package net.torvald.terrarum.modulebasegame.gameitems import com.badlogic.gdx.graphics.Color import com.badlogic.gdx.graphics.g2d.TextureRegion import net.torvald.terrarum.* import net.torvald.terrarum.TerrarumAppConfiguration.TILE_SIZE import net.torvald.terrarum.TerrarumAppConfiguration.TILE_SIZED import net.torvald.terrarum.blockproperties.Block import net.torvald.terrarum.gameactors.AVKey import net.torvald.terrarum.gameactors.ActorWithBody import net.torvald.terrarum.gameitems.GameItem import net.torvald.terrarum.gameitems.ItemID import net.torvald.terrarum.gameitems.mouseInInteractableRangeTools import net.torvald.terrarum.gameparticles.createRandomBlockParticle import net.torvald.terrarum.itemproperties.Calculate import net.torvald.terrarum.langpack.Lang import net.torvald.terrarum.modulebasegame.TerrarumIngame import net.torvald.terrarum.modulebasegame.gameactors.DroppedItem import net.torvald.terrarum.modulebasegame.gameitems.PickaxeCore.BASE_MASS_AND_SIZE import net.torvald.terrarum.modulebasegame.gameitems.PickaxeCore.TOOL_DURABILITY_BASE import net.torvald.terrarum.modulebasegame.ui.UIItemInventoryCellCommonRes.tooltipShowing import net.torvald.terrarum.worlddrawer.CreateTileAtlas.RenderTag import org.dyn4j.geometry.Vector2 import kotlin.math.roundToInt /** * Created by minjaesong on 2019-03-10. */ object PickaxeCore { private val hash = 10002L /** * @param mx centre position of the digging * @param my centre position of the digging * @param mw width of the digging * @param mh height of the digging */ fun startPrimaryUse( actor: ActorWithBody, delta: Float, item: GameItem?, mx: Int, my: Int, dropProbability: Double = 1.0, mw: Int = 1, mh: Int = 1 ) = mouseInInteractableRangeTools(actor, item) { // un-round the mx val ww = INGAME.world.width val hpww = ww * TILE_SIZE / 2 val apos = actor.centrePosPoint val mx = if (apos.x - mx * TILE_SIZE< -hpww) mx - ww else if (apos.x - mx * TILE_SIZE >= hpww) mx + ww else mx var xoff = -(mw / 2) // implicit flooring var yoff = -(mh / 2) // implicit flooring // if mw or mh is even number, make it closer toward the actor if (mw % 2 == 0 && apos.x > mx * TILE_SIZE) xoff += 1 if (mh % 2 == 0 && apos.y > my * TILE_SIZE) yoff += 1 var usageStatus = false for (oy in 0 until mh) for (ox in 0 until mw) { val x = mx + xoff + ox val y = my + yoff + oy val actorvalue = actor.actorValue val tile = INGAME.world.getTileFromTerrain(x, y) item?.using = true // linear search filter (check for intersection with tilewise mouse point and tilewise hitbox) // return false if hitting actors // ** below is commented out -- don't make actors obstruct the way of digging ** /*var ret1 = true INGAME.actorContainerActive.forEach { if (it is ActorWBMovable && it.hIntTilewiseHitbox.intersects(mousePoint)) ret1 = false // return is not allowed here } if (!ret1) return ret1*/ // return false if here's no tile if (Block.AIR == tile || BlockCodex[tile].isActorBlock) { usageStatus = usageStatus or false continue } // return false for punchable trees // non-punchable trees (= "log" tile placed by log item) must be mineable in order to make them useful as decor tiles if (BlockCodex[tile].hasAllTagOf("TREE", "TREETRUNK", "TREESMALL")) { usageStatus = usageStatus or false continue } // filter passed, do the job val actionInterval = actorvalue.getAsDouble(AVKey.ACTION_INTERVAL)!! val swingDmgToFrameDmg = delta.toDouble() / actionInterval if (INGAME.WORLD_UPDATE_TIMER % 11 == (Math.random() * 