mirror of
https://github.com/curioustorvald/Terrarum.git
synced 2026-03-07 20:31:51 +09:00
128 lines
4.7 KiB
Kotlin
128 lines
4.7 KiB
Kotlin
package net.torvald.terrarum.modulebasegame
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import com.badlogic.gdx.graphics.Color
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import com.badlogic.gdx.graphics.Texture
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import net.torvald.terrarum.*
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import net.torvald.terrarum.realestate.LandUtil.CHUNK_H
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import net.torvald.terrarum.realestate.LandUtil.CHUNK_W
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import net.torvald.terrarum.ui.Toolkit
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import net.torvald.terrarumsansbitmap.gdx.TextureRegionPack
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import kotlin.math.max
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import kotlin.math.roundToInt
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import kotlin.math.sqrt
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/**
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* Created by minjaesong on 2023-10-30.
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*/
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open class FancyWorldReadLoadScreen(screenToBeLoaded: IngameInstance, private val worldwidth: Int, private val worldheight: Int, override var preLoadJob: (LoadScreenBase) -> Unit) : LoadScreenBase() {
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init {
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CommonResourcePool.addToLoadingList("basegame-gui-loadscrlayer01") {
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Texture(ModMgr.getGdxFile("basegame", "gui/loadscr_layer01.png"))
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}
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CommonResourcePool.addToLoadingList("basegame-gui-loadscrlayer02") {
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Texture(ModMgr.getGdxFile("basegame", "gui/loadscr_layer02.png"))
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}
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CommonResourcePool.loadAll()
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App.disposables.add(this)
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}
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override var screenToLoad: IngameInstance? = screenToBeLoaded
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val ratio = worldwidth * sqrt(2.0 / (worldwidth.sqr() + worldheight.sqr())) // world size is always wider than tall
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val htilesCount = worldwidth / CHUNK_W
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val vtilesCount = worldheight / CHUNK_H
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val unitSize = ((540 * ratio) / htilesCount).roundToInt() // (visible tilesize + gapSize)
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val previewWidth = unitSize * htilesCount
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val previewHeight = unitSize * vtilesCount
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val xoff = (Math.random() * (1024-764)/2).toInt()
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val baseTileTex = arrayOf(
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CommonResourcePool.getAsTexture("basegame-gui-loadscrlayer01"),
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CommonResourcePool.getAsTexture("basegame-gui-loadscrlayer02"),
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)
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val drawWidth = Toolkit.drawWidth
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val imgYoff = (252 - previewHeight * 0.28f).toInt()
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val tiles = baseTileTex.map {
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TextureRegionPack(it, 1, imgYoff + previewHeight, 0, 0, xoff, 0)
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}
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override fun render(delta: Float) {
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gdxClearAndEnableBlend(.063f, .070f, .086f, 1f)
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App.batch.inUse { val it = it as FlippingSpriteBatch
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val previewX = (drawWidth - previewWidth).div(2f).roundToFloat()
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val previewY = (App.scr.height - previewHeight.times(1.5f)).div(2f).roundToFloat()
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it.color = Color.BLACK
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Toolkit.fillArea(it, previewX, previewY, previewWidth.toFloat(), previewHeight.toFloat())
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// it sets the colour by itself
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drawTiles(it, getStage(), getProgress(), previewX, previewY - imgYoff)
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it.color = Color.WHITE
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Toolkit.drawBoxBorder(it, previewX.toInt()-1, previewY.toInt()-1, previewWidth+2, previewHeight+2)
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val text = messages.getHeadElem() ?: ""
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App.fontGame.draw(it,
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text,
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(drawWidth - App.fontGame.getWidth(text)).div(2f).roundToFloat(),
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previewY + previewHeight + 98 - App.fontGame.lineHeight
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)
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}
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super.render(delta)
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}
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private val totalChunkCount = (worldwidth / CHUNK_W) * (worldheight / CHUNK_H)
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protected open fun getProgress(): Double {
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return progress.get().toDouble() / totalChunkCount * previewWidth
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}
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protected open fun getStage(): Int {
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return 2 // fixed value for Read screen
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}
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protected val batchColour = Color(-1) // create new Color instance just for the progress bar
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protected open fun drawTiles(batch: FlippingSpriteBatch, layerCount: Int, tileCount: Double, x: Float, y: Float) {
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batch.color = batchColour
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for (layer in 0 until layerCount) {
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for (i in 0 until tileCount.ceilToInt()) {
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batch.color.a = (tileCount - i).toFloat().coerceIn(0f, 1f)
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batch.draw(tiles[layer].get(i, 0), x + i, y)
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}
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}
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}
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}
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class FancyWorldgenLoadScreen(screenToBeLoaded: IngameInstance, private val worldwidth: Int, private val worldheight: Int) : FancyWorldReadLoadScreen(screenToBeLoaded, worldwidth, worldheight, {}) {
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override fun getProgress(): Double {
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return progress.get().toDouble() / worldwidth * previewWidth
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}
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override fun getStage(): Int {
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return stageValue
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}
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override fun drawTiles(batch: FlippingSpriteBatch, layerCount: Int, tileCount: Double, x: Float, y: Float) {
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batch.color = batchColour
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for (layer in 0 until layerCount) {
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val isOldLayer = (layer != layerCount - 1)
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for (i in 0 until if (!isOldLayer) tileCount.ceilToInt() else previewWidth) {
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batch.color.a = if (!isOldLayer) (tileCount - i).toFloat().coerceIn(0f, 1f) else 1f
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batch.draw(tiles[layer].get(i, 0), x + i, y)
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}
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}
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}
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}
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