Files
Terrarum/src/net/torvald/terrarum/modulebasegame/ui/UIWireCutterPie.kt
2024-03-15 02:26:42 +09:00

149 lines
4.8 KiB
Kotlin

package net.torvald.terrarum.modulebasegame.ui
import com.badlogic.gdx.graphics.Color
import com.badlogic.gdx.graphics.OrthographicCamera
import com.badlogic.gdx.graphics.g2d.SpriteBatch
import com.badlogic.gdx.graphics.g2d.TextureRegion
import com.jme3.math.FastMath
import net.torvald.terrarum.*
import net.torvald.terrarum.gameactors.AVKey
import net.torvald.terrarum.gameitems.ItemID
import net.torvald.terrarum.modulebasegame.TerrarumIngame
import net.torvald.terrarum.modulebasegame.ui.UIItemInventoryCellCommonRes.toItemCountText
import net.torvald.terrarum.ui.Toolkit
import net.torvald.terrarum.ui.UICanvas
import org.dyn4j.geometry.Vector2
import kotlin.math.roundToInt
/**
* Created by minjaesong on 2024-03-14.
*/
class UIWireCutterPie(val itemID: ItemID) : UICanvas() {
init {
handler.allowESCtoClose = false
}
private val cellSize = ItemSlotImageFactory.slotImage.tileW
private val slotCount = 6
private val slotDistanceFromCentre: Double
get() = cellSize * 2.666 * handler.scale
override var width: Int = cellSize * 7
override var height: Int = width
/**
* In milliseconds
*/
override var openCloseTime: Second = UIQuickslotBar.COMMON_OPEN_CLOSE
private val smallenSize = 0.92f
var selection: Int = -1
override fun updateImpl(delta: Float) {
if (selection >= 0 && (Terrarum.ingame!! as TerrarumIngame).actorNowPlaying != null) {
// change actorvalue
(Terrarum.ingame!! as TerrarumIngame).actorNowPlaying!!.actorValue[AVKey.__PLAYER_WIRECUTTERSEL] =
selection % slotCount
// change itemsprite somehow
val region = getSprite(selection % slotCount)
ItemCodex[itemID]?.itemImage?.let {
it.setRegion(region.regionX, region.regionY, region.regionWidth, region.regionHeight)
}
}
// update controls
if (handler.isOpened || handler.isOpening) {
val cursorPos = Vector2(Terrarum.mouseScreenX.toDouble(), Terrarum.mouseScreenY.toDouble())
val centre = Vector2(Toolkit.hdrawWidth.toDouble(), App.scr.halfh.toDouble())
val deg = -(centre - cursorPos).direction.toFloat()
selection = Math.round(deg * slotCount / FastMath.TWO_PI)
if (selection < 0) selection += slotCount
// TODO add gamepad support
}
}
private val drawColor = Color(1f, 1f, 1f, 1f)
companion object {
fun getSprite(index: Int): TextureRegion {
val (x, y) = when (index) {
0 -> 10 to 2
1 -> 11 to 2
2 -> 12 to 2
3 -> 13 to 2
4 -> 14 to 2
5 -> 15 to 2
else -> throw IllegalArgumentException()
}
return CommonResourcePool.getAsItemSheet("basegame.items").get(x, y)
}
fun getWireItemID(index: Int): String {
return when (index) {
0 -> "__all__"
1 -> "wire@basegame:8192"
2 -> "wire@basegame:8193"
3 -> "wire@basegame:8194"
4 -> "wire@basegame:8195"
5 -> "wire@basegame:8196"
else -> throw IllegalArgumentException()
}
}
}
override fun renderImpl(frameDelta: Float, batch: SpriteBatch, camera: OrthographicCamera) {
// draw radial thingies
for (i in 0 until slotCount) {
val sprite = getSprite(i)
// set position
val angle = Math.PI * 2.0 * (i.toDouble() / slotCount) + Math.PI // 180 deg monitor-wise
val slotCentrePoint = Vector2(0.0, slotDistanceFromCentre).setDirection(-angle) // NOTE: NOT a center of circle!
// draw cells
val image = if (i == selection)
ItemSlotImageFactory.produceLarge(false, null, sprite, false)
else
ItemSlotImageFactory.produce(true, null, sprite)
val slotX = slotCentrePoint.x.toInt()
val slotY = slotCentrePoint.y.toInt()
drawColor.a = UIQuickslotBar.DISPLAY_OPACITY
batch.color = drawColor
image.draw(batch, slotX, slotY)
}
}
override fun doOpening(delta: Float) {
doOpeningFade(this, openCloseTime)
handler.scale = smallenSize + (1f.minus(smallenSize) * handler.opacity)
}
override fun doClosing(delta: Float) {
doClosingFade(this, openCloseTime)
handler.scale = smallenSize + (1f.minus(smallenSize) * handler.opacity)
}
override fun endOpening(delta: Float) {
endOpeningFade(this)
handler.scale = 1f
}
override fun endClosing(delta: Float) {
endClosingFade(this)
handler.scale = 1f
}
override fun dispose() {
}
}