package net.torvald.terrarum.modulebasegame.gameparticles import com.badlogic.gdx.graphics.Texture import com.badlogic.gdx.graphics.g2d.TextureRegion import net.torvald.terrarum.ModMgr import net.torvald.terrarum.gameactors.Actor import net.torvald.terrarum.gameparticles.ParticleBase /** * Created by minjaesong on 2017-01-20. */ class ParticleTestRain(posX: Double, posY: Double) : ParticleBase(Actor.RenderOrder.BEHIND, true, false, 6f) { init { body = TextureRegion(Texture(ModMgr.getGdxFile("basegame", "weathers/raindrop.tga"))) val w = body.regionWidth.toDouble() val h = body.regionHeight.toDouble() hitbox.setFromWidthHeight( posX - w.times(0.5), posY - h.times(0.5), w, h ) velocity.y = 10.0 } }