Files
Terrarum/src/net/torvald/terrarum/modulebasegame/gameitems/ItemTextSignCopper.kt
2024-05-22 17:10:50 +09:00

44 lines
1.7 KiB
Kotlin

package net.torvald.terrarum.modulebasegame.gameitems
import com.badlogic.gdx.graphics.g2d.TextureRegion
import net.torvald.terrarum.CommonResourcePool
import net.torvald.terrarum.Terrarum
import net.torvald.terrarum.gameactors.ActorWithBody
import net.torvald.terrarum.gameitems.ItemID
import net.torvald.terrarum.itemproperties.Item
import net.torvald.terrarum.modulebasegame.TerrarumIngame
import net.torvald.terrarum.modulebasegame.gameactors.FixtureBase
import net.torvald.terrarum.modulebasegame.gameactors.FixtureLogicSignalEmitter
import net.torvald.terrarum.modulebasegame.gameactors.FixtureTextSignCopper
/**
* Created by minjaesong on 2024-03-20.
*/
class ItemTextSignCopper(originalID: ItemID) : FixtureItemBase(originalID, "net.torvald.terrarum.modulebasegame.gameactors.FixtureTextSignCopper") {
constructor() : this("") // item that can be dynamic needs no-arg constructor, as the class gets serialised into the savegame under dynamicItemInventory.[dynamicID]
override var dynamicID: ItemID = originalID
override var baseMass = 10.0
override val canBeDynamic = false
override val materialId = ""
init {
itemImage = CommonResourcePool.getAsItemSheet("basegame.items").get(14, 4)
}
override val itemImageEmissive: TextureRegion
get() = CommonResourcePool.getAsItemSheet("basegame.items").get(13, 4)
override var baseToolSize: Double? = baseMass
override var originalName = "ITEM_COPPER_SIGN"
init {
stackable = false
}
@Transient override val makeFixture: () -> FixtureBase = {
FixtureTextSignCopper(
extra.getAsString("signContent") ?: "",
extra.getAsInt("signPanelCount") ?: 2
)
}
}