Files
Terrarum/src/net/torvald/spriteassembler/SpriteAssemblerApp.kt
2021-12-20 22:56:16 +09:00

331 lines
12 KiB
Kotlin

package net.torvald.spriteassembler
import com.badlogic.gdx.Game
import com.badlogic.gdx.Gdx
import com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application
import com.badlogic.gdx.backends.lwjgl3.Lwjgl3ApplicationConfiguration
import com.badlogic.gdx.graphics.Color
import com.badlogic.gdx.graphics.Pixmap
import com.badlogic.gdx.graphics.Texture
import com.badlogic.gdx.graphics.g2d.SpriteBatch
import net.torvald.EMDASH
import net.torvald.gdx.graphics.PixmapIO2
import net.torvald.terrarum.gdxClearAndSetBlend
import net.torvald.terrarum.inUse
import java.awt.BorderLayout
import java.awt.Font
import java.awt.event.MouseAdapter
import java.awt.event.MouseEvent
import java.io.StringReader
import java.util.*
import javax.swing.*
import javax.swing.tree.DefaultMutableTreeNode
import javax.swing.tree.DefaultTreeModel
/**
* Created by minjaesong on 2019-01-05.
*/
class SpriteAssemblerApp(val gdxWindow: SpriteAssemblerPreview) : JFrame() {
private val panelProperties = JTree()
private val panelAnimationsList = JList<String>()
private val panelBodypartsList = JList<String>()
private val panelImageFilesList = JList<String>()
private val panelSkeletonsList = JList<String>()
private val panelTransformsList = JList<String>()
private val panelStatList = JList<String>()
private val panelCode = JTextPane()
private val statBar = JTextArea("Null.")
private lateinit var adProperties: ADProperties
private val lang = Properties()
/**
* ¤ is used as a \n marker
*/
private val translations = """
WARNING_CONTINUE=Continue?
WARNING_YOUR_DATA_WILL_GONE=Existing edits will be lost.
OPERATION_CANCELLED=Operation cancelled.
NO_SUCH_FILE=No such file exists, operation cancelled.
NEW_ROWS=Enter the number of rows to initialise the new CSV.¤Remember, you can always add or delete rows later.
ADD_ROWS=Enter the number of rows to add:
WRITE_FAIL=Writing to file has failed:
STAT_INIT=Creating a new CSV. You can still open existing file.
STAT_SAVE_TGA_SUCCESSFUL=Spritesheet exported successfully.
STAT_LOAD_SUCCESSFUL=File loaded successfully.
ERROR_INTERNAL=Something went wrong.
ERROR_PARSE_FAIL=Parsing failed
SPRITE_DEF_LOAD_SUCCESSFUL=Sprite definition loaded.
SPRITE_ASSEMBLE_SUCCESSFUL=Sprite assembled.
PROPERTIES_GO_HERE=Properties will be shown here.
""".trimIndent()
private var panelCodeInit = true
init {
// setup application properties //
try {
lang.load(StringReader(translations))
}
catch (e: Throwable) {
}
panelCode.font = Font(Font.MONOSPACED, Font.PLAIN, 12)
panelCode.text = """Terrarum Sprite Assembler
|Copyright 2019${EMDASH} CuriousTorvald (minjaesong)
|
|This program is free software: you can redistribute it and/or modify
|it under the terms of the GNU General Public License as published by
|the Free Software Foundation, either version 3 of the License, or
|(at your option) any later version.
|
|This program is distributed in the hope that it will be useful,
|but WITHOUT ANY WARRANTY; without even the implied warranty of
|MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|GNU General Public License for more details.
|
|You should have received a copy of the GNU General Public License
|along with this program. If not, see <https://www.gnu.org/licenses/>.
