package net.torvald.terrarum.worlddrawer import com.badlogic.gdx.Gdx import com.badlogic.gdx.files.FileHandle import com.badlogic.gdx.graphics.Color import com.badlogic.gdx.graphics.Pixmap import com.badlogic.gdx.graphics.Texture import com.badlogic.gdx.utils.GdxRuntimeException import net.torvald.terrarum.GdxColorMap import net.torvald.terrarum.ModMgr import net.torvald.terrarum.blockproperties.BlockCodex import net.torvald.terrarum.blockproperties.Fluid import net.torvald.terrarum.gameworld.GameWorld import net.torvald.terrarum.mulAndAssign import net.torvald.terrarum.toInt import kotlin.math.roundToInt /** * This class implements work_files/dynamic_shape_2_0.psd * * Tile at (0,0) AND (5,0) must be transparent. Former is because block 0 is considered as an air, and the latter * is because it's breakage of 0, and 0 means no breakage. Breakage part is hard-coded in the tiling shader. * * Any real tiles must begin from (0,16), the first 256x16 section is reserved for special purpose (terrain: breakage, fluid: empty) * * Created by minjaesong on 2019-02-28. */ object CreateTileAtlas { const val MAX_TEX_SIZE = 4096 const val TILE_SIZE = 16 const val TILES_IN_X = MAX_TEX_SIZE / TILE_SIZE private val TOTAL_TILES = TILES_IN_X * TILES_IN_X lateinit var atlas: Pixmap lateinit var atlasAutumn: Pixmap lateinit var atlasWinter: Pixmap lateinit var atlasSpring: Pixmap lateinit var atlasFluid: Pixmap lateinit var itemTerrainTexture: Texture lateinit var itemWallTexture: Texture lateinit var terrainTileColourMap: GdxColorMap internal lateinit var tags: HashMap private set private val defaultRenderTag = RenderTag(3, RenderTag.CONNECT_SELF, RenderTag.MASK_NA) // 'update' block var initialised = false private set /** 0000.tga, 1.tga.gz, 3242423.tga, 000033.tga.gz */ // for right now, TGA file only, no gzip private val validTerrainTilesFilename = Regex("""[0-9]+\.tga""")//Regex("""[0-9]+\.tga(.gz)?""") private val validFluidTilesFilename = Regex("""fluid_[0-9]+\.tga""") // 16 tiles are reserved for internal use: solid black, solid white, breakage stages. // 0th tile is complete transparent tile and is also a BlockID of zero: air. private var atlasCursor = 0 private val atlasInit = "./assets/graphics/blocks/init.tga" /** * Must be called AFTER mods' loading so that all the block props are loaded */ operator fun invoke(updateExisting: Boolean = false) { if (updateExisting || !initialised) { tags = HashMap() tags[0] = RenderTag(0, RenderTag.CONNECT_SELF, RenderTag.MASK_NA) atlas = Pixmap(TILES_IN_X * TILE_SIZE, TILES_IN_X * TILE_SIZE, Pixmap.Format.RGBA8888) atlasAutumn = Pixmap(TILES_IN_X * TILE_SIZE, TILES_IN_X * TILE_SIZE, Pixmap.Format.RGBA8888) atlasWinter = Pixmap(TILES_IN_X * TILE_SIZE, TILES_IN_X * TILE_SIZE, Pixmap.Format.RGBA8888) atlasSpring = Pixmap(TILES_IN_X * TILE_SIZE, TILES_IN_X * TILE_SIZE, Pixmap.Format.RGBA8888) atlasFluid = Pixmap(TILES_IN_X * TILE_SIZE, TILES_IN_X * TILE_SIZE, Pixmap.Format.RGBA8888) atlas.blending = Pixmap.Blending.None atlasAutumn.blending = Pixmap.Blending.None atlasWinter.blending = Pixmap.Blending.None atlasSpring.blending = Pixmap.Blending.None atlasFluid.blending = Pixmap.Blending.None val initMap = Pixmap(Gdx.files.internal(atlasInit)) drawToAtlantes(initMap, 16) initMap.dispose() // get all the files applicable // first, get all the '/blocks' directory, and add all the files, regardless of their extension, to the list val tgaList = ArrayList() ModMgr.getGdxFilesFromEveryMod("blocks").forEach { if (!it.isDirectory) { throw Error("Path '${it.path()}' is not a