Files
Terrarum/src/net/torvald/terrarum/modulebasegame/EntryPoint.kt
2024-07-14 16:13:59 +09:00

69 lines
2.3 KiB
Kotlin

package net.torvald.terrarum.modulebasegame
import net.torvald.terrarum.*
import net.torvald.terrarum.App.printdbg
import net.torvald.terrarum.modulebasegame.audio.audiobank.InstrumentLoader
import net.torvald.terrarum.modulebasegame.imagefont.WatchFont
import net.torvald.terrarum.weather.WeatherMixer
/**
* The entry point for the module "Basegame"
*
* Created by minjaesong on 2018-06-21.
*/
class EntryPoint : ModuleEntryPoint() {
private val moduleName = "basegame"
override fun getTitleScreen(batch: FlippingSpriteBatch): IngameInstance? {
return TitleScreen(batch)
}
override fun invoke() {
printdbg(this, "Hello, world!")
// load common resources to the AssetsManager
CommonResourcePool.addToLoadingList("$moduleName.items") {
ItemSheet(ModMgr.getGdxFile(moduleName, "items/items.tga"))
}
CommonResourcePool.loadAll()
// the order of invocation is important! Material should be the first as blocks and items are depend on it.
ModMgr.GameMaterialLoader.invoke(moduleName)
ModMgr.GameItemLoader.invoke(moduleName)
ModMgr.GameBlockLoader.invoke(moduleName)
ModMgr.GameOreLoader.invoke(moduleName)
ModMgr.GameFluidLoader.invoke(moduleName)
ModMgr.GameLanguageLoader.invoke(moduleName)
ModMgr.GameCraftingRecipeLoader.invoke(moduleName)
ModMgr.GameAudioLoader.invoke(moduleName)
ModMgr.GameWeatherLoader.invoke(moduleName)
WeatherCodex.weatherById["titlescreen"] =
WeatherCodex.getById("generic01")?.copy(identifier = "titlescreen", windSpeed = 1f) ?: WeatherMixer.DEFAULT_WEATHER
// load virtual instruments
printdbg(this, "Loading virtual instrument 'spieluhr@41'")
InstrumentLoader.load("spieluhr", "basegame", "audio/effects/notes/spieluhr.ogg", 41)
if (App.IS_DEVELOPMENT_BUILD) {
println("[EntryPoint] Crafting Recipes: ")
CraftingRecipeCodex.props.forEach { item, recipes ->
println("[EntryPoint] $item ->")
recipes.forEach {
print(" ")
println(it)
}
}
}
println("\n[Basegame.EntryPoint] Welcome back!")
}
override fun dispose() {
WatchFont.dispose()
}
}