mirror of
https://github.com/curioustorvald/Terrarum.git
synced 2026-03-07 12:21:52 +09:00
160 lines
5.7 KiB
Kotlin
160 lines
5.7 KiB
Kotlin
package net.torvald.terrarum
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import com.badlogic.gdx.Input
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/**
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* Keys must be all lowercase
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*
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* Created by minjaesong on 2016-03-12.
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*/
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object DefaultConfig {
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val hashMap = hashMapOf<String, Any>(
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"jvm_xmx" to 4,
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"jvm_extra_cmd" to "",
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"displayfps" to 0, // 0: no limit, non-zero: limit
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"displayfpsidle" to 0, // 0: no limit, non-zero: limit
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"displaycolourdepth" to 8,
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"usevsync" to false,
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"screenwidth" to TerrarumScreenSize.defaultW,
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"screenheight" to TerrarumScreenSize.defaultH,
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"fullscreen" to false,
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"atlastexsize" to 2048,
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"savegamecomp" to "snappy",
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"audio_buffer_size" to 512,
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"audio_dynamic_source_max" to 128,
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"audio_speaker_setup" to "headphone", // "headphone" or "stereo"
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"language" to App.getSysLang(),
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"notificationshowuptime" to 4000, // 4s
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"selecteditemnameshowuptime" to 4000, // 4s
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"autosaveinterval" to 300000, // 5m
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"showhealthmessageonstartup" to true,
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"usexinput" to true, // when FALSE, LT+RT input on xbox controller is impossible
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"control_preset_keyboard" to "WASD",
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"control_gamepad_keyn" to 3,
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"control_gamepad_keyw" to 2,
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"control_gamepad_keys" to 0,
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"control_gamepad_keye" to 1, // xbox indices
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"control_gamepad_lup" to 4,
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"control_gamepad_rup" to 5,
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"control_gamepad_select" to 6,
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"control_gamepad_start" to 7,
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"control_gamepad_ltrigger" to 8,
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"control_gamepad_rtrigger" to 9,
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"control_gamepad_lthumb" to 10,
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"control_gamepad_rthumb" to 11,
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"control_gamepad_axislx" to 1,
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"control_gamepad_axisly" to 0,
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"control_gamepad_axisrx" to 3,
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"control_gamepad_axisry" to 2, // 0-1-2-3 but sometimes 3-2-1-0 ?! what the actual fuck?
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"control_gamepad_triggeraxis" to 4, // positive: LT, negative: RT (xbox pad)
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"control_gamepad_triggeraxis2" to 5, // just in case... (RT)
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// to accomodate shifted zero point of analog stick
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"control_gamepad_axiszeropoints" to doubleArrayOf(0.0,0.0,0.0,0.0),
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"control_gamepad_labelstyle" to "msxbone", // "nwii", "logitech", "sonyps", "msxb360", "msxbone"
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// control-keyboard (GDX key codes,
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"control_key_up" to Input.Keys.E,
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"control_key_left" to Input.Keys.S,
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"control_key_down" to Input.Keys.D,
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"control_key_right" to Input.Keys.F, // ESDF Masterrace
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"control_key_jump" to Input.Keys.SPACE,
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"control_key_movementaux" to Input.Keys.A, // movement-auxiliary, or hookshot
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"control_key_inventory" to Input.Keys.Q,
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"control_key_interact" to Input.Keys.R,
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"control_key_discard" to Input.Keys.T,
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"control_key_close" to Input.Keys.C, // this or hard-coded ESC
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"control_key_zoom" to Input.Keys.Z,
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"control_key_gamemenu" to Input.Keys.TAB,
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"control_key_crafting" to Input.Keys.W,
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"control_key_quicksel" to Input.Keys.SHIFT_LEFT, // pie menu is now LShift because CapsLock is actually used by the my bespoke keyboard input
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"control_mouse_quicksel" to Input.Buttons.MIDDLE, // middle click to open pie menu
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// Colemak, Workman and some typers use CapsLock as Backspace, Apple-JIS and HHKB has Control in place of CapsLock and often re-assigned to Command
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// so these keys are treated as the same.
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// FOR ~~FUCKS~~ERGONOMICS' SAKE DON'T USE CTRL AND ALT AS A KEY!
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"control_key_quickslots" to ((Input.Keys.NUM_1..Input.Keys.NUM_9) + arrayOf(Input.Keys.NUM_0)).map { 1.0*it }.toDoubleArray(),
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"control_key_quickselalt" to intArrayOf(Input.Keys.BACKSPACE, Input.Keys.CONTROL_LEFT, Input.Keys.BACKSLASH).map { 1.0*it }.toDoubleArray(),
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"control_key_toggleime" to Input.Keys.ALT_RIGHT,
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"config_mouseprimary" to Input.Buttons.LEFT, // left mouse
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"config_mousesecondary" to Input.Buttons.RIGHT, // right mouse
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"pcgamepadenv" to "console",
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//"safetywarning" to true,
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"maxparticles" to 1024,
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// "fancy" graphics settings
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"fx_dither" to true,
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"fx_retro" to false,
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"fx_backgroundblur" to true,
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"fx_streamerslayout" to false,
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"fx_differential" to false,
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//"fx_3dlut" to false,
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"basekeyboardlayout" to "en_intl_qwerty",
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"inputmethod" to "none",
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"screenmagnifying" to 1.0,
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"screenmagnifyingfilter" to "none", // "none", "bilinear", "hq2x"
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"fx_newlight" to false,
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"debug_key_deltat_benchmark" to Input.Keys.SLASH,
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"debug_deltat_benchmark_sample_sizes" to 2048,
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"mastervolume" to 1.0,
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"bgmvolume" to 1.0,
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"ambientvolume" to 1.0,
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"sfxvolume" to 1.0,
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"guivolume" to 1.0,
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"lightpasses" to 3,
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"enablescriptmods" to false,
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// settings regarding debugger
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/*"buildingmakerfavs" to arrayOf(
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Block.GLASS_CRUDE,
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Block.PLANK_NORMAL,
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Block.PLANK_BIRCH,
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Block.STONE_QUARRIED,
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Block.STONE_BRICKS,
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Block.STONE_TILE_WHITE,
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Block.TORCH,
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"wall@" + Block.PLANK_NORMAL,
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"wall@" + Block.PLANK_BIRCH,
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"wall@" + Block.GLASS_CRUDE
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)*/
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)
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}
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/*
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Additional description goes here
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*/ |