package net.torvald.terrarum.ui import com.badlogic.gdx.Gdx import com.badlogic.gdx.graphics.Camera import com.badlogic.gdx.graphics.Color import com.badlogic.gdx.graphics.Texture import com.badlogic.gdx.graphics.g2d.SpriteBatch import net.torvald.terrarum.* import net.torvald.terrarum.Terrarum.mouseTileX import net.torvald.terrarum.Terrarum.mouseTileY import net.torvald.terrarum.TerrarumAppConfiguration.TILE_SIZE import net.torvald.terrarum.controller.TerrarumController import net.torvald.terrarum.gameworld.GameWorld import net.torvald.terrarum.imagefont.TinyAlphNum import net.torvald.terrarum.modulebasegame.IngameRenderer import net.torvald.terrarum.modulebasegame.TerrarumIngame import net.torvald.terrarum.modulebasegame.ui.ItemSlotImageFactory import net.torvald.terrarum.worlddrawer.LightmapRenderer import net.torvald.terrarum.worlddrawer.WorldCamera import net.torvald.terrarumsansbitmap.gdx.TextureRegionPack import kotlin.math.absoluteValue import kotlin.math.roundToInt /** * Created by minjaesong on 2016-03-14. */ class BasicDebugInfoWindow : UICanvas() { override var width: Int = App.scr.width override var height: Int = App.scr.height override var openCloseTime: Float = 0f private var prevPlayerX = 0.0 private var prevPlayerY = 0.0 private var xdelta = 0.0 private var ydelta = 0.0 private val ingame: IngameInstance? get() = Terrarum.ingame private val world: GameWorld? get() = Terrarum.ingame?.world private val icons = TextureRegionPack(Gdx.files.internal("assets/graphics/gui/debug_window_symbols.tga"), 21, 26) private val back = Texture(Gdx.files.internal("assets/graphics/gui/debug_window_background.tga")) private val ARROW_RIGHT = 0xC0.toChar() private val ARROW_LEFT = 0xC1.toChar() private val ARROW_UP = 0xCE.toChar() private val ARROW_DOWN = 0xCF.toChar() private val FULLBODY = 0xB8.toChar() private val LIQUID = 0xD0.toChar() private val BEAKER = 0xD1.toChar() private val TERRAIN = 0xD2.toChar() private val WALL = 0xD3.toChar() private val WIRE = 0xD4.toChar() override fun updateUI(delta: Float) { val player = ingame?.actorNowPlaying val hitbox = player?.hitbox if (hitbox != null) { xdelta = hitbox.canonicalX - prevPlayerX ydelta = hitbox.canonicalY - prevPlayerY prevPlayerX = hitbox.canonicalX prevPlayerY = hitbox.canonicalY } } private fun formatNanoTime(l: Long?): String { if (l == null) return "null" val sb = StringBuilder() l.toString().reversed().forEachIndexed { index, c -> if (index > 0 && index % 3 == 0) sb.append(' ') sb.append(c) } return sb.reverse().toString() } private fun Double.toIntAndFrac(textLen: Int): Pair = (this.floorInt().toString().padStart(textLen)) to (this.absoluteValue.times(10000.0).roundToInt() % 10000).toString().padEnd(4) private val gap = 14f private val pxyX = 0; private val pxyY = 0 private val cxyX = 23; private val cxyY = 0 private val jX = 35; private val jY = 0 private