# Faction documentation ``` { "factionname" : "player", "factionamicable" : ["follower"], "factionneutral" : [], "factionhostile" : ["wildlifehostile"], "factionfearful" : ["wildlifeflee"] } ``` - factionname: Identifier of the faction data - factionamicable: Amicable faction. Players can give/take items of actors of this faction, in plus to the ability of barter. Assigned actors (usually follower) will follow players in game. - factionneutral: Explicit neutrality. If the assigned actor is intelligent (NPC AV), players can barter with them. Unassigned faction will be treated like "disliked" - factionhostile: Assigned faction will attack players on the sight. e.g. 'wildlifehostile' - factionfearful: Assigned faction will flee from players on the sight. e.g. 'wildlifeflee' ## Generic faction information * player: Self-explanatory * follower: Self-explanatory * controlledvillager: Villagers of your hamlet * wildlifehostile: Hostile mobs, self-explanatory * wildlifeflee: Fleeing mobs, self-explanatory * wildhamletvillager: Generic villager of the pre-generated hamlets. * wildhamletcontroller: Ruler of the pre-generated hamlets.