Files
Terrarum/src/net/torvald/terrarum/gameactors/PlayerBuilderCynthia.kt
Song Minjae 9fc2d1db08 AI script is now persistent (you can keep variables)
Former-commit-id: 20ca0a8e80f0712c4a3d6a21ee9ae5f15c46c406
Former-commit-id: 2f1cfc2c9b60981053e928a3e7b07117d3b18919
2016-12-27 21:56:34 +09:00

42 lines
1.1 KiB
Kotlin

package net.torvald.terrarum.gameactors
import net.torvald.spriteanimation.SpriteAnimation
import net.torvald.terrarum.gameactors.ActorHumanoid
import net.torvald.terrarum.gameactors.ai.scripts.PokemonNPCAI
import net.torvald.terrarum.mapdrawer.MapDrawer
/**
* Created by minjaesong on 16-03-25.
*/
object PlayerBuilderCynthia {
operator fun invoke(): ActorWithBody {
//val p: Player = Player(GameDate(100, 143)) // random value thrown
val p: HumanoidNPC = HumanoidNPC(PokemonNPCAI(), GameDate(100, 143)) // random value thrown
InjectCreatureRaw(p.actorValue, "CreatureHuman.json")
p.actorValue[AVKey.__PLAYER_QUICKBARSEL] = 0
p.actorValue[AVKey.NAME] = "Cynthia"
p.makeNewSprite(26, 42)
p.sprite!!.setSpriteImage("assets/graphics/sprites/test_player_2.png")
p.sprite!!.setDelay(200)
p.sprite!!.setRowsAndFrames(1, 1)
p.setHitboxDimension(15, p.actorValue.getAsInt(AVKey.BASEHEIGHT) ?: ActorHumanoid.BASE_HEIGHT, 9, 0)
p.setPosition(4096.0 * MapDrawer.TILE_SIZE, 300.0 * MapDrawer.TILE_SIZE)
p.referenceID = 12345678
return p
}
}