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1.9 KiB
1.9 KiB
| 1 | id | drop | name | renderclass | accept | inputcount | inputtype | outputtype | javaclass | inventoryimg | branching | tags |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2 | 8192 | 8192 | WIRE_RED | signal | digital_bit | 3 | N/A | N/A | net.torvald.terrarum.modulebasegame.gameitems.WirePieceSignalWire | basegame.items,0,4 | 3 | SIGNALWIRE |
| 3 | 8193 | 8193 | WIRE_GREEN | signal | digital_bit | 3 | N/A | N/A | net.torvald.terrarum.modulebasegame.gameitems.WirePieceSignalWire | basegame.items,1,4 | 3 | SIGNALWIRE |
| 4 | 8194 | 8194 | WIRE_BLUE | signal | digital_bit | 3 | N/A | N/A | net.torvald.terrarum.modulebasegame.gameitems.WirePieceSignalWire | basegame.items,2,4 | 3 | SIGNALWIRE |
| 5 | 8195 | 8195 | WIRE_YELLOW | signal | digital_bit | 3 | N/A | N/A | net.torvald.terrarum.modulebasegame.gameitems.WirePieceSignalWire | basegame.items,3,4 | 3 | SIGNALWIRE |
| 6 | 8196 | 8196 | WIRE_PURPLE | signal | digital_bit | 3 | N/A | N/A | net.torvald.terrarum.modulebasegame.gameitems.WirePieceSignalWire | basegame.items,4,4 | 3 | SIGNALWIRE |
| 7 | 1 | 1 | WIRE_POWER_LOW | power | power_low | 3 | N/A | N/A | net.torvald.terrarum.modulebasegame.gameitems.WirePieceSignalWire | basegame.items,5,4 | 1 | POWERWIRE_LOW |
| 8 | 2 | 2 | WIRE_POWER_HIGH | power | power_high | 3 | N/A | N/A | net.torvald.terrarum.modulebasegame.gameitems.WirePieceSignalWire | basegame.items,6,4 | 1 | POWERWIRE_HIGH |
| 9 | 256 | 256 | AXLE | axle | axle | 1 | N/A | N/A | net.torvald.terrarum.modulebasegame.gameitems.WirePieceAxle | basegame.items,1,5 | 0 | AXLE |
| 10 | # accept: which wiretype (defined elsewhere) the wires acceps. Use comma to separate multiple. N/A for electronic components (aka not wires) | |||||||||||
| 11 | # inputcount: how many sides are input (outputcount is deduced from the inputcount). N/A for wires | |||||||||||
| 12 | # inputtype: which wiretype it accepts. N/A for wires | |||||||||||
| 13 | # outputtype: which wiretype it emits. N/A for wires | |||||||||||
| 14 | # branching: if this wire can have branches. 0: unable, 1: tee-only, 2: cross-only, 3: tee and cross. | |||||||||||
| 15 | # Something like a thicknet can't have branches | |||||||||||
| 16 | # | |||||||||||
| 17 | # comments | |||||||||||
| 18 | # digital_3bits must come right after three wires it bundles | |||||||||||
| 19 | # what's the point of WIRE_BUNDLE when you can overlap as many wires as you want? -- Torvald, 2021-08-09 |