mirror of
https://github.com/curioustorvald/Terrarum.git
synced 2026-03-15 08:06:06 +09:00
106 lines
2.8 KiB
Kotlin
106 lines
2.8 KiB
Kotlin
package net.torvald.terrarum.gameactors
|
|
|
|
/**
|
|
* See [res/raw/Creature_raw_doc.md] for information about raw.
|
|
*
|
|
* Created by minjaesong on 2016-04-02.
|
|
*/
|
|
object AVKey {
|
|
const val BUFF = "buff"
|
|
|
|
/** pixels per frame
|
|
* walking/running speed
|
|
*/
|
|
const val SPEED = "speed"
|
|
const val SPEEDBUFF = "$SPEED$BUFF"
|
|
/** pixels per frame squared
|
|
* acceleration of the movement (e.g. running, flying, driving, etc.)
|
|
*/
|
|
const val ACCEL = "accel"
|
|
const val ACCELBUFF = "$ACCEL$BUFF"
|
|
/** internal value used by ActorHumanoid to implement friction in walkfunction */
|
|
const val SCALE = "scale"
|
|
const val SCALEBUFF = "$SCALE$BUFF" // aka PHYSIQUE
|
|
/** pixels */
|
|
const val BASEHEIGHT = "baseheight"
|
|
/** kilogrammes */
|
|
const val BASEMASS = "basemass"
|
|
/** pixels per frame */
|
|
const val JUMPPOWER = "jumppower"
|
|
const val JUMPPOWERBUFF = "$JUMPPOWER$BUFF"
|
|
|
|
/** Int
|
|
* "Default" value of 1 000
|
|
*/
|
|
const val STRENGTH = "strength"
|
|
const val STRENGTHBUFF = "$STRENGTH$BUFF"
|
|
const val ENCUMBRANCE = "encumbrance"
|
|
/** 30-bit RGB (Int)
|
|
* 0000 0010000000 0010000000 0010000000
|
|
* ^ Red ^ Green ^ Blue
|
|
*/
|
|
const val LUMR = "luminosityred"
|
|
const val LUMG = "luminositygreen"
|
|
const val LUMB = "luminosityblue"
|
|
const val LUMA = "luminosityuv"
|
|
const val DRAGCOEFF = "dragcoeff"
|
|
const val FALLDAMPENMULT = "falldampenmult"
|
|
|
|
/** String
|
|
* e.g. Jarppi
|
|
*/
|
|
const val NAME = "name"
|
|
|
|
/** String
|
|
* e.g. Duudsoni
|
|
*/
|
|
const val RACENAME = "racename"
|
|
/** String
|
|
* e.g. Duudsonit
|
|
*/
|
|
const val RACENAMEPLURAL = "racenameplural"
|
|
/** killogrammes
|
|
* will affect attack strength, speed and inventory label
|
|
* (see "Attack momentum calculator.numbers")
|
|
* e.g. Hatchet (tiny)
|
|
*/
|
|
const val TOOLSIZE = "toolsize"
|
|
/** Boolean
|
|
* whether the player can talk with it
|
|
*/
|
|
const val INTELLIGENT = "intelligent"
|
|
|
|
/** (unit TBA)
|
|
* base defence point of the species
|
|
*/
|
|
const val BASEDEFENCE = "basedefence"
|
|
/** (unit TBA)
|
|
* current defence point of worn armour(s)
|
|
*/
|
|
const val ARMOURDEFENCE = "armourdefence"
|
|
const val ARMOURDEFENCEBUFF = "$ARMOURDEFENCE$BUFF"
|
|
|
|
const val MAGICREGENRATE = "magicregenrate"
|
|
const val MAGICREGENRATEBUFF = "$MAGICREGENRATE$BUFF"
|
|
|
|
/** Double
|
|
*
|
|
*/
|
|
const val ACTION_INTERVAL = "actioninterval"
|
|
|
|
|
|
/** String
|
|
* UUID for certain fixtures
|
|
*/
|
|
const val UUID = "uuid"
|
|
|
|
|
|
|
|
const val __PLAYER_QUICKSLOTSEL = "__quickslotselection"
|
|
|
|
/** Double
|
|
* When using tool/arm/etc. how long action button is held, in milliseconds (Int)
|
|
* Or for NPCs, how long it has been waiting for next move
|
|
*/
|
|
const val __ACTION_TIMER = "__actiontimer"
|
|
} |