mirror of
https://github.com/curioustorvald/Terrarum.git
synced 2026-03-10 22:01:52 +09:00
69 lines
2.3 KiB
Kotlin
69 lines
2.3 KiB
Kotlin
package net.torvald.terrarum.modulebasegame
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import net.torvald.terrarum.*
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import net.torvald.terrarum.App.printdbg
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import net.torvald.terrarum.modulebasegame.audio.audiobank.InstrumentLoader
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import net.torvald.terrarum.modulebasegame.imagefont.WatchFont
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import net.torvald.terrarum.weather.WeatherMixer
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/**
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* The entry point for the module "Basegame"
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*
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* Created by minjaesong on 2018-06-21.
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*/
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class EntryPoint : ModuleEntryPoint() {
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private val moduleName = "basegame"
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override fun getTitleScreen(batch: FlippingSpriteBatch): IngameInstance? {
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return TitleScreen(batch)
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}
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override fun invoke() {
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printdbg(this, "Hello, world!")
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// load common resources to the AssetsManager
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CommonResourcePool.addToLoadingList("$moduleName.items") {
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ItemSheet(ModMgr.getGdxFile(moduleName, "items/items.tga"))
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}
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CommonResourcePool.loadAll()
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// the order of invocation is important! Material should be the first as blocks and items are depend on it.
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ModMgr.GameMaterialLoader.invoke(moduleName)
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ModMgr.GameItemLoader.invoke(moduleName)
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ModMgr.GameBlockLoader.invoke(moduleName)
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ModMgr.GameOreLoader.invoke(moduleName)
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ModMgr.GameFluidLoader.invoke(moduleName)
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ModMgr.GameLanguageLoader.invoke(moduleName)
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ModMgr.GameCraftingRecipeLoader.invoke(moduleName)
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ModMgr.GameAudioLoader.invoke(moduleName)
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ModMgr.GameWeatherLoader.invoke(moduleName)
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WeatherCodex.weatherById["titlescreen"] =
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WeatherCodex.getById("generic01")?.copy(identifier = "titlescreen", windSpeed = 1f) ?: WeatherMixer.DEFAULT_WEATHER
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// load virtual instruments
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printdbg(this, "Loading virtual instrument 'spieluhr@41'")
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InstrumentLoader.load("spieluhr", "basegame", "audio/effects/notes/spieluhr.ogg", 41)
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if (App.IS_DEVELOPMENT_BUILD) {
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println("[EntryPoint] Crafting Recipes: ")
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CraftingRecipeCodex.props.forEach { item, recipes ->
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println("[EntryPoint] $item ->")
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recipes.forEach {
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print(" ")
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println(it)
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}
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}
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}
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println("\n[Basegame.EntryPoint] Welcome back!")
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}
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override fun dispose() {
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WatchFont.dispose()
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}
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} |