val cvX = 0; private val cvY = 2 private val evX = 14; private val evY = 2 private val mvX = 28; private val mvY = 2 private val tileCursX = 0; private val tileCursY = 4 override fun renderUI(batch: SpriteBatch, camera: Camera) { val player = ingame?.actorNowPlaying val hitbox = player?.hitbox val updateCount = maxOf(1L, (App.debugTimers["Ingame.UpdateCounter"] ?: 1L) as Long) /** * Top Left */ batch.color = Color(1f, 1f, 1f, 0.65f) batch.draw(back, gap - 5f, gap - 5f) batch.color = Color(0xFFEE88FF.toInt()) player?.let { player -> hitbox?.let { hitbox -> val (pxInt, pxFrac) = hitbox.canonicalX.toIntAndFrac(7) val (pyInt, pyFrac) = hitbox.canonicalY.toIntAndFrac(7) val (evxInt, evxFrac) = player.externalV.x.toIntAndFrac(4) val (evyInt, evyFrac) = player.externalV.y.toIntAndFrac(4) val (cvxInt, cvxFrac) = (player.controllerV?.x ?: 0.0).toIntAndFrac(4) val (cvyInt, cvyFrac) = (player.controllerV?.y ?: 0.0).toIntAndFrac(4) val (mvxInt, mvxFrac) = (xdelta / updateCount).toIntAndFrac(4) val (mvyInt, mvyFrac) = (ydelta / updateCount).toIntAndFrac(4) // TODO draw player head App.fontSmallNumbers.draw(batch, "X$ccO${hitbox.canonicalX.div(TILE_SIZE).toInt().toString().padStart(6)}$ccG$pxInt.$pxFrac", gap + 7f*(pxyX + 3), line(pxyY)) App.fontSmallNumbers.draw(batch, "Y$ccO${hitbox.canonicalY.div(TILE_SIZE).toInt().toString().padStart(6)}$ccG$pyInt.$pyFrac", gap + 7f*(pxyX + 3), line(pxyY+1)) batch.draw(icons.get(0,1), gap + 7f*(cxyX - 1), line(pxyY)) // camera info batch.draw(icons.get(0,1), gap + 7f*(jX - 1), line(jY)) batch.draw(icons.get(1,0), gap + 7f*jX, line(jY)) App.fontSmallNumbers.draw(batch, "${if (player.walledLeft) "$ccG" else "$ccK"}$ARROW_LEFT", gap + 7f*(jX + 3), line(jY) + 7) App.fontSmallNumbers.draw(batch, "${if (player.walledTop) "$ccG" else "$ccK"}$ARROW_UP", gap + 7f*(jX + 4), line(jY)) App.fontSmallNumbers.draw(batch, "${if (player.walledBottom) "$ccG" else "$ccK"}$ARROW_DOWN", gap + 7f*(jX + 4), line(jY+1)) App.fontSmallNumbers.draw(batch, "${if (player.walledRight) "$ccG" else "$ccK"}$ARROW_RIGHT", gap + 7f*(jX + 5), line(jY) + 7) App.fontSmallNumbers.draw(batch, "${if (player.colliding) "$ccG" else "$ccK"}$FULLBODY", gap + 7f*(jX + 6), line(jY) + 7) App.fontSmallNumbers.draw(batch, "${if (player.jumping) "$ccG" else "$ccK"}JM", gap + 7f*(jX + 8), line(jY)) App.fontSmallNumbers.draw(batch, "${if (player.isJumpDown) "$ccG" else "$ccK"}KY", gap + 7f*(jX + 8), line(jY+1)) App.fontSmallNumbers.draw(batch, "VI", gap + 7f*(jX + 11), line(0)) App.fontSmallNumbers.draw(batch, "RT", gap + 7f*(jX + 11), line(1)) App.fontSmallNumbers.draw(batch, "${if (player.downDownVirtually) "$ccG" else "$ccK"}$ARROW_DOWN", gap + 7f*(jX + 13), line(jY+1)) batch.draw(icons.get(3,0), gap + 7f*cvX, line(cvY)) App.fontSmallNumbers.draw(batch, "X$ccG$cvxInt.$cvxFrac", gap + 7f*(cvX + 3), line(cvY)) App.fontSmallNumbers.draw(batch, "Y$ccG$cvyInt.