mirror of
https://github.com/curioustorvald/Terrarum.git
synced 2026-03-07 20:31:51 +09:00
73 lines
1.5 KiB
GLSL
73 lines
1.5 KiB
GLSL
#ifdef GL_ES
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#define LOWP lowp
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precision mediump float;
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#else
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#define LOWP
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#endif
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varying vec4 v_color;
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varying vec2 v_texCoords;
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uniform sampler2D u_texture;
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varying vec4 vertexWorldPos;
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uniform vec4 backColor;
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uniform float width;
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uniform float height;
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void main() {
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vec2 tex;
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vec4 color2=vec4(0.0,0.0,0.0,0);
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float stepx=(1.0/width)*4.0;
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float stepy=(1.0/height)*4.0;
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vec4 color;
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tex.x=v_texCoords.x+stepx;
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tex.y=v_texCoords.y+stepy;
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color=v_color * texture2D(u_texture, tex);
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color2.r+=color.r;
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color2.g+=color.g;
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color2.b+=color.b;
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color2.a+=color.a;
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tex.x=v_texCoords.x-stepx;
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tex.y=v_texCoords.y+stepy;
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color=v_color * texture2D(u_texture, tex);
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color2.r+=color.r;
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color2.g+=color.g;
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color2.b+=color.b;
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color2.a+=color.a;
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tex.x=v_texCoords.x-stepx;
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tex.y=v_texCoords.y-stepy;
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color=v_color * texture2D(u_texture, tex);
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color2.r+=color.r;
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color2.g+=color.g;
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color2.b+=color.b;
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color2.a+=color.a;
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tex.x=v_texCoords.x+stepx;
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tex.y=v_texCoords.y-stepy;
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color=v_color * texture2D(u_texture, tex);
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color2.r+=color.r;
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color2.g+=color.g;
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color2.b+=color.b;
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color2.a+=color.a;
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tex.x=v_texCoords.x;
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tex.y=v_texCoords.y;
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color=v_color * texture2D(u_texture, tex);
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color2.r+=color.r;
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color2.g+=color.g;
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color2.b+=color.b;
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color2.a+=color.a;
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color2.r/=5.0;
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color2.g/=5.0;
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color2.b/=5.0;
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color2.a/=5.0;
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gl_FragColor = color2;
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} |