Files
Terrarum/src/net/torvald/terrarum/Terrarum.kt
2017-07-08 20:38:05 +09:00

651 lines
20 KiB
Kotlin

package net.torvald.terrarum
import com.badlogic.gdx.ApplicationAdapter
import com.badlogic.gdx.Gdx
import com.badlogic.gdx.Screen
import com.badlogic.gdx.backends.lwjgl.LwjglApplication
import com.badlogic.gdx.backends.lwjgl.LwjglApplicationConfiguration
import com.badlogic.gdx.graphics.*
import com.badlogic.gdx.graphics.g2d.BitmapFont
import com.badlogic.gdx.graphics.g2d.SpriteBatch
import com.badlogic.gdx.graphics.glutils.FrameBuffer
import com.badlogic.gdx.graphics.glutils.ShaderProgram
import com.badlogic.gdx.graphics.glutils.ShapeRenderer
import com.badlogic.gdx.math.Matrix4
import com.google.gson.JsonArray
import com.google.gson.JsonPrimitive
import net.torvald.terrarum.Terrarum.RENDER_FPS
import net.torvald.terrarum.gamecontroller.GameController
import net.torvald.terrarum.imagefont.TinyAlphNum
import net.torvald.terrarum.itemproperties.ItemCodex
import net.torvald.terrarum.utils.JsonFetcher
import net.torvald.terrarum.utils.JsonWriter
import net.torvald.terrarum.worlddrawer.RGB10
import net.torvald.terrarumsansbitmap.gdx.GameFontBase
import net.torvald.terrarumsansbitmap.gdx.TextureRegionPack
import org.lwjgl.input.Controllers
import java.io.File
import java.io.IOException
import java.util.*
/**
* Created by minjaesong on 2017-06-15.
*/
const val GAME_NAME = "Terrarum"
fun main(args: Array<String>) {
val config = LwjglApplicationConfiguration()
config.foregroundFPS = Terrarum.RENDER_FPS
config.backgroundFPS = Terrarum.RENDER_FPS
config.vSyncEnabled = Terrarum.USE_VSYNC
config.resizable = true
config.width = 1072
config.height = 742
config.backgroundFPS = RENDER_FPS
config.foregroundFPS = RENDER_FPS
config.title = GAME_NAME
// the game must run on same speed regardless of the display FPS;
// "Terrarum.TARGET_INTERNAL_FPS" denotes "execute as if FPS was set to this value"
LwjglApplication(Terrarum, config)
}
typealias RGBA8888 = Int
object Terrarum : ApplicationAdapter() {
lateinit var batch: SpriteBatch
lateinit var shapeRender: ShapeRenderer // DO NOT USE!! for very limited applications e.g. WeatherMixer
inline fun inShapeRenderer(shapeRendererType: ShapeRenderer.ShapeType = ShapeRenderer.ShapeType.Filled, action: (ShapeRenderer) -> Unit) {
shapeRender.begin(shapeRendererType)
action(shapeRender)
shapeRender.end()
}
lateinit var orthoLineTex2px: Texture
lateinit var orthoLineTex3px: Texture
//////////////////////////////
// GLOBAL IMMUTABLE CONFIGS //
//////////////////////////////
val RENDER_FPS = getConfigInt("displayfps")
val USE_VSYNC = getConfigBoolean("usevsync")
var VSYNC = USE_VSYNC
val VSYNC_TRIGGER_THRESHOLD = 56
inline val WIDTH: Int
get() = Gdx.graphics.width//if (Gdx.graphics.width % 1 == 1) Gdx.graphics.width + 1 else Gdx.graphics.width
inline val HEIGHT: Int
get() = Gdx.graphics.height//if (Gdx.graphics.height % 1 == 1) Gdx.graphics.height + 1 else Gdx.graphics.height
inline val HALFW: Int
get() = WIDTH.ushr(1)
inline val HALFH: Int
get() = HEIGHT.ushr(1)
/**
* To be used with physics simulator
*/
val TARGET_FPS: Double = 33.33333333333333333333333 // higher value == faster gravity responce
/**
* To be used with render, to achieve smooth frame drawing
* TARGET_INTERNAL_FPS > TARGET_FPS for smooth frame drawing
*/
val TARGET_INTERNAL_FPS: Double = 60.0
/**
* For the events depends on rendering frame (e.g. flicker on post-hit invincibility)
*/
var GLOBAL_RENDER_TIMER = Random().nextInt(1020) + 1
val sysLang: String
get() {
val lan = System.getProperty("user.language")
val country = System.getProperty("user.country")
return lan + country
}
lateinit var currentScreen: Screen
var previousScreen: Screen? = null // to be used with temporary states like StateMonitorCheck
var ingame: Ingame? = null
private val gameConfig = GameConfig()
val OSName = System.getProperty("os.name")
val OSVersion = System.getProperty("os.version")
lateinit var OperationSystem: String // all caps "WINDOWS, "OSX", "LINUX", "SOLARIS", "UNKNOWN"
