"idst";"forcemod";"endurance";"comments" "rock"; "1"; "0.42"; "cupr"; "2"; "1.00";"copper" "egls"; "4"; "0.82";"elven glass" "iron"; "5"; "1.42"; "argn"; "9"; "0.91";"argentum/silver" "stal"; "14"; "1.73";"steel" "eaur"; "21"; "1.36";"elven aurichalcum" "tial"; "33"; "2.16";"titanium alloy" "admt"; "71"; "3.42";"adamant" # forcemod: related to attack points # Attack points = `4 * forcemod.sqrt()` for each strike # endurance: multiplier, using copper as reference; determines durability of tools/weapons/armours/etc.