Files
Terrarum/src/shaders/quickgreyscale.frag

19 lines
373 B
GLSL

#ifdef GL_ES
precision mediump float;
#endif
in vec4 v_color;
in vec2 v_texCoords;
uniform sampler2D u_texture;
uniform mat4 u_projTrans;
out vec4 fragColor;
void main() {
vec3 color = texture(u_texture, v_texCoords).rgb;
float gray = (3.0 * color.r + 4.0 * color.g + color.b) / 8.0;
vec3 grayscale = vec3(gray);
fragColor = vec4(grayscale, 1.0);
}