Open * 1: Blocked * 2: Platform; can be stood on, press DOWN to go down. Also allows other blocks can be places on top of it (e.g. torch) * 3: Wall_left; blocks rightward movement * 4: Wall_right: blocks leftward movement * 5: Same as 2 but player CANNOT go down * For example, flag of 4 is good for tables; player can stand on, which means * downward movement is blocked within the fixtures' AABB. */ var collisionFlag: Int = 0 companion object { val COLLISION_OPEN = 0 val COLLISION_BLOCKED = 1 val COLLISION_PLATFORM = 2 val COLLISION_WALL_LEFT = 3 val COLLISION_WALL_RIGHT = 4 val COLLISION_PLATFORM_NOGODOWN = 5 } }