3).toInt()) { makeNoiseTileTouching(actor, tile) } INGAME.world.inflictTerrainDamage( x, y, Calculate.pickaxePower(actor, item?.material) * swingDmgToFrameDmg, false ).let { (tileBroken, oreBroken) -> // drop ore if (oreBroken != null) { if (Math.random() < dropProbability) { val drop = OreCodex[oreBroken].item dropItem(drop, x, y) } } // drop tile else if (tileBroken != null) { if (Math.random() < dropProbability) { val drop = BlockCodex[tileBroken].drop dropItem(drop, x, y) } // temperary: drop random disc val itemprop = ItemCodex[tileBroken] if (Math.random() < 1.0 / 4096.0 && (itemprop?.hasTag("CULTIVABLE") == true || itemprop?.hasTag("SAND") == true || itemprop?.hasTag("GRAVEL") == true) ) { dropItem(getRandomDisc(), x, y) } } // make dust if (tileBroken != null || oreBroken != null) { makeDust(tile, x, y, 9) makeNoiseTileBurst(actor, tile) } else if (Math.random() < actionInterval) { makeDust(tile, x, y, 1) } } usageStatus = usageStatus or true } usageStatus } fun dropItem(item: ItemID, tx: Int, ty: Int) { if (item.isBlank()) return INGAME.queueActorAddition( DroppedItem( item, (tx + 0.5) * TerrarumAppConfiguration.TILE_SIZED, (ty + 1.0) * TerrarumAppConfiguration.TILE_SIZED ) ) } fun getRandomDisc() = "item@basegame:${32769 + Math.random().times(9).toInt()}" private fun makeDustIndices(amount: Int): List { val ret = ArrayList() repeat((amount / 9f).ceilToInt()) { ret.addAll((0..8).toList().shuffled()) } return ret.subList(0, amount) } private val pixelOffs = intArrayOf(2, 7, 12) // hard-coded assuming TILE_SIZE=16 fun makeDust(tile: ItemID, x: Int, y: Int, density: Int = 9, drawCol: Color = Color.WHITE) { val pw = 3 val ph = 3 val xo = App.GLOBAL_RENDER_TIMER and 1 val yo = App.GLOBAL_RENDER_TIMER.ushr(1) and 1 val renderTag = App.tileMaker.getRenderTag(tile) val baseTilenum = renderTag.tileNumber val representativeTilenum = when (renderTag.maskType) { RenderTag.MASK_47 -> 17 RenderTag.MASK_PLATFORM -> 7 else -> 0 } val tileNum = baseTilenum + representativeTilenum // the particle won't match the visible tile anyway because of the seasons stuff val indices = makeDustIndices(density) for (it in indices) { val u = pixelOffs[it % 3] val v = pixelOffs[it / 3] val pos = Vector2( TILE_SIZED * x + u + xo + 0.5, TILE_SIZED * y + v + yo + 2, ) val veloMult = Vector2( 1.0 * (if (Math.random() < 0.5) -1 else 1), (2.0 - (it / 3)) / 2.0 // 1, 0.5, 0 ) createRandomBlockParticle(tileNum, pos, veloMult, u, v, pw, ph).let { it.despawnUponCollision = true it.drawColour.set(drawCol) (Terrarum.ingame as TerrarumIngame).addParticle(it) } } } fun makeNoiseTileTouching(actor: ActorWithBody, tile: ItemID) { Terrarum.audioCodex.getRandomMining(BlockCodex[tile].material)?.let { actor.startAudio(it, 1.0) } } fun makeNoiseTileBurst(actor: ActorWithBody, tile: ItemID) { Terrarum.audioCodex.getRandomFootstep(BlockCodex[tile].material)?.let { actor.startAudio(it, 2.0) } } fun endPrimaryUse(actor: ActorWithBody, item: GameItem?): Boolean { item?.using = false // reset action timer to zero actor.actorValue.set(AVKey.