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https://github.com/curioustorvald/Terrarum.git
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16 lines
819 B
GLSL
16 lines
819 B
GLSL
vec4 blur13(sampler2D image, vec2 uv, vec2 resolution, vec2 direction) {
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vec4 color = vec4(0.0);
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vec2 off1 = vec2(1.411764705882353) * direction;
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vec2 off2 = vec2(3.2941176470588234) * direction;
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vec2 off3 = vec2(5.176470588235294) * direction;
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color += texture2D(image, uv) * 0.1964825501511404;
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color += texture2D(image, uv + (off1 / resolution)) * 0.2969069646728344;
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color += texture2D(image, uv - (off1 / resolution)) * 0.2969069646728344;
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color += texture2D(image, uv + (off2 / resolution)) * 0.09447039785044732;
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color += texture2D(image, uv - (off2 / resolution)) * 0.09447039785044732;
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color += texture2D(image, uv + (off3 / resolution)) * 0.010381362401148057;
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color += texture2D(image, uv - (off3 / resolution)) * 0.010381362401148057;
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return color;
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}
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#pragma glslify: export(blur13) |