private set
lateinit var defaultDir: String
private set
lateinit var defaultSaveDir: String
private set
val memInUse: Long
get() = (Runtime.getRuntime().totalMemory() - Runtime.getRuntime().freeMemory()) shr 20
val memTotal: Long
get() = Runtime.getRuntime().totalMemory() shr 20
val memXmx: Long
get() = Runtime.getRuntime().maxMemory() shr 20
val environment: RunningEnvironment
private val localeSimple = arrayOf("de", "en", "es", "it")
var gameLocale = "lateinit"
set(value) {
if (localeSimple.contains(value.substring(0..1)))
field = value.substring(0..1)
else
field = value
fontGame.reload(value)
}
lateinit var fontGame: GameFontBase
lateinit var fontSmallNumbers: BitmapFont
var joypadLabelStart: Char = 0xE000.toChar() // lateinit
var joypadLableSelect: Char = 0xE000.toChar() // lateinit
var joypadLabelNinA: Char = 0xE000.toChar() // lateinit TODO
var joypadLabelNinB: Char = 0xE000.toChar() // lateinit TODO
var joypadLabelNinX: Char = 0xE000.toChar() // lateinit TODO
var joypadLabelNinY: Char = 0xE000.toChar() // lateinit TODO
var joypadLabelNinL: Char = 0xE000.toChar() // lateinit TODO
var joypadLabelNinR: Char = 0xE000.toChar() // lateinit TODO
var joypadLabelNinZL: Char = 0xE000.toChar() // lateinit TODO
var joypadLabelNinZR: Char = 0xE000.toChar() // lateinit TODO
val joypadLabelLEFT = 0xE068.toChar()
val joypadLabelDOWN = 0xE069.toChar()
val joypadLabelUP = 0xE06A.toChar()
val joypadLabelRIGHT = 0xE06B.toChar()
// 0x0 - 0xF: Game-related
// 0x10 - 0x1F: Config
// 0x100 and onward: unit tests for dev
val STATE_ID_SPLASH = 0x0
val STATE_ID_HOME = 0x1
val STATE_ID_GAME = 0x3
val STATE_ID_CONFIG_CALIBRATE = 0x11
val STATE_ID_TEST_FONT = 0x100
val STATE_ID_TEST_GFX = 0x101
val STATE_ID_TEST_TTY = 0x102
val STATE_ID_TEST_BLUR = 0x103
val STATE_ID_TEST_SHADER = 0x104
val STATE_ID_TEST_REFRESHRATE = 0x105
val STATE_ID_TEST_INPUT = 0x106
val STATE_ID_TEST_UI1 = 0x110
val STATE_ID_TOOL_NOISEGEN = 0x200
val STATE_ID_TOOL_RUMBLE_DIAGNOSIS = 0x201
var controller: org.lwjgl.input.Controller? = null
private set
val CONTROLLER_DEADZONE = 0.1f
/** Available CPU threads */
val THREADS = Runtime.getRuntime().availableProcessors()
/**
* If the game is multithreading.
* True if:
*
* THREADS >= 2 and config "multithread" is true
*/
val MULTITHREAD: Boolean
get() = THREADS >= 2 && getConfigBoolean("multithread")
private lateinit var configDir: String
/**
* 0xAA_BB_XXXX
* AA: Major version
* BB: Minor version
* XXXX: Revision (Repository commits)
*
* e.g. 0x02010034 can be translated as 2.1.52
*/
const val VERSION_RAW = 0x00_02_018E
const val VERSION_STRING: String =
"${VERSION_RAW.ushr(24)}.${VERSION_RAW.and(0xFF0000).ushr(16)}.${VERSION_RAW.and(0xFFFF)}"
const val NAME = "Terrarum"
val systemArch = System.getProperty("os.arch")
val is32BitJVM = !System.getProperty("sun.arch.data.model").contains("64")
lateinit var shaderBlur: ShaderProgram
lateinit var shader4096: ShaderProgram
lateinit var shader4096Bayer: ShaderProgram
init {
println("[Terrarum] os.arch = $systemArch") // debug info
if (is32BitJVM) {
println("32 Bit JVM detected")
}
joypadLabelStart = when (getConfigString("joypadlabelstyle")) {
"nwii" -> 0xE04B.toChar() // + mark
"logitech" -> 0xE05A.toChar() // number 10
else -> 0xE042.toChar() // |> mark (sonyps, msxb360, generic)
}
joypadLableSelect = when (getConfigString("joypadlabelstyle")) {
"nwii" -> 0xE04D.toChar() // - mark
"logitech" -> 0xE059.toChar() // number 9
"sonyps" -> 0xE043.toChar() // solid rectangle
"msxb360" -> 0xE041.toChar() // <| mark
else -> 0xE043.toChar() // solid rectangle
}
getDefaultDirectory()
createDirs()
val readFromDisk = readConfigJson()
if (!readFromDisk) readConfigJson()
environment = try {
Controllers.getController(0) // test if controller exists
if (getConfigString("pcgamepadenv") == "console")
RunningEnvironment.CONSOLE
else
RunningEnvironment.PC
}
catch (e: IndexOutOfBoundsException) {
RunningEnvironment.PC
}
}
override fun create() {
TextureRegionPack.globalFlipY = true // !! TO MAKE LEGACY CODE RENDER ON ITS POSITION !!