$cvyFrac", gap + 7f*(cvX + 3), line(cvY + 1)) batch.draw(icons.get(0,1), gap + 7f*(evX - 1), line(evY)) batch.draw(icons.get(2,0), gap + 7f*evX, line(evY)) App.fontSmallNumbers.draw(batch, "X$ccG$evxInt.$evxFrac", gap + 7f*(evX + 3), line(evY)) App.fontSmallNumbers.draw(batch, "Y$ccG$evyInt.$evyFrac", gap + 7f*(evX + 3), line(evY + 1)) batch.draw(icons.get(0,1), gap + 7f*(mvX - 1), line(mvY)) batch.draw(icons.get(5,0), gap + 7f*mvX, line(mvY)) App.fontSmallNumbers.draw(batch, "X$ccG$mvxInt.$mvxFrac", gap + 7f*(mvX + 3), line(mvY)) App.fontSmallNumbers.draw(batch, "Y$ccG$mvyInt.$mvyFrac", gap + 7f*(mvX + 3), line(mvY + 1)) }} batch.draw(icons.get(0,0), gap + 7f*cxyX, line(cxyY)) App.fontSmallNumbers.draw(batch, "X$ccG${WorldCamera.x.toString().padStart(7)}", gap + 7f*(cxyX + 3), line(cxyY)) App.fontSmallNumbers.draw(batch, "Y$ccG${WorldCamera.y.toString().padStart(7)}", gap + 7f*(cxyX + 3), line(cxyY+1)) try { world?.let { val valRaw = LightmapRenderer.getLight(mouseTileX, mouseTileY) val rawR = valRaw?.r?.times(100f)?.round()?.div(100f) val rawG = valRaw?.g?.times(100f)?.round()?.div(100f) val rawB = valRaw?.b?.times(100f)?.round()?.div(100f) val rawA = valRaw?.a?.times(100f)?.round()?.div(100f) val wallNum = it.getTileFromWall(mouseTileX, mouseTileY) val tileNum = it.getTileFromTerrain(mouseTileX, mouseTileY) val wires = it.getAllWiresFrom(mouseTileX, mouseTileY) val fluid = it.getFluid(mouseTileX, mouseTileY) val wireCount = wires?.size?.toString() ?: "no" App.fontSmallNumbers.draw(batch, "$ccO$TERRAIN$ccG$tileNum", gap + 7f*(tileCursX + 3), line(tileCursY)) App.fontSmallNumbers.draw(batch, "$ccO$WALL$ccG$wallNum", gap + 7f*(tileCursX + 3), line(tileCursY + 1)) App.fontSmallNumbers.draw(batch, "$ccO$LIQUID$ccG${fluid.type.value} $ccO$BEAKER$ccG${fluid.amount}f", gap + 7f*(tileCursX + 3), line(tileCursY + 2)) App.fontSmallNumbers.draw(batch, "$ccO$WIRE$ccG$wireCount", gap + 7f*(tileCursX + 3), line(tileCursY + 3)) App.fontSmallNumbers.draw(batch, "$ccR$rawR $ccG$rawG $ccB$rawB $ccW$rawA", gap + 7f*(tileCursX + 3), line(tileCursY + 4)) batch.draw(icons.get(4,0), gap + 7f*tileCursX, line(tileCursY + 1) + 7) } } catch (e: NullPointerException) {} batch.color = Color.WHITE val gamepad = (Terrarum.ingame as? TerrarumIngame)?.ingameController?.gamepad if (gamepad != null) { drawGamepadAxis(gamepad, batch, gamepad.getAxis(App.getConfigInt("control_gamepad_axislx")), gamepad.getAxis(App.getConfigInt("control_gamepad_axisly")), App.scr.width - 128 - TinyAlphNum.W * 2, line(3).toInt() ) } // print time var dbgCnt = 10 App.debugTimers.forEach { t, u -> // printLine(batch, dbgCnt, "$ccO$t $ccG${formatNanoTime(u as? Long)}$ccY ns") dbgCnt++ } /** * Top right */ // memory pressure App.fontSmallNumbers.draw(batch, "${ccY}MEM ", (App.scr.width - 23 * TinyAlphNum.W - 2).toFloat(), line(0)) // thread count