### Preparation Download and unzip the JDK for the appropriate operation systems first! JDKs can be downloaded on https://jdk.java.net/archive/. Then, on the terminal, run following commands: jlink --add-modules java.base,java.desktop,java.logging,jdk.unsupported --output ~/Documents/Terrarum/out/runtime-linux-x86 --no-header-files --no-man-pages --strip-debug --compress=2 jlink --module-path ~/Documents/openjdk/jdk-17.0.1-arm/jmods:mods --add-modules java.base,java.desktop,java.logging,jdk.unsupported --output ~/Documents/Terrarum/out/runtime-linux-arm --no-header-files --no-man-pages --strip-debug --compress=2 jlink --module-path ~/Documents/openjdk/jdk-17.0.1-windows/jmods:mods --add-modules java.base,java.desktop,java.logging,jdk.unsupported --output ~/Documents/Terrarum/out/runtime-windows-x86 --no-header-files --no-man-pages --strip-debug --compress=2 jlink --module-path ~/Documents/openjdk/jdk-17.0.1.jdk-arm/Contents/Home/jmods:mods --add-modules java.base,java.desktop,java.logging,jdk.unsupported --output ~/Documents/Terrarum/out/runtime-osx-arm --no-header-files --no-man-pages --strip-debug --compress=2 jlink --module-path ~/Documents/openjdk/jdk-17.0.1.jdk-x86/Contents/Home/jmods:mods --add-modules java.base,java.desktop,java.logging,jdk.unsupported --output ~/Documents/Terrarum/out/runtime-osx-x86 --no-header-files --no-man-pages --strip-debug --compress=2 This process assumes that the game does NOT use the Java 9+ modules and every single required libraries are fat-jar'd (their contents extracted right into the Jar) ### Packaging Create an output directory; its contents shall be: ``` +assets `(regular "assets") `TerrarumBuild.jar Terrarum.arm.app /* uses start_game_mac_aarch64.sh and contains runtime-osx-arm */ Terrarum.x86.app /* uses start_game_mac_x86_64.sh and contains runtime-osx-x86 */ Terrarum.arm.AppImage /* uses start_game_linux_aarch64.sh and contains runtime-linux-arm */ Terrarum.x86.AppImage /* uses start_game_linux_x86_64.sh and contains runtime-linux-x86 */ Terrarum.exe /* uses start_game_windows.bat and contains runtime-windows-x86 */ ``` #### Packaging Script Before running the packaging script make sure: 1. All five runtimes must exist on `/out/runtime--` directory 2. The build scripts are on a subdirectory of the project directory #### OSX .app Packaging ``` Terrarum.*.app +.icns /* 512x512 PNG */ +Contents `Info.plist +MacOS `start_game_mac_*.sh * permission: +x */ ``` `assets/TerrarumBuild.jar` is the artifact built using the TerrarumBuild. `start_game_*` files are on the root directory of the project; use them to build executable apps. Hide the `.jar` within the subdirectory; users will think this file is the main executable and will try to execute it using whatever JVM they may (or may not) have. ### Notes to Terrarum Programmers By self-containing everything in one file, it is not possible to modify the base game easily. Modloading scheme must be extended to load from mutable directory such as `%APPDATA%/Terrarum/mods`.