__ACTION_TIMER, 0.0) return true } const val BASE_MASS_AND_SIZE = 10.0 // of iron pick const val TOOL_DURABILITY_BASE = 350 // of iron pick fun showOresTooltip(actor: ActorWithBody, tool: GameItem, mx: Int, my: Int): Unit { if (App.getConfigBoolean("basegame:showpickaxetooltip")) { val overlayUIopen = (INGAME as? TerrarumIngame)?.uiBlur?.isVisible ?: false var tooltipSet = false mouseInInteractableRangeTools(actor, tool) { val tileUnderCursor = INGAME.world.getTileFromOre(mx, my).item val playerCodex = (actor.actorValue.getAsString(AVKey.ORE_DICT) ?: "").split(',').filter { it.isNotBlank() } if (tileUnderCursor != Block.AIR && !overlayUIopen) { val itemForOre = OreCodex[tileUnderCursor].item val tileName = if (playerCodex.binarySearch(itemForOre) >= 0) Lang[ItemCodex[itemForOre]!!.originalName] else "???" INGAME.setTooltipMessage(tileName) tooltipShowing[hash] = true tooltipSet = true } true // just a placeholder } if (!tooltipSet) tooltipShowing[hash] = false } } } /** * Created by minjaesong on 2017-07-17. */ class PickaxeCopper(originalID: ItemID) : GameItem(originalID) { internal constructor() : this("-uninitialised-") override var baseToolSize: Double? = BASE_MASS_AND_SIZE override var inventoryCategory = Category.TOOL override val canBeDynamic = true override val materialId = "CUPR" override var baseMass = material.density.toDouble() / MaterialCodex["IRON"].density * BASE_MASS_AND_SIZE override val itemImage: TextureRegion get() = CommonResourcePool.getAsItemSheet("basegame.items").get(0,0) init { equipPosition = GameItem.EquipPosition.HAND_GRIP maxDurability = (TOOL_DURABILITY_BASE * material.enduranceMod).roundToInt() durability = maxDurability.toFloat() tags.add("PICK") originalName = "ITEM_PICK_COPPER" } override fun startPrimaryUse(actor: ActorWithBody, delta: Float) = if (PickaxeCore.startPrimaryUse(actor, delta, this, Terrarum.mouseTileX, Terrarum.mouseTileY)) 0L else -1L override fun endPrimaryUse(actor: ActorWithBody, delta: Float) = PickaxeCore.endPrimaryUse(actor, this) override fun effectWhileEquipped(actor: ActorWithBody, delta: Float) = PickaxeCore.showOresTooltip(actor, this, Terrarum.mouseTileX, Terrarum.mouseTileY) override fun effectOnUnequip(actor: ActorWithBody) { INGAME.setTooltipMessage(null) } } /** * Created by minjaesong on 2019-03-10. */ class PickaxeIron(originalID: ItemID) : GameItem(originalID) { internal constructor() : this("-uninitialised-") override var baseToolSize: Double? = BASE_MASS_AND_SIZE override var inventoryCategory = Category.TOOL override val canBeDynamic = true override val materialId = "IRON" override var baseMass = material.density.toDouble() / MaterialCodex["IRON"].density * BASE_MASS_AND_SIZE override val itemImage: TextureRegion get() = CommonResourcePool.getAsItemSheet("basegame.items").get(1,0) init { equipPosition = GameItem.EquipPosition.HAND_GRIP maxDurability = (TOOL_DURABILITY_BASE * material.enduranceMod).roundToInt() durability = maxDurability.toFloat() tags.add("PICK") originalName = "ITEM_PICK_IRON" } override fun startPrimaryUse(actor: ActorWithBody, delta: Float) = if (PickaxeCore.startPrimaryUse(actor , delta, this, Terrarum.mouseTileX, Terrarum.mouseTileY)) 0L else -1L override fun endPrimaryUse(actor: ActorWithBody, delta: Float) = PickaxeCore.endPrimaryUse(actor, this) override fun effectWhileEquipped(actor: ActorWithBody, delta: Float) = PickaxeCore.showOresTooltip(actor, this, Terrarum.mouseTileX, Terrarum.mouseTileY) override fun effectOnUnequip(actor: ActorWithBody) { INGAME.setTooltipMessage(null) } } /** * Created by minjaesong on 2019-03-10. */ class PickaxeSteel(originalID: ItemID) : GameItem(originalID) { internal constructor() : this("-uninitialised-") override var baseToolSize: Double? = BASE_MASS_AND_SIZE override var inventoryCategory = Category.TOOL override val canBeDynamic = true override val materialId = "STAL" override var baseMass = material.density.toDouble() / MaterialCodex["IRON"].density * BASE_MASS_AND_SIZE override val itemImage: TextureRegion get() = CommonResourcePool.getAsItemSheet("basegame.items").get(2,0) init { equipPosition = GameItem.EquipPosition.HAND_GRIP maxDurability = (TOOL_DURABILITY_BASE * material.enduranceMod).roundToInt() durability = maxDurability.toFloat() tags.add("PICK") originalName = "ITEM_PICK_STEEL" } override fun startPrimaryUse(actor: ActorWithBody, delta: Float) = if (PickaxeCore.startPrimaryUse(actor, delta, this, Terrarum.mouseTileX, Terrarum.mouseTileY)) 0L else -1L override fun endPrimaryUse(actor: ActorWithBody, delta: Float) = PickaxeCore.endPrimaryUse(actor, this) override fun effectWhileEquipped(actor: ActorWithBody, delta: Float) = PickaxeCore.showOresTooltip(actor, this, Terrarum.mouseTileX, Terrarum.mouseTileY) override fun effectOnUnequip(actor: ActorWithBody) { INGAME.setTooltipMessage(null) } } /** * Created by minjaesong on 2023-10-12. */ class PickaxeWood(originalID: ItemID) : GameItem(originalID) { internal constructor() : this("-uninitialised-") override var baseToolSize: Double? = BASE_MASS_AND_SIZE override var inventoryCategory = Category.TOOL override val canBeDynamic = true override val materialId = "WOOD" override var baseMass = material.density.toDouble() / MaterialCodex["IRON"].density * BASE_MASS_AND_SIZE override val itemImage: TextureRegion get() = CommonResourcePool.getAsItemSheet("basegame.items").get(8,4) init { equipPosition = GameItem.EquipPosition.HAND_GRIP maxDurability = (TOOL_DURABILITY_BASE * material.enduranceMod).roundToInt() durability = maxDurability.toFloat() tags.add("PICK") originalName = "ITEM_PICK_WOODEN" } override fun startPrimaryUse(actor: ActorWithBody, delta: Float) = if (PickaxeCore.startPrimaryUse(actor, delta, this, Terrarum.mouseTileX, Terrarum.mouseTileY)) 0L else -1L override fun endPrimaryUse(actor: ActorWithBody, delta: Float) = PickaxeCore.endPrimaryUse(actor, this) override fun effectWhileEquipped(actor: ActorWithBody, delta: Float) = PickaxeCore.showOresTooltip(actor, this, Terrarum.mouseTileX, Terrarum.mouseTileY) override fun effectOnUnequip(actor: ActorWithBody) { INGAME.setTooltipMessage(null) } } /** * Created by minjaesong on 2023-11-22. */ class PickaxeStone(originalID: ItemID) : GameItem(originalID) { internal constructor() : this("-uninitialised-") override var baseToolSize: Double? = BASE_MASS_AND_SIZE override var inventoryCategory = Category.TOOL override val canBeDynamic = true override val materialId = "ROCK" override var baseMass = material.density.toDouble() / MaterialCodex["IRON"].density * BASE_MASS_AND_SIZE override val itemImage: TextureRegion get() = CommonResourcePool.getAsItemSheet("basegame.items").get(11,4) init { equipPosition = GameItem.EquipPosition.HAND_GRIP maxDurability = (TOOL_DURABILITY_BASE * material.enduranceMod).roundToInt() durability = maxDurability.toFloat() tags.add("PICK") originalName = "ITEM_PICK_STONE" } override fun startPrimaryUse(actor: ActorWithBody, delta: Float) = if (PickaxeCore.startPrimaryUse(actor, delta, this, Terrarum.mouseTileX, Terrarum.mouseTileY)) 0L else -1L override fun endPrimaryUse(actor: ActorWithBody, delta: Float) = PickaxeCore.endPrimaryUse(actor, this) override fun effectWhileEquipped(actor: ActorWithBody, delta: Float) = PickaxeCore.showOresTooltip(actor, this, Terrarum.mouseTileX, Terrarum.mouseTileY) override fun effectOnUnequip(actor: ActorWithBody) { INGAME.setTooltipMessage(null) } }