Files
Terrarum/src/net/torvald/terrarum/Terrarum.kt
Song Minjae 24de647284 inventory ui
icon in list


Former-commit-id: 7182dcda408d9710d77e25e357f3a67bdd42fff9
2017-03-22 23:58:18 +09:00

632 lines
20 KiB
Kotlin

package net.torvald.terrarum
import com.google.gson.JsonArray
import com.google.gson.JsonObject
import com.google.gson.JsonPrimitive
import net.torvald.imagefont.GameFontImpl
import net.torvald.JsonFetcher
import net.torvald.JsonWriter
import net.torvald.imagefont.TinyAlphNum
import net.torvald.terrarum.gameworld.toUint
import org.lwjgl.input.Controllers
import org.lwjgl.opengl.*
import org.newdawn.slick.*
import org.newdawn.slick.opengl.Texture
import org.newdawn.slick.state.StateBasedGame
import java.io.File
import java.io.IOException
import java.lang.management.ManagementFactory
import java.nio.ByteOrder
import java.text.SimpleDateFormat
import java.util.*
import java.util.logging.FileHandler
import java.util.logging.Level
import java.util.logging.Logger
import java.util.logging.SimpleFormatter
const val GAME_NAME = "Terrarum"
typealias Millisec = Int
/**
* Created by minjaesong on 15-12-30.
*/
object Terrarum : StateBasedGame(GAME_NAME) {
val sysLang: String
get() {
val lan = System.getProperty("user.language")
val country = System.getProperty("user.country")
return lan + country
}
/**
* To be used with physics simulator
*/
val TARGET_FPS = 50
/**
* To be used with render, to achieve smooth frame drawing
* TARGET_INTERNAL_FPS > TARGET_FPS for smooth frame drawing
* Must choose a value so that (1000 / VAL) is still integer
*/
val TARGET_INTERNAL_FPS = 100
lateinit var appgc: AppGameContainer
var WIDTH = 1072
var HEIGHT = 742 // IMAX ratio
var VSYNC = true
val VSYNC_TRIGGER_THRESHOLD = 56
val HALFW: Int
get() = WIDTH.ushr(1)
val HALFH: Int
get() = HEIGHT.ushr(1)
var gameStarted = false
var ingame: StateInGame? = null
private val gameConfig = GameConfig()
val OSName = System.getProperty("os.name")
val OSVersion = System.getProperty("os.version")
lateinit var OperationSystem: String // all caps "WINDOWS, "OSX", "LINUX", "SOLARIS", "UNKNOWN"
private set
val isWin81: Boolean
get() = OperationSystem == "WINDOWS" && OSVersion.toDouble() >= 8.1
lateinit var defaultDir: String
private set
lateinit var defaultSaveDir: String
private set
val memInUse: Long
get() = (Runtime.getRuntime().totalMemory() - Runtime.getRuntime().freeMemory()) shr 20
val memTotal: Long
get() = Runtime.getRuntime().totalMemory() shr 20
val memXmx: Long
get() = Runtime.getRuntime().maxMemory() shr 20
lateinit var environment: RunningEnvironment
private val localeSimple = arrayOf("de", "en", "es", "it")
var gameLocale = "####" // lateinit placeholder
set(value) {
if (localeSimple.contains(value.substring(0..1)))
field = value.substring(0..1)
else
field = value
if (fontGame != null) (fontGame as GameFontImpl).reload()
}
var fontGame: Font = object : Font {
override fun getHeight(str: String?) = 0
override fun drawString(x: Float, y: Float, text: String?) {}
override fun drawString(x: Float, y: Float, text: String?, col: Color?) {}
override fun drawString(x: Float, y: Float, text: String?, col: Color?, startIndex: Int, endIndex: Int) {}
override fun getWidth(str: String?) = 0
override fun getLineHeight() = 0
} // null font
private set
var fontSmallNumbers: Font = object : Font {
override fun getHeight(str: String?) = 0
override fun drawString(x: Float, y: Float, text: String?) {}
override fun drawString(x: Float, y: Float, text: String?, col: Color?) {}
