Files
Terrarum/src/net/torvald/terrarum/MacosGL32Shaders.kt

18 lines
501 B
Kotlin

package net.torvald.terrarum
import com.badlogic.gdx.graphics.glutils.ShaderProgram
/**
* Created by minjaesong on 2023-02-28
*/
object MacosGL32Shaders {
fun createSpriteBatchShader(): ShaderProgram {
return App.loadShaderFromClasspath("shaders/gl32spritebatch.vert", "shaders/gl32spritebatch.frag")
}
fun createShapeRendererShader(): ShaderProgram {
return App.loadShaderFromClasspath("shaders/gl32shaperenderer.vert", "shaders/gl32shaperenderer.frag")
}
}