directory") } it.list().forEach { tgaFile -> if (!tgaFile.isDirectory) tgaList.add(tgaFile) } } // Sift through the file list for blocks, but TGA format first tgaList.filter { it.name().matches(validTerrainTilesFilename) && it.extension().toUpperCase() == "TGA" }.forEach { try { fileToAtlantes(it) } catch (e: GdxRuntimeException) { System.err.println("Couldn't load file $it, skipping...") } } // Sift throuth the file list, second TGA.GZ /*tgaList.filter { it.name().toUpperCase().endsWith(".TGA.GZ") }.forEach { try { fileToAtlantes(it) } catch (e: GdxRuntimeException) { System.err.println("Couldn't load file $it, skipping...") } }*/ // Sift through the file list for fluids, but TGA format first val fluidMasterPixmap = Pixmap(TILE_SIZE * 47, TILE_SIZE * 8, Pixmap.Format.RGBA8888) tgaList.filter { it.name().matches(validFluidTilesFilename) && it.extension().toUpperCase() == "TGA" }.forEachIndexed { fluidLevel, it -> val pixmap = Pixmap(it) // dirty manual copy repeat(5) { fluidMasterPixmap.drawPixmap(pixmap, it * TILE_SIZE * 7, fluidLevel * TILE_SIZE, 0, TILE_SIZE * it, TILE_SIZE * 7, TILE_SIZE ) } repeat(2) { fluidMasterPixmap.drawPixmap(pixmap, (35 + it * 6) * TILE_SIZE, fluidLevel * TILE_SIZE, 0, TILE_SIZE * (5 + it), TILE_SIZE * 6, TILE_SIZE ) } pixmap.dispose() } // test print //PixmapIO2.writeTGA(Gdx.files.absolute("${AppLoader.defaultDir}/fluidpixmapmaster.tga"), fluidMasterPixmap, false) // occupy the fluid pixmap with software rendering for (i in BlockCodex.MAX_TERRAIN_TILES..BlockCodex.highestNumber) { val fluid = Color(BlockCodex[i].colour) // pixmap <- (color SCREEN fluidMasterPixmap) // then occupy the atlasFluid val pixmap = Pixmap(fluidMasterPixmap.width, fluidMasterPixmap.height, Pixmap.Format.RGBA8888) pixmap.blending = Pixmap.Blending.None for (y in 0 until pixmap.height) { for (x in 0 until pixmap.width) { val inColour = Color(fluidMasterPixmap.getPixel(x, y)) // SCREEN for RGB, MUL for A. inColour.r = 1f - (1f - fluid.r) * (1f - inColour.r) inColour.g = 1f - (1f - fluid.g) * (1f - inColour.g) inColour.b = 1f - (1f - fluid.b) * (1f - inColour.b) inColour.a = fluid.a * inColour.a pixmap.drawPixel(x, y, inColour.toRGBA()) } } // test print //PixmapIO2.writeTGA(Gdx.files.absolute("${AppLoader.defaultDir}/$i.tga"), pixmap, false) // to the atlas val atlasTargetPos = 16 + 47 * 8 * (i - BlockCodex.MAX_TERRAIN_TILES) for (k in 0 until 47 * 8) { val srcX = (k % 47) * TILE_SIZE val srcY = (k / 47) * TILE_SIZE val destX = ((atlasTargetPos + k) % TILES_IN_X) * TILE_SIZE val destY = ((atlasTargetPos + k) / TILES_IN_X) * TILE_SIZE atlasFluid.drawPixmap(pixmap, srcX, srcY, TILE_SIZE, TILE_SIZE, destX, destY, TILE_SIZE, TILE_SIZE) } pixmap.dispose() } fluidMasterPixmap.dispose() // create item_wall images fun maskTypetoTileIDForItemImage(maskType: Int) = when(maskType) { CreateTileAtlas.RenderTag.MASK_47 -> 17 CreateTileAtlas.RenderTag.MASK_PLATFORM -> 7 else -> 0 } val itemTerrainPixmap = Pixmap(16 * TILE_SIZE, TILES_IN_X * TILE_SIZE, Pixmap.Format.RGBA8888) val itemWallPixmap = Pixmap(16 * TILE_SIZE, TILES_IN_X * TILE_SIZE, Pixmap.Format.RGBA8888) val terrainColormapPixmap = Pixmap(16, TILES_IN_X, Pixmap.Format.RGBA8888) CreateTileAtlas.tags.toMap().forEach { t, u -> val tilePosFromAtlas = u.tileNumber + maskTypetoTileIDForItemImage(u.maskType) val srcX = (tilePosFromAtlas % TILES_IN_X) * TILE_SIZE val srcY = (tilePosFromAtlas / TILES_IN_X) * TILE_SIZE val destX = (t % 16) * TILE_SIZE val destY = (t / 16) * TILE_SIZE