App.fontSmallNumbers.draw(batch, "${ccY}CPUs${if (App.MULTITHREAD) ccG else ccR}${App.THREAD_COUNT.toString().padStart(2, ' ')}", (App.scr.width - 2 - 8 * TinyAlphNum.W).toFloat(), line(1)) // memory texts App.fontSmallNumbers.draw(batch, "${Terrarum.memJavaHeap}M", (App.scr.width - 19 * TinyAlphNum.W - 2).toFloat(), line(0)) App.fontSmallNumbers.draw(batch, "/${Terrarum.memNativeHeap}M/", (App.scr.width - 14 * TinyAlphNum.W - 2).toFloat(), line(0)) App.fontSmallNumbers.draw(batch, "${Terrarum.memXmx}M", (App.scr.width - 7 * TinyAlphNum.W - 2).toFloat(), line(0)) // FPS count App.fontSmallNumbers.draw(batch, "${ccY}FPS${ccG}${Gdx.graphics.framesPerSecond.toString().padStart(3, ' ')}", (App.scr.width - 3 - 15 * TinyAlphNum.W).toFloat(), line(1)) // global render counter App.fontSmallNumbers.draw(batch, "${ccO}R${App.GLOBAL_RENDER_TIMER.toString().padStart(9, ' ')}", (App.scr.width - 35 * TinyAlphNum.W - 2).toFloat(), line(0)) (ingame as? TerrarumIngame)?.let { // global update counter (if applicable) App.fontSmallNumbers.draw(batch, "${ccO}U${it.WORLD_UPDATE_TIMER.toString().padStart(9, ' ')}", (App.scr.width - 35 * TinyAlphNum.W - 2).toFloat(), line(1)) } /** * Bottom left */ if (ingame != null) { App.fontSmallNumbers.draw(batch, "${ccY}Actors total $ccG${ingame!!.actorContainerActive.size + ingame!!.actorContainerInactive.size}", TinyAlphNum.W * 2f, App.scr.height - TinyAlphNum.H * 2f) App.fontSmallNumbers.draw(batch, "${ccY}Active $ccG${ingame!!.actorContainerActive.size}", (TinyAlphNum.W * 2 + 17 * 8).toFloat(), App.scr.height - TinyAlphNum.H * 2f) App.fontSmallNumbers.draw(batch, "${ccY}Dormant $ccG${ingame!!.actorContainerInactive.size}", (TinyAlphNum.W * 2 + 28 * 8).toFloat(), App.scr.height - TinyAlphNum.H * 2f) if (ingame is TerrarumIngame) { App.fontSmallNumbers.draw(batch, "${ccM}Particles $ccG${(ingame as TerrarumIngame).particlesActive}", (TinyAlphNum.W * 2 + 41 * 8).toFloat(), App.scr.height - TinyAlphNum.H * 2f) } } App.fontSmallNumbers.draw(batch, "${ccY}Actors rendering $ccG${IngameRenderer.renderingActorsCount}", TinyAlphNum.W * 2f, App.scr.height - TinyAlphNum.H * 3f) App.fontSmallNumbers.draw(batch, "${ccY}UIs rendering $ccG${IngameRenderer.renderingUIsCount}", TinyAlphNum.W * 2f + (21 * 8), App.scr.height - TinyAlphNum.H * 3f) /** * Bottom right */ // processor and renderer App.fontSmallNumbers.draw(batch, "$ccY$totalHardwareName", (App.scr.width - (totalHardwareName.length + 2) * TinyAlphNum.W).toFloat(), App.scr.height - TinyAlphNum.H * 2f) } private val processorName = App.processor.replace(Regex(""" Processor|( CPU)? @ [0-9.]