POI (Point of Interest) is a placement of blocks that can be used by the world generator. POIs are serialised as following: ```json { "genver": 1234567890, /* game version in Int64 */ "id": "test_struct_with_enumerable_variations", "wlen": 8, /* word length of the tile number. Can be 8 or 16 */ "lut": {"0": "basegame:0", "1": "basegame:48"}, "w": 7, "h": 4, "layers": [ /* order matters! */ {"name": "base", "dat": [ "...layer_0.gz.b85", /* each byte matches what's on the LUT, except 0xFF (0xFFFF if wlen=16) always refers to the null tile. Endianness: little; byte of 0 is NOT guaranteed to be an air tile */ "...layer_1.gz.b85" ]}, {"name": "varianceA", "dat": [ "...layer_0.gz.b85", "...layer_1.gz.b85" ]}, {"name": "varianceB", "dat": [ "...layer_0.gz.b85", "...layer_1.gz.b85" ]}, {"name": "varianceC", "dat": [ "...layer_0.gz.b85", "...layer_1.gz.b85" ]}, {"name": "overlay", "dat": [ "...layer_0.gz.b85", "...layer_1.gz.b85" ]} ] } ```