mirror of
https://github.com/curioustorvald/Terrarum.git
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Former-commit-id: 1647fa32ef6894bd7db44f741f07c2f4dcdf9054 Former-commit-id: 0e5810dcfbe1fd59b13e7cabe9f1e93c5542da2d
285 lines
9.1 KiB
Java
285 lines
9.1 KiB
Java
package org.newdawn.slick.geom;
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import java.util.ArrayList;
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import java.util.List;
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import org.newdawn.slick.util.FastTrig;
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/**
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* Class to create rounded rectangles with.
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*
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* @author Mark Bernard
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*/
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public class RoundedRectangle extends Rectangle {
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/** Indicates the top left corner should be rounded */
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public static final int TOP_LEFT = 1;
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/** Indicates the top right corner should be rounded */
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public static final int TOP_RIGHT = 2;
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/** Indicates the bottom right corner should be rounded */
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public static final int BOTTOM_RIGHT = 4;
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/** Indicates the bottom left corner should be rounded */
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public static final int BOTTOM_LEFT = 8;
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/** Indicates the all cornders should be rounded */
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public static final int ALL = TOP_LEFT | TOP_RIGHT | BOTTOM_RIGHT | BOTTOM_LEFT;
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/** Default number of segments to draw the rounded corners with */
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private static final int DEFAULT_SEGMENT_COUNT = 25;
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/** radius of each corner */
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private float cornerRadius;
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/** number of segments for each corner */
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private int segmentCount;
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/** The flags indicating which corners should be rounded */
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private int cornerFlags;
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/**
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* Construct a rectangle with rounded corners.
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*
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* @param x The x position of the rectangle.
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* @param y The y position of the rectangle.
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* @param width The width of the rectangle.
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* @param height The hieght of the rectangle.
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* @param cornerRadius The radius to use for the arc in each corner.
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*/
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public RoundedRectangle(float x, float y, float width, float height, float cornerRadius) {
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this(x, y, width, height, cornerRadius, DEFAULT_SEGMENT_COUNT);
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}
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/**
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* Construct a rectangle with rounded corners.
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*
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* @param x The x position of the rectangle.
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* @param y The y position of the rectangle.
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* @param width The width of the rectangle.
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* @param height The hieght of the rectangle.
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* @param cornerRadius The radius to use for the arc in each corner.
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* @param segmentCount The number of segments to use to draw each corner arc.
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*/
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public RoundedRectangle(float x, float y, float width, float height, float cornerRadius, int segmentCount) {
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this(x,y,width,height,cornerRadius,segmentCount,ALL);
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}
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/**
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* Construct a rectangle with rounded corners.
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*
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* @param x The x position of the rectangle.
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* @param y The y position of the rectangle.
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* @param width The width of the rectangle.
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* @param height The hieght of the rectangle.
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* @param cornerRadius The radius to use for the arc in each corner.
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* @param segmentCount The number of segments to use to draw each corner arc.
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* @param cornerFlags Indicates which corners should be rounded
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*/
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public RoundedRectangle(float x, float y, float width, float height,
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float cornerRadius, int segmentCount, int cornerFlags) {
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super(x,y,width,height);
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if(cornerRadius < 0) {
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throw new IllegalArgumentException("corner radius must be >= 0");
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}
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this.x = x;
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this.y = y;
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this.width = width;
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this.height = height;
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this.cornerRadius = cornerRadius;
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this.segmentCount = segmentCount;
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this.pointsDirty = true;
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this.cornerFlags = cornerFlags;
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}
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/**
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* Get the radius for each corner.
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*
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* @return The radius for each corner.
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*/
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public float getCornerRadius() {
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return cornerRadius;
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}
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/**
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* Set the radius for each corner.
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*
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* @param cornerRadius The radius for each corner to set.
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*/
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public void setCornerRadius(float cornerRadius) {
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if (cornerRadius >= 0) {
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if (cornerRadius != this.cornerRadius) {
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this.cornerRadius = cornerRadius;
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pointsDirty = true;
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}
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}
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}
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/**
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* Get the height of this rectangle.
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*
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* @return The height of this rectangle.
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*/
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public float getHeight() {
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return height;
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}
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/**
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* Set the height of this rectangle.
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*
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* @param height The height to set.
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*/
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public void setHeight(float height) {
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if (this.height != height) {
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this.height = height;
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pointsDirty = true;
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}
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}
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/**
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* Get the width of this rectangle.