override fun drawString(x: Float, y: Float, text: String?, col: Color?, startIndex: Int, endIndex: Int) {}
override fun getWidth(str: String?) = 0
override fun getLineHeight() = 0
} // null font
private set
var joypadLabelStart: Char = 0xE000.toChar() // lateinit
var joypadLableSelect: Char = 0xE000.toChar() // lateinit
var joypadLabelNinA: Char = 0xE000.toChar() // lateinit TODO
var joypadLabelNinB: Char = 0xE000.toChar() // lateinit TODO
var joypadLabelNinX: Char = 0xE000.toChar() // lateinit TODO
var joypadLabelNinY: Char = 0xE000.toChar() // lateinit TODO
var joypadLabelNinL: Char = 0xE000.toChar() // lateinit TODO
var joypadLabelNinR: Char = 0xE000.toChar() // lateinit TODO
var joypadLabelNinZL: Char = 0xE000.toChar() // lateinit TODO
var joypadLabelNinZR: Char = 0xE000.toChar() // lateinit TODO
val joypadLabelLEFT = 0xE068.toChar()
val joypadLabelDOWN = 0xE069.toChar()
val joypadLabelUP = 0xE06A.toChar()
val joypadLabelRIGHT = 0xE06B.toChar()
// 0x0 - 0xF: Game-related
// 0x10 - 0x1F: Config
// 0x100 and onward: unit tests for dev
val STATE_ID_SPLASH = 0x0
val STATE_ID_HOME = 0x1
val STATE_ID_GAME = 0x3
val STATE_ID_CONFIG_CALIBRATE = 0x11
val STATE_ID_TEST_FONT = 0x100
val STATE_ID_TEST_GFX = 0x101
val STATE_ID_TEST_TTY = 0x102
val STATE_ID_TEST_BLUR = 0x103
val STATE_ID_TEST_SHADER = 0x104
val STATE_ID_TEST_INPUT = 0x106
val STATE_ID_TEST_UI1 = 0x110
val STATE_ID_TOOL_NOISEGEN = 0x200
val STATE_ID_TOOL_RUMBLE_DIAGNOSIS = 0x201
var controller: org.lwjgl.input.Controller? = null
private set
val CONTROLLER_DEADZONE = 0.1f
/** Available CPU threads */
val THREADS = Runtime.getRuntime().availableProcessors()
/**
* If the game is multithreading.
* True if:
*
* THREADS >= 2 and config "multithread" is true
*/
val MULTITHREAD: Boolean
get() = THREADS >= 2 && getConfigBoolean("multithread")
private lateinit var configDir: String
/**
* 0xAA_BB_XXXX
* AA: Major version
* BB: Minor version
* XXXX: Revision (Repository commits)
*
* e.g. 0x02010034 can be translated as 2.1.52
*/
const val VERSION_RAW = 0x000200E1
const val VERSION_STRING: String =
"${VERSION_RAW.ushr(24)}.${VERSION_RAW.and(0xFF0000).ushr(16)}.${VERSION_RAW.and(0xFFFF)}"
const val NAME = "Terrarum"
var UPDATE_DELTA: Int = 0
// these properties goes into the GameContainer
var previousState: Int? = null // to be used with temporary states like StateMonitorCheck
val systemArch = System.getProperty("os.arch")
private val thirtyTwoBitArchs = arrayOf("i386", "i686", "ppc", "x86", "x86_32") // I know I should Write Once, Run Everywhere; but just in case :)
val is32Bit = thirtyTwoBitArchs.contains(systemArch)
init {
// just in case
println("[Terrarum] os.arch = $systemArch")
if (is32Bit) {
println("Java is running in 32 Bit")
}
joypadLabelStart = when (getConfigString("joypadlabelstyle")) {
"nwii" -> 0xE04B.toChar() // + mark
"logitech" -> 0xE05A.toChar() // number 10
else -> 0xE042.toChar() // |> mark (sonyps, msxb360, generic)
}
joypadLableSelect = when (getConfigString("joypadlabelstyle")) {
"nwii" -> 0xE04D.toChar() // - mark
"logitech" -> 0xE059.toChar() // number 9
"sonyps" -> 0xE043.toChar() // solid rectangle
"msxb360" -> 0xE041.toChar() // <| mark
else -> 0xE043.toChar() // solid rectangle
}
getDefaultDirectory()
createDirs()
val readFromDisk = readConfigJson()
if (!readFromDisk) readConfigJson()
try {
Controllers.getController(0)
environment = if (getConfigString("pcgamepadenv") == "console")
RunningEnvironment.CONSOLE
else
RunningEnvironment.PC
}
catch (e: IndexOutOfBoundsException) {
