package net.torvald.terrarum import com.badlogic.gdx.Input /** * Keys must be all lowercase * * Created by minjaesong on 2016-03-12. */ object DefaultConfig { val hashMap = hashMapOf( "jvm_xmx" to 4, "jvm_extra_cmd" to "", "displayfps" to 0, // 0: no limit, non-zero: limit "displayfpsidle" to 0, // 0: no limit, non-zero: limit "displaycolourdepth" to 8, "usevsync" to false, "screenwidth" to TerrarumScreenSize.defaultW, "screenheight" to TerrarumScreenSize.defaultH, "fullscreen" to false, "atlastexsize" to 2048, "language" to App.getSysLang(), "notificationshowuptime" to 4000, // 4s "selecteditemnameshowuptime" to 4000, // 4s "autosaveinterval" to 300000, // 5m "multithread" to true, "showhealthmessageonstartup" to true, "usexinput" to true, // when FALSE, LT+RT input on xbox controller is impossible "control_preset_keyboard" to "WASD", "control_gamepad_keyn" to 3, "control_gamepad_keyw" to 2, "control_gamepad_keys" to 0, "control_gamepad_keye" to 1, // xbox indices "control_gamepad_lup" to 4, "control_gamepad_rup" to 5, "control_gamepad_select" to 6, "control_gamepad_start" to 7, "control_gamepad_ltrigger" to 8, "control_gamepad_rtrigger" to 9, "control_gamepad_lthumb" to 10, "control_gamepad_rthumb" to 11, "control_gamepad_axislx" to 1, "control_gamepad_axisly" to 0, "control_gamepad_axisrx" to 3, "control_gamepad_axisry" to 2, // 0-1-2-3 but sometimes 3-2-1-0 ?! what the actual fuck? "control_gamepad_triggeraxis" to 4, // positive: LT, negative: RT (xbox pad) "control_gamepad_triggeraxis2" to 5, // just in case... (RT) // to accomodate shifted zero point of analog stick "control_gamepad_axiszeropoints" to doubleArrayOf(0.0,0.0,0.0,0.0), "control_gamepad_labelstyle" to "msxbone", // "nwii", "logitech", "sonyps", "msxb360", "msxbone" // control-keyboard (GDX key codes, "control_key_up" to Input.Keys.E, "control_key_left" to Input.Keys.S, "control_key_down" to Input.Keys.D, "control_key_right" to Input.Keys.F, // ESDF Masterrace "control_key_jump" to Input.Keys.SPACE, "control_key_movementaux" to Input.Keys.A, // movement-auxiliary, or hookshot "control_key_inventory" to Input.Keys.Q, "control_key_interact" to Input.Keys.R, "control_key_discard" to Input.Keys.T, "control_key_close" to Input.Keys.C, // this or hard-coded ESC "control_key_zoom" to Input.Keys.Z, "control_key_gamemenu" to Input.Keys.TAB, "control_key_crafting" to Input.Keys.W, "control_key_quicksel" to Input.Keys.SHIFT_LEFT, // pie menu is now LShift because CapsLock is actually used by the my bespoke keyboard input "control_mouse_quicksel" to Input.Buttons.MIDDLE, // middle click to open pie menu // Colemak, Workman and some typers use CapsLock as Backspace, Apple-JIS and HHKB has Control in place of CapsLock and often re-assigned to Command // so these keys are treated as the same. // FOR ~~FUCKS~~ERGONOMICS' SAKE DON'T USE CTRL AND ALT AS A KEY! "control_key_quickslots" to ((Input.Keys.NUM_1..Input.Keys.NUM_9) + arrayOf(Input.Keys.NUM_0)).map { 1.0*it }.toDoubleArray(), "control_key_quickselalt" to intArrayOf(Input.Keys.BACKSPACE, Input.Keys.CONTROL_LEFT, Input.Keys.BACKSLASH).map { 1.0*it }.toDoubleArray(), "control_key_toggleime" to Input.Keys.ALT_RIGHT, "config_mouseprimary" to Input.Buttons.LEFT, // left mouse "config_mousesecondary" to Input.Buttons.RIGHT, // right mouse "pcgamepadenv" to "console", //"safetywarning" to true, "maxparticles" to 768, "temperatureunit" to 1, // -1: american, 0: kelvin, 1: celcius // "fancy" graphics settings "fx_dither" to true, "fx_retro" to false, "fx_backgroundblur" to true, "fx_streamerslayout" to false, "fx_differential" to false, //"fx_3dlut" to false, "basekeyboardlayout" to "en_intl_qwerty", "inputmethod" to "none", "screenmagnifying" to 1.0, "screenmagnifyingfilter" to "none", // "none", "bilinear", "hq2x" "fx_newlight" to false, "debug_key_deltat_benchmark" to Input.Keys.SLASH, "debug_deltat_benchmark_sample_sizes" to 2048, "mastervolume" to 1.0, "musicvolume" to 1.0, "bgmvolume" to 1.0, "sfxvolume" to 1.0, // settings regarding debugger /*"buildingmakerfavs" to arrayOf( Block.GLASS_CRUDE, Block.PLANK_NORMAL, Block.PLANK_BIRCH, Block.STONE_QUARRIED, Block.STONE_BRICKS, Block.STONE_TILE_WHITE, Block.TORCH, "wall@" + Block.PLANK_NORMAL, "wall@" + Block.PLANK_BIRCH, "wall@" + Block.GLASS_CRUDE )*/ ) } /* Additional description goes here */