mirror of
https://github.com/curioustorvald/Terrarum.git
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120 lines
3.9 KiB
Kotlin
120 lines
3.9 KiB
Kotlin
package net.torvald.terrarum.ui
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import com.badlogic.gdx.graphics.Camera
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import com.badlogic.gdx.graphics.Color
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import com.badlogic.gdx.graphics.g2d.SpriteBatch
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import net.torvald.terrarum.App
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import net.torvald.terrarum.BlendMode
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import net.torvald.terrarum.blendNormal
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import net.torvald.terrarum.langpack.Lang
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/**
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* Text button. Height of hitbox is extended (double lineHeight, or 40 px) for better clicking
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*
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* Created by minjaesong on 2017-03-13.
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*/
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open class UIItemTextButton(
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parentUI: UICanvas,
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/** Stored text (independent to the Langpack) */
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val labelText: String,
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initialX: Int,
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initialY: Int,
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override val width: Int,
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val readFromLang: Boolean = false,
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/** Colour when mouse is over */
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val activeCol: Color = Toolkit.Theme.COL_ACTIVE,
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/** Colour when mouse is over */
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val activeBackCol: Color = UIItemTextButtonList.DEFAULT_BACKGROUND_ACTIVECOL,
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/** Colour when mouse is over */
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val activeBackBlendMode: String = BlendMode.NORMAL,
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/** Colour when clicked/selected */
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val highlightCol: Color = Toolkit.Theme.COL_HIGHLIGHT,
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/** Colour when clicked/selected */
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val highlightBackCol: Color = UIItemTextButtonList.DEFAULT_BACKGROUND_HIGHLIGHTCOL,
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/** Colour when clicked/selected */
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val highlightBackBlendMode: String = BlendMode.NORMAL,
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/** Colour on normal status */
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val inactiveCol: Color = Toolkit.Theme.COL_LIST_DEFAULT,
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val backgroundCol: Color = UIItemTextButtonList.DEFAULT_BACKGROUNDCOL,
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val backgroundBlendMode: String = BlendMode.NORMAL,
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val paddingLeft: Int = 0,
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val paddingRight: Int = 0,
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val alignment: Alignment = Alignment.CENTRE,
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val hitboxSize: Int = UIItemTextButton.height,
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val tags: Array<String> = arrayOf("")
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) : UIItem(parentUI, initialX, initialY) {
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companion object {
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val font = App.fontGame
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val height = font.lineHeight.toInt()
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enum class Alignment {
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CENTRE, LEFT, RIGHT
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}
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}
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/** Actually displayed text (changes with the app language) */
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val label: String
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get() = if (readFromLang) Lang[labelText] else labelText
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override val height: Int = hitboxSize
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var highlighted: Boolean = false
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override fun update(delta: Float) {
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super.update(delta)
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}
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override fun render(batch: SpriteBatch, camera: Camera) {
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val textW = font.getWidth(label)
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// draw background
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/*if (highlighted) {
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BlendMode.resolve(highlightBackBlendMode, batch)
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batch.color = highlightBackCol
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Toolkit.fillArea(batch, posX.toFloat(), posY.toFloat(), width.toFloat(), height.toFloat())
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}
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else if (mouseUp) {
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BlendMode.resolve(activeBackBlendMode, batch)
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batch.color = activeBackCol
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Toolkit.fillArea(batch, posX.toFloat(), posY.toFloat(), width.toFloat(), height.toFloat())
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}
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else {
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batch.color = backgroundCol
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BlendMode.resolve(backgroundBlendMode, batch)
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Toolkit.fillArea(batch, posX.toFloat(), posY.toFloat(), width.toFloat(), height.toFloat())
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}*/
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blendNormal(batch)
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batch.color = if (highlighted) highlightCol
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else if (mouseUp) activeCol
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else inactiveCol
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font.draw(batch,
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label,
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// "$label/H:${highlighted.toInt()}, M:${mouseUp.toInt()}",
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when (alignment) {
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Alignment.CENTRE -> posX.toFloat() + width.minus(textW).div(2) + (paddingLeft - paddingRight).div(2)
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Alignment.LEFT -> posX.toFloat() + paddingLeft
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Alignment.RIGHT -> width - paddingRight - textW.toFloat()
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},
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posY.toFloat() + (hitboxSize - UIItemTextButton.height) / 2f
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)
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}
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override fun dispose() {
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}
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}
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