environment = RunningEnvironment.PC
}
}
@Throws(SlickException::class)
override fun initStatesList(gc: GameContainer) {
fontGame = GameFontImpl()
fontSmallNumbers = TinyAlphNum()
gc.input.enableKeyRepeat()
// get locale from config
val gameLocaleFromConfig = gameConfig.getAsString("language") ?: sysLang
// if bad game locale were set, use system locale
if (gameLocaleFromConfig.length < 2)
gameLocale = sysLang
else
gameLocale = gameLocaleFromConfig
println("[Terrarum] Locale: " + gameLocale)
// search for real controller
// exclude controllers with name "Mouse", "keyboard"
val notControllerRegex = Regex("mouse|keyboard")
try {
// gc.input.controllerCount is unreliable
for (i in 0..255) {
val controllerInQuo = Controllers.getController(i)
println("Controller $i: ${controllerInQuo.name}")
// check the name
if (!controllerInQuo.name.toLowerCase().contains(notControllerRegex)) {
controller = controllerInQuo
println("Controller $i selected: ${controller!!.name}")
break
}
}
}
catch (e: IndexOutOfBoundsException) {
}
if (controller != null) {
for (c in 0..controller!!.axisCount - 1) {
controller!!.setDeadZone(c, CONTROLLER_DEADZONE)
}
}
gc.graphics.clear() // clean up any 'dust' in the buffer
//addState(StateVTTest())
//addState(StateGraphicComputerTest())
//addState(StateTestingLightning())
//addState(StateSplash())
//addState(StateMonitorCheck())
//addState(StateFontTester())
//addState(StateNoiseTexGen())
//addState(StateBlurTest())
//addState(StateShaderTest())
//addState(StateNoiseTester())
addState(StateUITest())
//addState(StateControllerRumbleTest())
//addState(StateMidiInputTest())
//ingame = StateInGame(); addState(ingame)
// foolproof
if (stateCount < 1) {
throw Error("Please add or un-comment addState statements")
}
}
private fun getDefaultDirectory() {
val OS = System.getProperty("os.name").toUpperCase()
if (OS.contains("WIN")) {
OperationSystem = "WINDOWS"
defaultDir = System.getenv("APPDATA") + "/terrarum"
}
else if (OS.contains("OS X")) {
OperationSystem = "OSX"
defaultDir = System.getProperty("user.home") + "/Library/Application Support/terrarum"
}
else if (OS.contains("NUX") || OS.contains("NIX")) {
OperationSystem = "LINUX"
defaultDir = System.getProperty("user.home") + "/.terrarum"
}
else if (OS.contains("SUNOS")) {
OperationSystem = "SOLARIS"
defaultDir = System.getProperty("user.home") + "/.terrarum"
}
else {
OperationSystem = "UNKNOWN"
defaultDir = System.getProperty("user.home") + "/.terrarum"
}
defaultSaveDir = defaultDir + "/Saves"
configDir = defaultDir + "/config.json"
println("[Terrarum] os.name = $OSName")
println("[Terrarum] os.version = $OSVersion")
}
private fun createDirs() {
val dirs = arrayOf(File(defaultSaveDir))
dirs.forEach { if (!it.exists()) it.mkdirs() }
}
@Throws(IOException::class)
private fun createConfigJson() {
val configFile = File(configDir)
if (!configFile.exists() || configFile.length() == 0L) {
JsonWriter.writeToFile(DefaultConfig.fetch(), configDir)
}
}
private fun readConfigJson(): Boolean {
try {
// read from disk and build config from it
val jsonObject = JsonFetcher(configDir)
// make config
jsonObject.entrySet().forEach { entry -> gameConfig[entry.key] = entry.value }
return true
}
catch (e: IOException) {
// write default config to game dir. Call this method again to read config from it.
try {
createConfigJson()
}
catch (e1: IOException) {
e.printStackTrace()
}
return false
}
}
/**
* Return config from config set. If the config does not exist, default value will be returned.