|
|Paste your Animation Description here and press 'Update'!""".trimMargin()
panelCode.addMouseListener(object : MouseAdapter() {
override fun mousePressed(e: MouseEvent?) {
if (panelCodeInit) {
panelCodeInit = false
panelCode.text = ""
}
}
})
panelAnimationsList.model = DefaultListModel()
panelBodypartsList.model = DefaultListModel()
panelImageFilesList.model = DefaultListModel()
panelSkeletonsList.model = DefaultListModel()
panelTransformsList.model = DefaultListModel()
panelStatList.model = DefaultListModel()
val panelPartsList = JTabbedPane(JTabbedPane.TOP)
panelPartsList.add("Animations", JScrollPane(panelAnimationsList))
panelPartsList.add("Bodyparts", JScrollPane(panelBodypartsList))
panelPartsList.add("Images", JScrollPane(panelImageFilesList))
panelPartsList.add("Skeletons", JScrollPane(panelSkeletonsList))
panelPartsList.add("Transforms", JScrollPane(panelTransformsList))
panelPartsList.add("Stats", JScrollPane(panelStatList))
panelProperties.model = DefaultTreeModel(DefaultMutableTreeNode(lang.getProperty("PROPERTIES_GO_HERE")))
val panelDataView = JSplitPane(JSplitPane.VERTICAL_SPLIT, JScrollPane(panelProperties), panelPartsList)
panelDataView.resizeWeight = 0.4
// to disable text wrap
//val panelCodeNoWrap = JPanel(BorderLayout())
//panelCodeNoWrap.add(panelCode)
val panelMain = JSplitPane(JSplitPane.HORIZONTAL_SPLIT, JScrollPane(panelCode), panelDataView)
panelMain.resizeWeight = 0.6
val menu = JMenuBar()
menu.add(JMenu("Update")).addMouseListener(object : MouseAdapter() {
override fun mousePressed(e: MouseEvent?) {
try {
adProperties = ADProperties(StringReader(panelCode.text))
statBar.text = lang.getProperty("SPRITE_DEF_LOAD_SUCCESSFUL")
val propRoot = DefaultMutableTreeNode("Properties")
adProperties.forEach { s, list ->
// build tree node for the properties display
val propNode = DefaultMutableTreeNode(s)
propRoot.add(propNode)
list.forEach {
propNode.add(DefaultMutableTreeNode(it.toString()))
}
}
panelProperties.model = DefaultTreeModel(propRoot)
// clean the data views
panelAnimationsList.model = DefaultListModel()
panelBodypartsList.model = DefaultListModel()
panelImageFilesList.model = DefaultListModel()
panelSkeletonsList.model = DefaultListModel()
panelTransformsList.model = DefaultListModel()
panelStatList.model = DefaultListModel()
// populate animations view
adProperties.animations.forEach {
(panelAnimationsList.model as DefaultListModel).addElement("${it.value}")
}
// populate bodyparts view
adProperties.bodypartJoints.toSortedMap().forEach { part ->
(panelBodypartsList.model as DefaultListModel).addElement("${part.key}: ${part.value}")
}
// populate image file list view
adProperties.bodypartFiles.forEach { partName ->
(panelImageFilesList.model as DefaultListModel).addElement(partName)
}
// populate skeletons view
adProperties.skeletons.forEach {
(panelSkeletonsList.model as DefaultListModel).addElement("${it.value}")
}
// populate transforms view
adProperties.transforms.forEach {
(panelTransformsList.model as DefaultListModel).addElement("$it")
}
// populate stats
(panelStatList.model as DefaultListModel).addElement("Spritesheet rows: ${adProperties.rows}")
(panelStatList.model as DefaultListModel).addElement("Spritesheet columns: ${adProperties.cols}")
(panelStatList.model as DefaultListModel).addElement("Frame size: ${adProperties.frameWidth}, ${adProperties.frameHeight}")
