Files
Terrarum/assets/mods/basegame/wires/wires.csv
2021-08-16 13:04:40 +09:00

1.8 KiB

1iddropnamerenderclassacceptinputcountinputtypeoutputtypejavaclassinventoryimgbranching
281928192WIRE_REDsignaldigital_bit3N/AN/Anet.torvald.terrarum.modulebasegame.gameitems.WirePieceSignalWirebasegame.items16,1,91
381938193WIRE_GREENsignaldigital_bit3N/AN/Anet.torvald.terrarum.modulebasegame.gameitems.WirePieceSignalWirebasegame.items16,1,101
481948194WIRE_BLUEsignaldigital_bit3N/AN/Anet.torvald.terrarum.modulebasegame.gameitems.WirePieceSignalWirebasegame.items16,1,111
581968196WIRE_POWER_LOWpowerpower_low3N/AN/Anet.torvald.terrarum.modulebasegame.gameitems.WirePieceSignalWirebasegame.items16,2,91
681978197WIRE_POWER_HIGHpowerpower_high3N/AN/Anet.torvald.terrarum.modulebasegame.gameitems.WirePieceSignalWirebasegame.items16,3,91
781988198WIRE_ETHERNETnetwork10base23N/AN/Anet.torvald.terrarum.modulebasegame.gameitems.WirePieceSignalWirebasegame.items16,4,91
8# inputcount: how many sides are input (outputcount is deduced from the inputcount). N/A for wires
9# inputtype: which wiretype it accepts. N/A for wires
10# outputtype: which wiretype it emits. N/A for wires
11# branching: if this wire can have branches. Something like a thicknet can't have branches
12#
13# comments
14# what's the point of WIRE_BUNDLE when you can overlap as many wires as you want? -- Torvald, 2021-08-09