* @param key
* *
* @return Config from config set or default config if it does not exist.
* *
* @throws NullPointerException if the specified config simply does not exist.
*/
fun getConfigInt(key: String): Int {
val cfg = getConfigMaster(key)
if (cfg is JsonPrimitive)
return cfg.asInt
else
return cfg as Int
}
/**
* Return config from config set. If the config does not exist, default value will be returned.
* @param key
* *
* @return Config from config set or default config if it does not exist.
* *
* @throws NullPointerException if the specified config simply does not exist.
*/
fun getConfigString(key: String): String {
val cfg = getConfigMaster(key)
if (cfg is JsonPrimitive)
return cfg.asString
else
return cfg as String
}
/**
* Return config from config set. If the config does not exist, default value will be returned.
* @param key
* *
* @return Config from config set or default config if it does not exist.
* *
* @throws NullPointerException if the specified config simply does not exist.
*/
fun getConfigBoolean(key: String): Boolean {
val cfg = getConfigMaster(key)
if (cfg is JsonPrimitive)
return cfg.asBoolean
else
return cfg as Boolean
}
fun getConfigIntArray(key: String): IntArray {
val cfg = getConfigMaster(key)
if (cfg is JsonArray) {
val jsonArray = cfg.asJsonArray
return IntArray(jsonArray.size(), { i -> jsonArray[i].asInt })
}
else
return cfg as IntArray
}
private fun getConfigMaster(key: String): Any {
var cfg: Any? = null
try {
cfg = gameConfig[key.toLowerCase()]!!
}
catch (e: NullPointerException) {
try {
cfg = DefaultConfig.fetch()[key.toLowerCase()]
}
catch (e1: NullPointerException) {
e.printStackTrace()
}
}
return cfg!!
}
fun setConfig(key: String, value: Any) {
gameConfig[key] = value
}
val currentSaveDir: File
get() {
val file = File(defaultSaveDir + "/test")
// failsafe?
if (!file.exists()) file.mkdir()
return file // TODO TEST CODE
}
}
fun main(args: Array<String>) {
System.setProperty("java.library.path", "lib")
System.setProperty("org.lwjgl.librarypath", File("lib").absolutePath)
try {
Terrarum.appgc = AppGameContainer(Terrarum)
Terrarum.appgc.setDisplayMode(Terrarum.WIDTH, Terrarum.HEIGHT, false)
Terrarum.appgc.setTargetFrameRate(Terrarum.TARGET_INTERNAL_FPS)
Terrarum.appgc.setVSync(Terrarum.VSYNC)
Terrarum.appgc.setMaximumLogicUpdateInterval(1000 / Terrarum.TARGET_INTERNAL_FPS) // 10 ms
Terrarum.appgc.setMinimumLogicUpdateInterval(1000 / Terrarum.TARGET_INTERNAL_FPS - 1) // 9 ms
Terrarum.appgc.setMultiSample(0)
Terrarum.appgc.setShowFPS(false)
// game will run normally even if it is not focused
Terrarum.appgc.setUpdateOnlyWhenVisible(false)
Terrarum.appgc.alwaysRender = true
Terrarum.appgc.start()
}
catch (ex: Exception) {
val logger = Logger.getLogger(Terrarum::class.java.name)
val dateFormat = SimpleDateFormat("yyyy-MM-dd'T'HH-mm-ss")
val calendar = Calendar.getInstance()
val filepath = "${Terrarum.defaultDir}/crashlog-${dateFormat.format(calendar.time)}.txt"
val fileHandler = FileHandler(filepath)
logger.addHandler(fileHandler)
val formatter = SimpleFormatter()
fileHandler.formatter = formatter
//logger.info()
println("The game has crashed!")
println("Crash log were saved to $filepath.")
println("================================================================================")
logger.log(Level.SEVERE, null, ex)
}
}
///////////////////////////////////
// customised blending functions //
///////////////////////////////////
fun blendMul() {
// I must say: What the fuck is wrong with you, Slick2D? Your built-it blending is just fucking wrong.
