Files
Terrarum/src/net/torvald/terrarum/modulebasegame/gameitems/WireCutterAll.kt
2024-05-22 17:10:50 +09:00

147 lines
5.3 KiB
Kotlin

package net.torvald.terrarum.modulebasegame.gameitems
import com.badlogic.gdx.graphics.g2d.TextureRegion
import net.torvald.terrarum.*
import net.torvald.terrarum.App.printdbg
import net.torvald.terrarum.Terrarum.toInt
import net.torvald.terrarum.TerrarumAppConfiguration.TILE_SIZED
import net.torvald.terrarum.gameactors.AVKey
import net.torvald.terrarum.gameactors.ActorWithBody
import net.torvald.terrarum.gameitems.FixtureInteractionBlocked
import net.torvald.terrarum.gameitems.GameItem
import net.torvald.terrarum.gameitems.ItemID
import net.torvald.terrarum.gameitems.mouseInInteractableRangeTools
import net.torvald.terrarum.modulebasegame.TerrarumIngame
import net.torvald.terrarum.modulebasegame.gameactors.DroppedItem
import net.torvald.terrarum.modulebasegame.gameitems.BlockBase.wireNodeMirror
import net.torvald.terrarum.modulebasegame.ui.UIWireCutterPie
import net.torvald.terrarum.ui.Toolkit
import net.torvald.terrarum.utils.WiringGraphMap
/**
* Modular approach to the wire cutter function
*
* Created by minjaesong on 2022-07-13.
*/
object WireCutterBase {
private fun disconnect(item: ItemID, mapP: WiringGraphMap, mapN: WiringGraphMap, subTile: Terrarum.SubtileVector) {
val pBitMask = subTile.toInt() // bit mask to turn off
val nBitMask = pBitMask.wireNodeMirror()
mapP[item]!!.cnx = mapP[item]!!.cnx and (15 - pBitMask) // (15 - pBitMask) -> bit mask to retain
mapN[item]!!.cnx = mapN[item]!!.cnx and (15 - nBitMask)
}
fun startPrimaryUse(item: GameItem, actor: ActorWithBody, delta: Float, wireFilter: (ItemID) -> Boolean) = mouseInInteractableRangeTools(actor, item) {
val ingame = Terrarum.ingame!! as TerrarumIngame
val mouseTile = Terrarum.getMouseSubtile4()
if (mouseTile.vector == Terrarum.SubtileVector.INVALID) return@mouseInInteractableRangeTools false
val (mtx, mty) = mouseTile.currentTileCoord
val mvec = mouseTile.vector
if (mvec == Terrarum.SubtileVector.CENTRE) {
val wireNet = ingame.world.getAllWiresFrom(mtx, mty)
val wireItems = wireNet.first
wireItems?.filter(wireFilter)?.notEmptyOrNull()?.forEach {
ingame.world.removeTileWire(mtx, mty, it, false)
ingame.queueActorAddition(DroppedItem(it, mtx * TILE_SIZED, mty * TILE_SIZED))
} ?: return@mouseInInteractableRangeTools false
true
}
else {
val (ntx, nty) = mouseTile.nextTileCoord
val wireNetP = ingame.world.getAllWiresFrom(mtx, mty)
val wireNetN = ingame.world.getAllWiresFrom(ntx, nty)
val wireItemsP = wireNetP.first
val wireItemsN = wireNetN.first
// get intersection of wireItemsP and wireItemsN
if (wireItemsP != null && wireItemsN != null) {
val wireItems = wireItemsP intersect wireItemsN
wireItems.filter(wireFilter).notEmptyOrNull()?.forEach {
disconnect(it, wireNetP.second!!, wireNetN.second!!, mouseTile.vector)
} ?: return@mouseInInteractableRangeTools false
true
}
else
false
}
}.toInt().minus(1L) // 0L if successful, -1L if not
}
/**
* TEST ITEM; this item cuts every wire on a cell, and has no durability drop
*
* Created by minjaesong on 2021-09-18.
*/
class WireCutterAll(originalID: ItemID) : GameItem(originalID), FixtureInteractionBlocked {
override var dynamicID: ItemID = originalID
override var baseMass = 0.1
override var baseToolSize: Double? = baseMass
override var inventoryCategory = Category.TOOL
override val canBeDynamic = false
override val materialId = "STAL" // this is to just increase the reach
init {
itemImage = CommonResourcePool.getAsItemSheet("basegame.items").get(1, 3)
}
@Transient val selectorUI = UIWireCutterPie(originalID)
init {
stackable = false
isUnique = true
equipPosition = GameItem.EquipPosition.HAND_GRIP
originalName = "ITEM_WIRE_CUTTER"
}
override fun startPrimaryUse(actor: ActorWithBody, delta: Float): Long {
val itemToRemove = UIWireCutterPie.getWireItemID(actor.actorValue.getAsInt(AVKey.__PLAYER_WIRECUTTERSEL) ?: 0)
val filter = if (itemToRemove == "__all__") {
{ it: ItemID -> true }
}
else {
{ it: ItemID -> it == itemToRemove }
}
return WireCutterBase.startPrimaryUse(this, actor, delta, filter)
}
override fun startSecondaryUse(actor: ActorWithBody, delta: Float): Long {
(Terrarum.ingame as? TerrarumIngame)?.let {
it.wearableDeviceUI = selectorUI
if (!selectorUI.isOpening && !selectorUI.isOpened)
selectorUI.setAsOpen()
}
selectorUI.setPosition(Toolkit.hdrawWidth, App.scr.halfh)
return -1L // to keep the UI open
}
override fun endSecondaryUse(actor: ActorWithBody, delta: Float): Boolean {
selectorUI.setAsClose()
return true
}
override fun effectWhileEquipped(actor: ActorWithBody, delta: Float) {
(Terrarum.ingame!! as TerrarumIngame).selectedWireRenderClass = "wire_render_all"
}
override fun effectOnUnequip(actor: ActorWithBody) {
(Terrarum.ingame!! as TerrarumIngame).selectedWireRenderClass = ""
selectorUI.setAsClose()
}
}