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1.3 KiB
1.3 KiB
Atmosphere
- Serene (not all serene of course)
- There's living village, abandoned/crumbling settlement and lone shacks on the mountainside
- History, much like one in the Dwarf Fortress, decaying of the settlement is simulated by the very method, but 1-2 will be forced. The amount is dependent on the size of the map
- Reference: Legend of Zelda: Breath of the Wild Trailer (the trailer came much after this game but the video will help you to get a grip)
Colour overlay
Colour overlay is set to 6 500 K as untouched. The value must be
-
Increased when:
- Overcast (~ 7 000 K)
- Freezing area (~ 7 500 K)
-
Decreased when:
- Tropical area (~ 5 500 K)
Sunlight
Sunlight of the midday must have colour temperature of 5 700 K.
When the atmos is dusty, "colours" of sunrise/sunsets are more apparent: when in sunset, global light and the fog-of-war is more orange/red (atmos gets more colour from the sunlight and less from the sky-blue due to the mie scattering)
Colour of the mie scattering DOES follow the colourimeter observation (orange -> red -> wine bordeaux -> (very short term of) grey -> blueish grey)
Weather effects
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Wind
- Blows away sands/snows
- Tilts raindrops/snowfall
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Precipitation
- Rain, snow