GL11.glEnable(GL11.GL_BLEND)
GL11.glColorMask(true, true, true, true)
GL11.glBlendFunc(GL11.GL_DST_COLOR, GL11.GL_ONE_MINUS_SRC_ALPHA)
}
fun blendNormal() {
GL11.glEnable(GL11.GL_BLEND)
GL11.glColorMask(true, true, true, true)
//GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA)
// semitransparent textures working as intended with this,
// but needs further investigation in the case of:
// TODO test blend in the situation of semitransparent over semitransparent
GL14.glBlendFuncSeparate(
GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA, // blend func for RGB channels
GL11.GL_ONE, GL11.GL_ONE_MINUS_SRC_ALPHA // blend func for alpha channels
)
}
fun blendLightenOnly() {
GL11.glEnable(GL11.GL_BLEND)
GL11.glColorMask(true, true, true, false)
GL11.glBlendFunc(GL11.GL_ONE, GL11.GL_ONE)
GL14.glBlendEquation(GL14.GL_MAX)
}
fun blendAlphaMap() {
GL11.glDisable(GL11.GL_BLEND)
GL11.glColorMask(false, false, false, true)
}
fun blendScreen() {
GL11.glEnable(GL11.GL_BLEND)
GL11.glColorMask(true, true, true, true)
GL11.glBlendFunc(GL11.GL_ONE, GL11.GL_ONE_MINUS_SRC_COLOR)
}
fun blendDisable() {
GL11.glDisable(GL11.GL_BLEND)
}
object BlendMode {
const val SCREEN = "GL_BLEND screen"
const val MULTIPLY = "GL_BLEND multiply"
const val NORMAL = "GL_BLEND normal"
const val MAX = "GL_MAX"
fun resolve(mode: String) {
when (mode) {
SCREEN -> blendScreen()
MULTIPLY -> blendMul()
NORMAL -> blendNormal()
MAX -> blendLightenOnly()
else -> throw Error("Unknown blend mode: $mode")
}
}
}
enum class RunningEnvironment {
PC, CONSOLE, MOBILE
}
/** @return Intarray(R, G, B, A) */
fun Texture.getPixel(x: Int, y: Int): IntArray {
val textureWidth = this.textureWidth
val hasAlpha = this.hasAlpha()
val offset = (if (hasAlpha) 4 else 3) * (textureWidth * y + x) // 4: # of channels (RGBA)
if (ByteOrder.nativeOrder() == ByteOrder.LITTLE_ENDIAN) {
return intArrayOf(
this.textureData[offset].toUint(),
this.textureData[offset + 1].toUint(),
this.textureData[offset + 2].toUint(),
if (hasAlpha)
this.textureData[offset + 3].toUint()
else 255
)
}
else {
return intArrayOf(
this.textureData[offset + 2].toUint(),
this.textureData[offset + 1].toUint(),
this.textureData[offset].toUint(),
if (hasAlpha)
this.textureData[offset + 3].toUint()
else 255
)
}
}
/** @return Intarray(R, G, B, A) */
fun Image.getPixel(x: Int, y: Int) = this.texture.getPixel(x, y)
fun Color.toInt() = redByte.shl(16) or greenByte.shl(8) or blueByte
fun Color.to10bit() = redByte.shl(20) or greenByte.shl(10) or blueByte
infix fun Color.screen(other: Color) = Color(
1f - (1f - this.r) * (1f - other.r),
1f - (1f - this.g) * (1f - other.g),
1f - (1f - this.b) * (1f - other.b),
1f - (1f - this.a) * (1f - other.a)
)
operator fun Color.times(other: Color) = Color(
this.r * other.r,
this.g * other.g,
this.b * other.b,
this.a * other.a
)