Files
Terrarum/assets/modules/basegame/blocks/blocks.csv
minjaesong 1002f910e4 wall render bug fixed
- wall wouldn't render if transparent-yet-sold tiles like glass is placed on top of it
2017-07-15 00:02:00 +09:00

28 KiB

1217217BLOCK_ILLUMINATOR_GREEN_DARK0.03120.03120.03120.03121N/Aglas01010.12520.40680.00000.000000N/A016
2220220BLOCK_ILLUMINATOR_GREY_LIGHT0.03120.03120.03120.03121N/Aglas01010.73920.73920.73920.000000N/A016
3233217BLOCK_ILLUMINATOR_GREEN_DARK0.12520.12520.12520.12521N/Aglas01010.00000.00000.00000.000000N/A016
4236220BLOCK_ILLUMINATOR_GREY_LIGHT0.12520.12520.12520.12521N/Aglas01010.00000.00000.00000.000000N/A016
5## Notes ##
6# id: Block ID
7# drop: Drop ID
8# shdr/g/b, lumr/g/b: Shade RGB/ Lum RGB.
9# valid range: float of 0..41.0 for 255
10# Friction: 0: frictionless, <16: slippery, 16: regular, >16: sticky
11# solid: whether the tile has full collision (affects physicsflowers are not solid, glass is solid)
12# clear: whether the tile has trnasparency (affects renderflowers AND glass is clear)
13# vscs: viscosity, (velocity) / (1 + (n/16)), 16 halves movement speed, can be used to non-fluid tiles (sticky hazard, tarmac road in Terraria)
14# dsty: density. As we are putting water an 1000, it is identical to specific gravity. [g/l]
15# dlfn: dynamic luminosity function.
16# 0-static, 1-torch flicker, 2-current global light (sun, star, moon), 3-daylight at noon,
17# 4-slow breath, 5-pulsate
18# mate: material, four-letter code
19# fv: vertical friction (boolean)
20## Illuminators ##
21# Illuminator white: RGB(228,238,234), simulation of a halophosphate FL lamp (If you want high CRI lamp, collect a daylight!)
22# Defalut torch : Y 64 x 0.55183 y 0.40966 (Planckian ~1 770 K)real candlelight colour taken from Spyder5 colorimeter (for I couldn't afford i1DisplayPro/Colormunki)
23# Sunstone: Artificial sunlight, change colour over time in sync with sunlight. The light is set by game's code.
24# Sunlight capacitor: daylight at noon. Set by game's code.
25## Tiles ##
26# 16 colour palette : games's 16-colour palette
27# Magical ice: theoretical __metallic__ ice that might form under super-high pressure (> 5 TPa). Its density is a wild guess.
28## References ##
29# * Density of various woods : http://www.engineeringtoolbox.com/wood-density-d_40.html
30# * Density of various phases of ice : http://www1.lsbu.ac.uk/water/ice_phases.html