+GHz"""), "") + if (App.is32BitJVM) " (32-bit)" else "" private val rendererName = App.renderer private val totalHardwareName = "$processorName $rendererName" private fun printLine(batch: SpriteBatch, l: Int, s: String) { App.fontSmallNumbers.draw(batch, s, gap, line(l) ) } private fun printLineColumn(batch: SpriteBatch, col: Int, row: Int, s: String) { App.fontSmallNumbers.draw(batch, s, column(col), line(row) ) } val histogramW = 256 val histogramH = 256 private fun drawHistogram(batch: SpriteBatch, histogram: LightmapRenderer.Histogram, x: Int, y: Int) { val uiColour = Color(0x000000_80.toInt()) val barR = Color(0xFF0000_FF.toInt()) val barG = Color(0x00FF00_FF.toInt()) val barB = Color(0x0000FF_FF.toInt()) val barA = Color.WHITE val barColour = arrayOf(barR, barG, barB, barA) val w = histogramW.toFloat() val h = histogramH.toFloat() val halfh = h / 2f val range = histogram.range val histogramMax = histogram.screen_tiles.toFloat() batch.color = uiColour Toolkit.fillArea(batch, x.toFloat(), y.toFloat(), w.plus(1), h) batch.color = Color.GRAY App.fontSmallNumbers.draw(batch, "0", x.toFloat(), y.toFloat() + h + 2) App.fontSmallNumbers.draw(batch, "255", x.toFloat() + w + 1 - 8 * 3, y.toFloat() + h + 2) App.fontSmallNumbers.draw(batch, "Histogramme", x + w / 2 - 5.5f * 8, y.toFloat() + h + 2) blendScreen(batch) for (c in 0..3) { for (i in 0..255) { var histogram_value = if (i == 255) 0 else histogram.get(c)[i] if (i == 255) { for (k in 255..range - 1) { histogram_value += histogram.get(c)[k] } } val bar_x = x + (w / w.minus(1f)) * i.toFloat() val bar_h = halfh * (histogram_value.toFloat() / histogramMax).sqrt() val bar_y = if (c == 3) y + halfh else y + h val bar_w = 1f batch.color = barColour[c] Toolkit.fillArea(batch, bar_x, bar_y, bar_w, -bar_h) } } blendNormal(batch) } private fun drawGamepadAxis(gamepad: TerrarumController, batch: SpriteBatch, axisX: Float, axisY: Float, uiX: Int, uiY: Int) { val uiColour = ItemSlotImageFactory.CELLCOLOUR_BLACK val deadzoneColour = Color(0xaa0000aa.toInt()) val w = 128f val h = 128f val halfW = w / 2f val halfH = h / 2f val pointDX = axisX * halfW val pointDY = -axisY * halfH val deadzone = App.gamepadDeadzone blendNormal(batch) batch.end() gdxSetBlendNormal() Terrarum.inShapeRenderer { it.color = uiColour it.rect(uiX.toFloat(), App.scr.height - uiY.toFloat(), w, -h) it.color = deadzoneColour it.rect(uiX + halfW - (halfW * deadzone), App.scr.height - (uiY + halfH - halfH * deadzone), w * deadzone, -h * deadzone) it.color = Color.WHITE it.line(uiX + halfW, App.scr.height - (uiY + halfH), uiX + halfW + pointDX, App.scr.height - (uiY + halfH + pointDY)) it.color = Color.GRAY } batch.begin() App.fontSmallNumbers.draw(batch, gamepad.getName(), App.scr.width - (gamepad.getName().length + 2f) * TinyAlphNum.W, uiY.toFloat() + h + 2) } private fun line(i: Int): Float = gap + i * TinyAlphNum.H.toFloat() private fun column(i: Int): Float = gap + 300f * (i - 1) override fun doOpening(delta: Float) { } override fun doClosing(delta: Float) { } override fun endOpening(delta: Float) { } override fun endClosing(delta: Float) { } override fun dispose() { icons.dispose() back.dispose() } }