Files
Terrarum/src/net/torvald/terrarum/gameactors/Luminous.kt
2017-07-12 02:35:36 +09:00

38 lines
1.2 KiB
Kotlin

package net.torvald.terrarum.gameactors
import com.badlogic.gdx.graphics.Color
/**
* Created by minjaesong on 16-02-19.
*/
interface Luminous {
/**
* Range of 0.0 - 4.0 for each channel
*
* Recommended implementation:
*
override var color: Color
get() = Color(
(actorValue.getAsFloat(AVKey.LUMR) ?: 0f) / LightmapRenderer.MUL_FLOAT,
(actorValue.getAsFloat(AVKey.LUMG) ?: 0f) / LightmapRenderer.MUL_FLOAT,
(actorValue.getAsFloat(AVKey.LUMB) ?: 0f) / LightmapRenderer.MUL_FLOAT,
(actorValue.getAsFloat(AVKey.LUMA) ?: 0f) / LightmapRenderer.MUL_FLOAT,
)
set(value) {
actorValue[AVKey.LUMR] = value.r * LightmapRenderer.MUL_FLOAT
actorValue[AVKey.LUMG] = value.g * LightmapRenderer.MUL_FLOAT
actorValue[AVKey.LUMB] = value.b * LightmapRenderer.MUL_FLOAT
actorValue[AVKey.LUMA] = value.a * LightmapRenderer.MUL_FLOAT
}
*/
var color: Color
/**
* Arguments:
*
* Hitbox(x-offset, y-offset, width, height)
* (Use ArrayList for normal circumstances)
*/
val lightBoxList: List<Hitbox>
}