### Contributing code ### * Writing tests * Code review * Guidelines - Well-documented. (comments, people, comments!) ### Contributing translations ### * Writing text - You will need to fiddle with .json files in ./res/locales/ - Do not use double-dash (```--```), use proper em-dash(```—```). Em-dashes must not prepend and append any spaces. - Languages with ligatures: please do use them. (e.g. coeur -> cœur) - Japanese: please refrain from using double-hypen (```゠```), use middle dot (```・```) * Languagus with apparent grammatical gender - Any gender discrimination should *not* exist in this game, so please choose vocabularies that is gender-neutral. If such behaviour is not possible in the target language, please use male gender, but try your best to avoid the situation. Note: Right-to-left languages (arabic, hebrew, etc.) are not supported. ### Contributing artworks ### * RGB we mean is always sRGB, _pure white_ we say is always D65 (6 500 K daylight). If you have a monitor calibration device, this is our desired target. (calibration software must be _DisplayCal 3_) * Master file for the picture (e.g. psd) can be either RGB/8 or Lab/16. * Every exported audio must be in OGG/Vorbis, with quality option ```-q 10```. * When exporting the image, if the image contains semitransparent colours, export it as TGA; if not, export it as PNG. Instruction for exporting the image as TGA 1. In Photoshop, File > Export > Quick Export as PNG 2. Save the PNG somewhere 3. Open up the PNG with Paint.NET/GIMP 4. Export the image as TGA 5. Include the converted PNG to the project ### Game font ### The font for the game is managed on [this GitHub repository](https://github.com/minjaesong/Terrarum-sans-bitmap). Make your contribution there and file a pull request on this project.