Files
Terrarum/assets/blurV.vrt
Song Minjae 17c39c1824 Player movement seems like back to working, res→assets
Former-commit-id: f91181caee4dabf4cb2e51d8077441c6b0f83757
Former-commit-id: 8b450303698c5c85dea9145a056b290b95a6a7b0
2016-08-02 17:32:42 +09:00

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attribute vec4 a_position;
attribute vec2 a_texCoord;
varying vec2 v_texCoord;
varying vec2 v_blurTexCoords[14];
void main()
{
gl_Position = a_position;
v_texCoord = a_texCoord;
v_blurTexCoords[ 0] = v_texCoord + vec2(0.0, -0.028);
v_blurTexCoords[ 1] = v_texCoord + vec2(0.0, -0.024);
v_blurTexCoords[ 2] = v_texCoord + vec2(0.0, -0.020);
v_blurTexCoords[ 3] = v_texCoord + vec2(0.0, -0.016);
v_blurTexCoords[ 4] = v_texCoord + vec2(0.0, -0.012);
v_blurTexCoords[ 5] = v_texCoord + vec2(0.0, -0.008);
v_blurTexCoords[ 6] = v_texCoord + vec2(0.0, -0.004);
v_blurTexCoords[ 7] = v_texCoord + vec2(0.0, 0.004);
v_blurTexCoords[ 8] = v_texCoord + vec2(0.0, 0.008);
v_blurTexCoords[ 9] = v_texCoord + vec2(0.0, 0.012);
v_blurTexCoords[10] = v_texCoord + vec2(0.0, 0.016);
v_blurTexCoords[11] = v_texCoord + vec2(0.0, 0.020);
v_blurTexCoords[12] = v_texCoord + vec2(0.0, 0.024);
v_blurTexCoords[13] = v_texCoord + vec2(0.0, 0.028);
}