mirror of
https://github.com/curioustorvald/Terrarum.git
synced 2026-06-09 18:14:06 +09:00
149 lines
4.8 KiB
Kotlin
149 lines
4.8 KiB
Kotlin
package net.torvald.terrarum.modulebasegame.ui
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import com.badlogic.gdx.graphics.Color
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import com.badlogic.gdx.graphics.OrthographicCamera
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import com.badlogic.gdx.graphics.g2d.SpriteBatch
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import com.badlogic.gdx.graphics.g2d.TextureRegion
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import com.jme3.math.FastMath
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import net.torvald.terrarum.*
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import net.torvald.terrarum.gameactors.AVKey
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import net.torvald.terrarum.gameitems.ItemID
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import net.torvald.terrarum.modulebasegame.TerrarumIngame
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import net.torvald.terrarum.modulebasegame.ui.UIItemInventoryCellCommonRes.toItemCountText
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import net.torvald.terrarum.ui.Toolkit
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import net.torvald.terrarum.ui.UICanvas
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import org.dyn4j.geometry.Vector2
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import kotlin.math.roundToInt
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/**
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* Created by minjaesong on 2024-03-14.
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*/
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class UIWireCutterPie(val itemID: ItemID) : UICanvas() {
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init {
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handler.allowESCtoClose = false
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}
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private val cellSize = ItemSlotImageFactory.slotImage.tileW
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private val slotCount = 6
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private val slotDistanceFromCentre: Double
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get() = cellSize * 2.666 * handler.scale
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override var width: Int = cellSize * 7
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override var height: Int = width
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/**
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* In milliseconds
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*/
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override var openCloseTime: Second = UIQuickslotBar.COMMON_OPEN_CLOSE
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private val smallenSize = 0.92f
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var selection: Int = -1
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override fun updateImpl(delta: Float) {
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if (selection >= 0 && (Terrarum.ingame!! as TerrarumIngame).actorNowPlaying != null) {
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// change actorvalue
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(Terrarum.ingame!! as TerrarumIngame).actorNowPlaying!!.actorValue[AVKey.__PLAYER_WIRECUTTERSEL] =
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selection % slotCount
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// change itemsprite somehow
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val region = getSprite(selection % slotCount)
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ItemCodex[itemID]?.itemImage?.let {
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it.setRegion(region.regionX, region.regionY, region.regionWidth, region.regionHeight)
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}
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}
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// update controls
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if (handler.isOpened || handler.isOpening) {
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val cursorPos = Vector2(Terrarum.mouseScreenX.toDouble(), Terrarum.mouseScreenY.toDouble())
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val centre = Vector2(Toolkit.hdrawWidth.toDouble(), App.scr.halfh.toDouble())
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val deg = -(centre - cursorPos).direction.toFloat()
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selection = Math.round(deg * slotCount / FastMath.TWO_PI)
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if (selection < 0) selection += slotCount
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// TODO add gamepad support
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}
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}
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private val drawColor = Color(1f, 1f, 1f, 1f)
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companion object {
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fun getSprite(index: Int): TextureRegion {
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val (x, y) = when (index) {
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0 -> 10 to 2
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1 -> 11 to 2
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2 -> 12 to 2
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3 -> 13 to 2
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4 -> 14 to 2
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5 -> 15 to 2
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else -> throw IllegalArgumentException()
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}
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return CommonResourcePool.getAsItemSheet("basegame.items").get(x, y)
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}
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fun getWireItemID(index: Int): String {
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return when (index) {
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0 -> "__all__"
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1 -> "wire@basegame:8192"
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2 -> "wire@basegame:8193"
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3 -> "wire@basegame:8194"
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4 -> "wire@basegame:8195"
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5 -> "wire@basegame:8196"
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else -> throw IllegalArgumentException()
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}
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}
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}
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override fun renderImpl(frameDelta: Float, batch: SpriteBatch, camera: OrthographicCamera) {
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// draw radial thingies
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for (i in 0 until slotCount) {
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val sprite = getSprite(i)
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// set position
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val angle = Math.PI * 2.0 * (i.toDouble() / slotCount) + Math.PI // 180 deg monitor-wise
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val slotCentrePoint = Vector2(0.0, slotDistanceFromCentre).setDirection(-angle) // NOTE: NOT a center of circle!
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// draw cells
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val image = if (i == selection)
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ItemSlotImageFactory.produceLarge(false, null, sprite, false)
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else
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ItemSlotImageFactory.produce(true, null, sprite)
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val slotX = slotCentrePoint.x.toInt()
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val slotY = slotCentrePoint.y.toInt()
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drawColor.a = UIQuickslotBar.DISPLAY_OPACITY
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batch.color = drawColor
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image.draw(batch, slotX, slotY)
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}
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}
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override fun doOpening(delta: Float) {
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doOpeningFade(this, openCloseTime)
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handler.scale = smallenSize + (1f.minus(smallenSize) * handler.opacity)
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}
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override fun doClosing(delta: Float) {
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doClosingFade(this, openCloseTime)
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handler.scale = smallenSize + (1f.minus(smallenSize) * handler.opacity)
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}
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override fun endOpening(delta: Float) {
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endOpeningFade(this)
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handler.scale = 1f
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}
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override fun endClosing(delta: Float) {
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endClosingFade(this)
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handler.scale = 1f
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}
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override fun dispose() {
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}
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} |