Files
Terrarum/src/shaders/gl32spritebatch.frag

14 lines
228 B
GLSL

#ifdef GL_ES
precision mediump float;
#endif
in vec4 v_color;
in vec4 v_generic;
in vec2 v_texCoords;
uniform sampler2D u_texture;
out vec4 fragColor;
void main() {
fragColor = v_color * texture(u_texture, v_texCoords);
}