mirror of
https://github.com/curioustorvald/Terrarum.git
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Former-commit-id: 789b34a0a80553afc7fa7f563ffa33350310ac21 Former-commit-id: 8b3687ee15aa53fb6decb8480ebdf6897b5cce61
86 lines
3.1 KiB
Kotlin
86 lines
3.1 KiB
Kotlin
package net.torvald.terrarum
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import com.google.gson.JsonArray
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import com.google.gson.JsonElement
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import com.google.gson.JsonObject
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import net.torvald.terrarum.gamecontroller.Key
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/**
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* Keys must be all lowercase
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*
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* Created by minjaesong on 16-03-12.
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*/
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object DefaultConfig {
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fun fetch(): JsonObject {
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val jsonObject = JsonObject()
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jsonObject.addProperty("smoothlighting", true)
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jsonObject.addProperty("imtooyoungtodie", false) // perma-death
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jsonObject.addProperty("language", Terrarum.sysLang)
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jsonObject.addProperty("notificationshowuptime", 6500)
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jsonObject.addProperty("multithread", true) // experimental!
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// control-gamepad
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jsonObject.addProperty("joypadkeyn", 4)
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jsonObject.addProperty("joypadkeyw", 1)
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jsonObject.addProperty("joypadkeys", 2)
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jsonObject.addProperty("joypadkeye", 3) // logitech indices
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jsonObject.addProperty("joypadlup", 4)
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jsonObject.addProperty("joypadrup", 5)
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jsonObject.addProperty("joypadldown", 6)
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jsonObject.addProperty("joypadrdown", 7) // logitech indices
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jsonObject.addProperty("joypadlstickx", 3)
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jsonObject.addProperty("joypadlsticky", 2)
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jsonObject.addProperty("joypadrstickx", 1)
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jsonObject.addProperty("joypadrsticky", 0) // logitech indices
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jsonObject.addProperty("joypadlabelstyle", "generic") // "nwii", "logitech", "sonyps", "msxb360", "generic"
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// control-keyboard (Java key codes. This is what Minecraft also uses)
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jsonObject.addProperty("keyup", Key.E)
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jsonObject.addProperty("keyleft", Key.S)
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jsonObject.addProperty("keydown", Key.D)
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jsonObject.addProperty("keyright", Key.F)
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jsonObject.addProperty("keymovementaux", Key.A) // movement-auxiliary, or hookshot
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jsonObject.addProperty("keyinventory", Key.W)
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jsonObject.addProperty("keyinteract", Key.R)
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jsonObject.addProperty("keyclose", Key.C)
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jsonObject.addProperty("keygamemenu", Key.TAB)
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jsonObject.addProperty("keyquicksel", Key.CAPS_LOCK) // pie menu
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val keyquickselalt = JsonArray(); keyquickselalt.add(Key.BACKSPACE); keyquickselalt.add(Key.L_COMMAND); keyquickselalt.add(Key.L_CONTROL)
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// Colemak, Workman and some typers use CapsLock as Backspace, Apple-JIS and HHKB has Control in place of CapsLock and often re-assigned to Command
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// so these keys are treated as the same.
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// FOR ~~FUCKS~~ERGONOMICS' SAKE DON'T USE CTRL AND ALT AS A KEY!
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jsonObject.add("keyquickselalt", keyquickselalt)
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jsonObject.addProperty("keyjump", Key.SPACE)
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val keyquickbars = JsonArray(); for (i in 2..11) keyquickbars.add(i) // NUM_1 to NUM_0
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jsonObject.add("keyquickbars", keyquickbars)
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jsonObject.addProperty("mouseprimary", 0) // left mouse
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jsonObject.addProperty("mousesecondary", 1) // right mouse
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jsonObject.addProperty("pcgamepadenv", "console")
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jsonObject.addProperty("safetywarning", true)
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return jsonObject
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}
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}
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/*
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Additional description goes here
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*/ |