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curioustorvald/Terrarum
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1696cc8601e4748180b066ea1df1478289677785
Terrarum/work_files/graphics
History
minjaesong 1965eabaa3 joints in skeleton are ordered according to drawing order, PSD also updated
2019-01-05 16:53:21 +09:00
..
colourmap
bugs on fluid sim, Type is NULL but fill isn't 0/new temporary fluid draw
2018-12-16 02:10:04 +09:00
fonts
new outputstream for bytearray64
2018-10-06 01:16:26 +09:00
gui
World Click events
2018-10-01 23:51:04 +09:00
items
ModMgr: I can load class by name; dropped Groovy script support, coding must go to JAR
2018-05-09 05:34:39 +09:00
mc_painterly
First commit
2016-02-05 13:36:35 +09:00
particles
about issue #17
2017-04-19 21:15:09 +09:00
sprites
joints in skeleton are ordered according to drawing order, PSD also updated
2019-01-05 16:53:21 +09:00
tapestries
about issue #17
2017-04-19 21:15:09 +09:00
terrain
rendering scheme of the world changed, fluids draw as intended
2018-12-22 02:08:08 +09:00
weathers
working UV simulation using alpha channel
2017-07-12 02:35:36 +09:00
ArtBase2_2.psd
about issue #17
2017-04-19 21:15:09 +09:00
boots_outline.psd
about issue #17
2017-04-19 21:15:09 +09:00
DebugGuide.psd
about issue #17
2017-04-19 21:15:09 +09:00
nowloading_arrow.psd
disposable UI; loading screen mockup (i heard like loading screen -- sonic 06)
2017-07-13 17:53:40 +09:00
photoshop_colour.txt
First commit
2016-02-05 13:36:35 +09:00
StoneGUITex.jpg
First commit
2016-02-05 13:36:35 +09:00
WoodenGUITex.png
First commit
2016-02-05 13:36:35 +09:00
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