Files
Terrarum/assets/modules/basegame/blocks/blocks.csv
2017-04-29 00:05:10 +09:00

20 KiB

1217217BLOCK_ILLUMINATOR_GREEN_DARK83968081N/Aglas0113366092800N/A016
2220220BLOCK_ILLUMINATOR_GREY_LIGHT83968081N/Aglas01119837458900N/A016
3221221BLOCK_ILLUMINATOR_GREY_MED83968081N/Aglas01112280331700N/A016
4222222BLOCK_ILLUMINATOR_GREY_DARK83968081N/Aglas0116822406500N/A016
5233217BLOCK_ILLUMINATOR_GREEN_DARK335872321N/Aglas011000N/A016
6236220BLOCK_ILLUMINATOR_GREY_LIGHT335872321N/Aglas011000N/A016
7237221BLOCK_ILLUMINATOR_GREY_MED335872321N/Aglas011000N/A016
8238222BLOCK_ILLUMINATOR_GREY_DARK335872321N/Aglas011000N/A016
9256256BLOCK_LANTERN_IRON_REGULAR83968081N/Afxtr00026755379200N/A016
10## Notes ##
11# blid: Block ID
12# drid: Drop ID
13# Friction: 0: frictionless, <16: slippery, 16: regular, >16: sticky
14# Opacity/Lumcolor: 30-bit RGB. Only the light diffusers have a opacity value of ZERO.
15# Solid: whether the tile has full collision
16# vscs: viscosity, (velocity) / (1 + (n/16)), 16 halves movement speed, can be used to non-fluid tiles (sticky hazard, tarmac road in Terraria)
17# dsty: density. As we are putting water an 1000, it is identical to specific gravity. [g/l]
18# dlfn: dynamic luminosity function.
19# 0-static, 1-torch flicker, 2-current global light (sun, star, moon), 3-daylight at noon,
20# 4-slow breath, 5-pulsate
21# mate: material, four-letter code
22# fv: vertical friction (boolean)
23## Illuminators ##
24# Illuminator white: RGB(228,238,234), simulation of a halophosphate FL lamp (If you want high CRI lamp, collect a daylight!)
25# Defalut torch : Y 64 x 0.55183 y 0.40966 (Planckian ~1 770 K)real candlelight colour taken from Spyder5 colorimeter (for I couldn't afford i1DisplayPro/Colormunki)
26# Sunstone: Artificial sunlight, change colour over time in sync with sunlight. The light is set by game's code.
27# Sunlight capacitor: daylight at noon. Set by game's code.
28## Tiles ##
29# 16 colour palette : games's 16-colour palette
30# Magical ice: theoretical __metallic__ ice that might form under super-high pressure (> 5 TPa). Its density is a wild guess.
31## References ##
32# * Density of various woods : http://www.engineeringtoolbox.com/wood-density-d_40.html
33# * Density of various phases of ice : http://www1.lsbu.ac.uk/water/ice_phases.html