(panelStatList.model as DefaultListModel).addElement("Origin position: ${adProperties.origin}")
gdxWindow.requestAssemblyTest(adProperties)
statBar.text = lang.getProperty("SPRITE_ASSEMBLE_SUCCESSFUL")
}
catch (fehler: Throwable) {
displayError("ERROR_PARSE_FAIL", fehler)
fehler.printStackTrace()
}
}
})
menu.add(JMenu("Zoom 1x")).addMouseListener(object : MouseAdapter() {
override fun mousePressed(e: MouseEvent?) {
gdxWindow.zoom = 1f
}
})
menu.add(JMenu("2x")).addMouseListener(object : MouseAdapter() {
override fun mousePressed(e: MouseEvent?) {
gdxWindow.zoom = 2f
}
})
menu.add(JMenu("3x")).addMouseListener(object : MouseAdapter() {
override fun mousePressed(e: MouseEvent?) {
gdxWindow.zoom = 3f
}
})
menu.add(JMenu("4x")).addMouseListener(object : MouseAdapter() {
override fun mousePressed(e: MouseEvent?) {
gdxWindow.zoom = 4f
}
})
this.layout = BorderLayout()
this.add(menu, BorderLayout.NORTH)
this.add(panelMain, BorderLayout.CENTER)
this.add(statBar, BorderLayout.SOUTH)
this.title = "Terrarum Sprite Assembler and Viewer"
this.isVisible = true
this.setSize(1120, 768)
this.defaultCloseOperation = WindowConstants.EXIT_ON_CLOSE
}
private fun displayMessage(messageKey: String) {
JOptionPane.showOptionDialog(
null,
lang.getProperty(messageKey), null,
JOptionPane.DEFAULT_OPTION,
JOptionPane.INFORMATION_MESSAGE, null,
arrayOf("OK", "Cancel"),
"Cancel"
)
}
private fun displayError(messageKey: String, cause: Throwable) {
JOptionPane.showOptionDialog(null,
lang.getProperty(messageKey) + "\n" + cause.toString(), null,
JOptionPane.DEFAULT_OPTION,
JOptionPane.ERROR_MESSAGE, null,
arrayOf("OK", "Cancel"),
"Cancel"
)
}
}
class SpriteAssemblerPreview: Game() {
private lateinit var batch: SpriteBatch
var zoom = 1f
private lateinit var renderTexture: Texture
private var image: Pixmap? = null
set(value) {
renderTexture.dispose()
field?.dispose()
field = value
renderTexture = Texture(field)
}
override fun create() {
Gdx.graphics.setTitle("Sprite Assembler Preview")
batch = SpriteBatch()
renderTexture = Texture(1, 1, Pixmap.Format.RGBA8888)
}
private val bgCol = Color(.62f, .79f, 1f, 1f)
private var doAssemble = false
private lateinit var assembleProp: ADProperties
private var doExport = false
private lateinit var exportPath: String
override fun render() {
if (doAssemble) {
// assembly requires GL context
doAssemble = false
assembleImage(assembleProp)
}
if (doExport && image != null) {
doExport = false
PixmapIO2.writeTGAHappy(Gdx.files.absolute(exportPath), image, false)
}
gdxClearAndSetBlend(bgCol)
batch.inUse {
batch.color = Color.WHITE
batch.draw(renderTexture, 0f, 0f, renderTexture.width * zoom, renderTexture.height * zoom)
}
}
private fun assembleImage(prop: ADProperties) {
image = AssembleSheetPixmap.fromAssetsDir(prop)
}
// TODO rename to requestAssembly
fun requestAssemblyTest(prop: ADProperties) {
doAssemble = true
assembleProp = prop
}
fun requestExport(path: String) {
doExport = true
exportPath = path
}
override fun resize(width: Int, height: Int) {
super.resize(width, height)
}
}
fun main(args: Array<String>) {
val appConfig = Lwjgl3ApplicationConfiguration()
appConfig.setWindowedMode(1024, 1024)
appConfig.setIdleFPS(5)
appConfig.setForegroundFPS(5)
appConfig.setResizable(false)
val gdxWindow = SpriteAssemblerPreview()
SpriteAssemblerApp(gdxWindow)
Lwjgl3Application(gdxWindow, appConfig)
}