Files
Terrarum/assets/mods/basegame/materials/materials.csv
2023-11-02 01:32:09 +09:00

2.3 KiB

1idsttensimpfdstyfmodendurancetcondreachrcscomments
2WOOD101080010.1730.17518just a generic wood
3ROCK15210300010.422.9548data is that of marble
4OORE15210300010.422.95100data is that of marble
5OGEM15210300010.422.9580data is that of marble
6CUPR210770896021.00401.05120copper
7EGLS331000232540.821.0610elven glass/moldavite
8IRON3501085787451.4280.46120not wrought iron,just natural iron
9ARGN1705951049090.91429.06120argentum/silver
10AURM1203501930090.88318.06120aurum/gold
11STAL53125207874141.7326.07120steel
12EAUR76808192211.361.07120elven aurichalcum
13TIAL90004420332.161.08120titanium alloy (Ti6Al4V)
14ADMT200040902700713.421.08120adamant
15OOZE200100010.080.5010genetic ooze,data is about human skin
16BONE1300200010.230.55410data is that of bovine bone
17BRAS3151015853031.001205120brass
18BRNZ310843877031.20755120bronze
19TINN220350731021.00695120tin
20ZINC90525714021.001165120zinc
21DIRT1114000.00.036010dirt
22PLST1114000.00.036016TODO plastic (polyethylene)
23AIIR1110.00.03601air
24SAND1124000.00.036036sand
25GRVL1124000.00.036036gravel
26# idst: ID_STRING, ALL CAPS
27#
28# tens: tensile strength (= ultimate stringth)
29# not all 'impact' is not tensile stress, but I'm using it anyway because it's easiest to get the value from.
30# that, or DF's tensile fracture divided by 1000 (I think Toady and I are both using values posted on Wikipedia, e.g. Silver)
31#
32# impf: Dwarf Fortress impact fracture divided by 1000 (likely not being used)
33#
34# dsty: density (grams per litre)
35#
36# fmod: forcemod -- related to attack points
37# Attack points = `16 * forcemod.sqrt()` for each strike
38#
39# endurance: multiplier, using copper as referencedetermines durability of tools/weapons/armours/etc.
40# the base value for endurance differes to tool to tool. When integer is used, resulting value must be ROUNDED.
41#
42# tcond: thermal conductivity
43#
44# reach: Tool Reach in blocks. Default is 6 (iron)
45#
46# rcs: Radar Cross Section -- how well the material reflects the radio wave used by the Ground Penetrating Radar.
47#
48# Comments: do nothingdo not parse
49#
50## These values are being used by the phys simulator (blocks) and for attack power calculation (items)