itemTerrainPixmap.drawPixmap(CreateTileAtlas.atlas, srcX, srcY, TILE_SIZE, TILE_SIZE, destX, destY, TILE_SIZE, TILE_SIZE) itemWallPixmap.drawPixmap(CreateTileAtlas.atlas, srcX, srcY, TILE_SIZE, TILE_SIZE, destX, destY, TILE_SIZE, TILE_SIZE) } // darken things for the wall for (y in 0 until itemWallPixmap.height) { for (x in 0 until itemWallPixmap.width) { val c = Color(itemWallPixmap.getPixel(x, y)).mulAndAssign(BlocksDrawer.wallOverlayColour).toRGBA() itemWallPixmap.drawPixel(x, y, c) } } // create terrain colourmap val pxCount = TILE_SIZE * TILE_SIZE for (id in 0 until BlockCodex.MAX_TERRAIN_TILES) { val tx = (id % 16) * TILE_SIZE val ty = (id / 16) * TILE_SIZE var r = 0; var g = 0; var b = 0; var a = 0 // average out the whole block for (y in ty until ty + TILE_SIZE) { for (x in tx until tx + TILE_SIZE) { val data = itemTerrainPixmap.getPixel(x, y) r += (data ushr 24) and 255 g += (data ushr 16) and 255 b += (data ushr 8) and 255 a += data and 255 } } terrainColormapPixmap.drawPixel(tx / TILE_SIZE, ty / TILE_SIZE, (r / pxCount).shl(24) or (g / pxCount).shl(16) or (b / pxCount).shl(8) or (a / pxCount) ) } //PixmapIO2.writeTGA(Gdx.files.absolute("${AppLoader.defaultDir}/terrain_colormap.tga"), terrainColormapPixmap, false) //PixmapIO2.writeTGA(Gdx.files.absolute("${AppLoader.defaultDir}/terrainitem.tga"), itemTerrainPixmap, false) terrainTileColourMap = GdxColorMap(terrainColormapPixmap) itemTerrainTexture = Texture(itemTerrainPixmap) itemWallTexture = Texture(itemWallPixmap) itemTerrainPixmap.dispose() itemWallPixmap.dispose() initialised = true } } fun getRenderTag(blockID: Int): RenderTag { return tags.getOrDefault(blockID, defaultRenderTag) } fun fluidFillToTileLevel(fill: Float) = fill.times(8).roundToInt().coerceIn(0, 8) fun fluidToTileNumber(fluid: GameWorld.FluidInfo): Int { val fluidLevel = fluidFillToTileLevel(fluid.amount) return if (fluid.type == Fluid.NULL || fluidLevel == 0) 0 else 16 + (376 * (fluid.type.abs() - 1)) + (47 * (fluidLevel - 1)) } private fun fileToAtlantes(it: FileHandle) { val tilesPixmap = Pixmap(it) val blockID = it.nameWithoutExtension().toInt() // determine the type of the block (populate tags list) // predefined by the image dimension: 16x16 for (1,0) if (tilesPixmap.width == TILE_SIZE && tilesPixmap.height == TILE_SIZE) { addTag(blockID, RenderTag.CONNECT_SELF, RenderTag.MASK_NA) drawToAtlantes(tilesPixmap, RenderTag.maskTypeToTileCount(RenderTag.MASK_NA)) } // predefined by the image dimension: 64x16 for (2,3) else if (tilesPixmap.width == TILE_SIZE * 4 && tilesPixmap.height == TILE_SIZE) { addTag(blockID, RenderTag.CONNECT_WALL_STICKER, RenderTag.MASK_TORCH) drawToAtlantes(tilesPixmap, RenderTag.maskTypeToTileCount(RenderTag.MASK_TORCH)) } // predefined by the image dimension: 128x16 for (3,4) else if (tilesPixmap.width == TILE_SIZE * 8 && tilesPixmap.height == TILE_SIZE) { addTag(blockID, RenderTag.CONNECT_WALL_STICKER_CONNECT_SELF, RenderTag.MASK_PLATFORM) drawToAtlantes(tilesPixmap, RenderTag.maskTypeToTileCount(RenderTag.MASK_PLATFORM)) } // 112x112 or 224x224 else { if (tilesPixmap.width != tilesPixmap.height && tilesPixmap.width % (7 * TILE_SIZE) >= 2) { throw IllegalArgumentException("Unrecognized image dimension: ${tilesPixmap.width}x${tilesPixmap.height}") } // figure out the tags var connectionType = 0 var maskType = 0 for (bit in 0 until TILE_SIZE) { val x = (7 * TILE_SIZE - 1) - bit val y1 = 5 * TILE_SIZE; val y2 = y1 + 1 val pixel1 = (tilesPixmap.getPixel(x, y1).and(255) >= 128).toInt() val pixel2 = (tilesPixmap.getPixel(x, y2).and(255) >= 128).toInt() connectionType += pixel1 shl bit maskType += pixel2 shl bit } addTag(blockID, connectionType, maskType) drawToAtlantes(tilesPixmap, RenderTag.maskTypeToTileCount(maskType)) } tilesPixmap.dispose() } /** * This function must precede the drawToAtlantes() function, as the marking requires the variable * 'atlasCursor' and the draw function modifies it! */ private fun addTag(id: Int, connectionType: Int, maskType: Int) { if (tags.containsKey(id)) { throw Error("Block $id already exists") } tags[id] = RenderTag(atlasCursor, connectionType, maskType) } private fun drawToAtlantes(pixmap: Pixmap, tilesCount: Int) { if (atlasCursor >= TOTAL_TILES) { throw Error("Too much tiles for $MAX_TEX_SIZE texture size: $atlasCursor") } val seasonal = pixmap.width == pixmap.height && pixmap.width == 14 * TILE_SIZE val txOfPixmap = pixmap.width / TILE_SIZE for (i in 0 until tilesCount) { //printdbg(this, "Rendering to atlas, tile# $atlasCursor, tilesCount = $tilesCount, seasonal = $seasonal") // different texture for different seasons (224x224) if (seasonal) { val i = if (i < 41) i else i + 1 // to compensate the discontinuity between 40th and 41st tile _drawToAtlantes(pixmap, atlasCursor, i % 7, i / 7, 1) _drawToAtlantes(pixmap, atlasCursor, i % 7 + 7, i / 7, 2) _drawToAtlantes(pixmap, atlasCursor, i % 7 + 7, i / 7 + 7, 3) _drawToAtlantes(pixmap, atlasCursor, i % 7, i / 7 + 7, 4) atlasCursor += 1 } else { val i = if (i < 41) i else i + 1 // to compensate the discontinuity between 40th and 41st tile _drawToAtlantes(pixmap, atlasCursor, i % txOfPixmap, i / txOfPixmap, 0) atlasCursor += 1 } } } /** * mode: 0 for all the atlantes, 1-4 for summer/autumn/winter/spring atlas */ private fun _drawToAtlantes(pixmap: Pixmap, destTileNum: Int, srcTileX: Int, srcTileY: Int, mode: Int) { if (mode == 0) { _drawToAtlantes(pixmap, destTileNum, srcTileX, srcTileY, 1) _drawToAtlantes(pixmap, destTileNum, srcTileX, srcTileY, 2) _drawToAtlantes(pixmap, destTileNum, srcTileX, srcTileY, 3) _drawToAtlantes(pixmap, destTileNum, srcTileX, srcTileY, 4) } else { val atlasX = (destTileNum % TILES_IN_X) * TILE_SIZE val atlasY = (destTileNum / TILES_IN_X) * TILE_SIZE val sourceX = srcTileX * TILE_SIZE val sourceY = srcTileY * TILE_SIZE //if (mode == 1) printdbg(this, "atlaspos: ($atlasX, $atlasY), srcpos: ($sourceX, $sourceY), srcpixmap = $pixmap") when (mode) { 1 -> atlas.drawPixmap(pixmap, sourceX, sourceY, TILE_SIZE, TILE_SIZE, atlasX, atlasY, TILE_SIZE, TILE_SIZE) 2 -> atlasAutumn.drawPixmap(pixmap, sourceX, sourceY, TILE_SIZE, TILE_SIZE, atlasX, atlasY, TILE_SIZE, TILE_SIZE) 3 -> atlasWinter.drawPixmap(pixmap, sourceX, sourceY, TILE_SIZE, TILE_SIZE, atlasX, atlasY, TILE_SIZE, TILE_SIZE) 4 -> atlasSpring.drawPixmap(pixmap, sourceX, sourceY, TILE_SIZE, TILE_SIZE, atlasX, atlasY, TILE_SIZE, TILE_SIZE) 5 -> atlasFluid.drawPixmap(pixmap, sourceX, sourceY, TILE_SIZE, TILE_SIZE, atlasX, atlasY, TILE_SIZE, TILE_SIZE) } } } data class RenderTag(val tileNumber: Int, val connectionType: Int, val maskType: Int) { companion object { const val CONNECT_MUTUAL = 0 const val CONNECT_SELF = 1 const val CONNECT_WALL_STICKER = 2 const val CONNECT_WALL_STICKER_CONNECT_SELF = 3 const val MASK_NA = 0 const val MASK_16 = 1 const val MASK_47 = 2 const val MASK_TORCH = 3 const val MASK_PLATFORM = 4 fun maskTypeToTileCount(maskType: Int) = when (maskType) { MASK_NA -> 1 MASK_16 -> 16 MASK_47 -> 47 MASK_TORCH -> 4 MASK_PLATFORM -> 8 else -> throw IllegalArgumentException("Unknown maskType: $maskType") } } } fun dispose() { atlas.dispose() atlasAutumn.dispose() atlasWinter.dispose() atlasSpring.dispose() atlasFluid.dispose() } }