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*
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* @return The width of this rectangle.
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*/
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public float getWidth() {
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return width;
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}
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/**
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* Set the width of this rectangle.
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*
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* @param width The width to set.
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*/
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public void setWidth(float width) {
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if (width != this.width) {
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this.width = width;
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pointsDirty = true;
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}
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}
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protected void createPoints() {
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maxX = x + width;
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maxY = y + height;
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minX = x;
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minY = y;
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float useWidth = width - 1;
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float useHeight = height - 1;
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if(cornerRadius == 0) {
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points = new float[8];
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points[0] = x;
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points[1] = y;
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points[2] = x + useWidth;
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points[3] = y;
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points[4] = x + useWidth;
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points[5] = y + useHeight;
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points[6] = x;
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points[7] = y + useHeight;
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}
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else {
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float doubleRadius = cornerRadius * 2;
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if(doubleRadius > useWidth) {
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doubleRadius = useWidth;
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cornerRadius = doubleRadius / 2;
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}
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if(doubleRadius > useHeight) {
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doubleRadius = useHeight;
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cornerRadius = doubleRadius / 2;
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}
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ArrayList tempPoints = new ArrayList();
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//the outer most set of points for each arc will also ac as the points that start the
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//straight sides, so the straight sides do not have to be added.
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//top left corner arc
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if ((cornerFlags & TOP_LEFT) != 0) {
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tempPoints.addAll(createPoints(segmentCount, cornerRadius, x + cornerRadius, y + cornerRadius, 180, 270));
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} else {
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tempPoints.add(new Float(x));
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tempPoints.add(new Float(y));
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}
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//top right corner arc
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if ((cornerFlags & TOP_RIGHT) != 0) {
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tempPoints.addAll(createPoints(segmentCount, cornerRadius, x + useWidth - cornerRadius, y + cornerRadius, 270, 360));
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} else {
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tempPoints.add(new Float(x+useWidth));
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tempPoints.add(new Float(y));
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}
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//bottom right corner arc
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if ((cornerFlags & BOTTOM_RIGHT) != 0) {
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tempPoints.addAll(createPoints(segmentCount, cornerRadius, x + useWidth - cornerRadius, y + useHeight - cornerRadius, 0, 90));
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} else {
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tempPoints.add(new Float(x+useWidth));
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tempPoints.add(new Float(y+useHeight));
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}
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//bottom left corner arc
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if ((cornerFlags & BOTTOM_LEFT) != 0) {
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tempPoints.addAll(createPoints(segmentCount, cornerRadius, x + cornerRadius, y + useHeight - cornerRadius, 90, 180));
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} else {
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tempPoints.add(new Float(x));
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tempPoints.add(new Float(y+useHeight));
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}
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points = new float[tempPoints.size()];
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for(int i=0;i<tempPoints.size();i++) {
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points[i] = ((Float)tempPoints.get(i)).floatValue();
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}
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}
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findCenter();
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calculateRadius();
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}
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/**
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* Generate the points to fill a corner arc.
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*
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* @param numberOfSegments How fine to make the ellipse.
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* @param radius The radius of the arc.
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* @param cx The x center of the arc.
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* @param cy The y center of the arc.
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* @param start The start angle of the arc.
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* @param end The end angle of the arc.
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* @return The points created.
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*/
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private List createPoints(int numberOfSegments, float radius, float cx, float cy, float start, float end) {
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ArrayList tempPoints = new ArrayList();
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int step = 360 / numberOfSegments;
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for (float a=start;a<=end+step;a+=step) {
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float ang = a;
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if (ang > end) {
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ang = end;
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}
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float x = (float) (cx + (FastTrig.cos(Math.toRadians(ang)) * radius));
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float y = (float) (cy + (FastTrig.sin(Math.toRadians(ang)) * radius));
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tempPoints.add(new Float(x));
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tempPoints.add(new Float(y));
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}
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return tempPoints;
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}
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/**
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* Apply a transformation and return a new shape. This will not alter the current shape but will
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* return the transformed shape.
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*
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* @param transform The transform to be applied
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* @return The transformed shape.
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*/
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public Shape transform(Transform transform) {
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checkPoints();
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Polygon resultPolygon = new Polygon();
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float result[] = new float[points.length];
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transform.transform(points, 0, result, 0, points.length / 2);
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resultPolygon.points = result;
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resultPolygon.findCenter();
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return resultPolygon;
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}
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}
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