Gdx.graphics.isContinuousRendering = true
batch = SpriteBatch()
shapeRender = ShapeRenderer()
orthoLineTex2px = Texture("assets/graphics/ortho_line_tex_2px.tga")
orthoLineTex3px = Texture("assets/graphics/ortho_line_tex_3px.tga")
fontGame = GameFontBase("assets/graphics/fonts/terrarum-sans-bitmap", flipY = true)
fontSmallNumbers = TinyAlphNum
ShaderProgram.pedantic = false
shaderBlur = ShaderProgram(Gdx.files.internal("assets/blur.vert"), Gdx.files.internal("assets/blur.frag"))
shader4096 = ShaderProgram(Gdx.files.internal("assets/4096.vert"), Gdx.files.internal("assets/4096.frag"))
shader4096Bayer = ShaderProgram(Gdx.files.internal("assets/4096.vert"), Gdx.files.internal("assets/4096_bayer.frag"))
shader4096Bayer.begin()
shader4096Bayer.setUniformMatrix("Bayer", Matrix4(floatArrayOf(0f,8f,2f,10f,12f,4f,14f,6f,3f,11f,1f,9f,15f,7f,13f,5f)))
shader4096Bayer.setUniformf("monitorGamma", 2.2f)
shader4096Bayer.end()
ModMgr // invoke Module Manager, will also invoke BlockCodex
ItemCodex // invoke Item Codex
ingame = Ingame(batch)
currentScreen = ingame as Screen
ingame!!.enter()
}
override fun render() {
currentScreen.render(Gdx.graphics.deltaTime)
GLOBAL_RENDER_TIMER += 1
}
override fun pause() {
currentScreen.pause()
}
override fun resume() {
currentScreen.resume()
}
override fun dispose() {
currentScreen.dispose()
fontGame.dispose()
fontSmallNumbers.dispose()
//dispose any other resources used in this level
}
override fun resize(width: Int, height: Int) {
currentScreen.resize(width, height)
}
private fun getDefaultDirectory() {
val OS = System.getProperty("os.name").toUpperCase()
if (OS.contains("WIN")) {
OperationSystem = "WINDOWS"
defaultDir = System.getenv("APPDATA") + "/Terrarum"
}
else if (OS.contains("OS X")) {
OperationSystem = "OSX"
defaultDir = System.getProperty("user.home") + "/Library/Application Support/Terrarum"
}
else if (OS.contains("NUX") || OS.contains("NIX")) {
OperationSystem = "LINUX"
defaultDir = System.getProperty("user.home") + "/.Terrarum"
}
else if (OS.contains("SUNOS")) {
OperationSystem = "SOLARIS"
defaultDir = System.getProperty("user.home") + "/.Terrarum"
}
else {
OperationSystem = "UNKNOWN"
defaultDir = System.getProperty("user.home") + "/.Terrarum"
}
defaultSaveDir = defaultDir + "/Saves"
configDir = defaultDir + "/config.json"
println("[Terrarum] os.name = $OSName")
println("[Terrarum] os.version = $OSVersion")
}
private fun createDirs() {
val dirs = arrayOf(File(defaultSaveDir))
dirs.forEach { if (!it.exists()) it.mkdirs() }
}
private fun createConfigJson() {
val configFile = File(configDir)
if (!configFile.exists() || configFile.length() == 0L) {
JsonWriter.writeToFile(DefaultConfig.fetch(), configDir)
}
}
private fun readConfigJson(): Boolean {
try {
// read from disk and build config from it
val jsonObject = JsonFetcher(configDir)
// make config
jsonObject.entrySet().forEach { entry -> gameConfig[entry.key] = entry.value }
return true
}
catch (e: IOException) {
// write default config to game dir. Call this method again to read config from it.
try {
createConfigJson()
}
catch (e1: IOException) {
e.printStackTrace()
}
return false
}
}
/**
* Return config from config set. If the config does not exist, default value will be returned.
* @param key
* *
* @return Config from config set or default config if it does not exist.
* *
* @throws NullPointerException if the specified config simply does not exist.
*/
fun getConfigInt(key: String): Int {
val cfg = getConfigMaster(key)
if (cfg is JsonPrimitive)
return cfg.asInt
else
return cfg as Int
}
/**
* Return config from config set. If the config does not exist, default value will be returned.
* @param key
* *
* @return Config from config set or default config if it does not exist.
* *
* @throws NullPointerException if the specified config simply does not exist.
*/
fun getConfigString(key: String): String {
val cfg = getConfigMaster(key)
if (cfg is JsonPrimitive)
return cfg.asString
else
return cfg as String
}
/**
* Return config from config set. If the config does not exist, default value will be returned.
* @param key
* *
* @return Config from config set or default config if it does not exist.
* *
* @throws NullPointerException if the specified config simply does not exist.
*/
fun getConfigBoolean(key: String): Boolean {
val cfg = getConfigMaster(key)
if (cfg is JsonPrimitive)
return cfg.asBoolean
else
return cfg as Boolean
}
fun getConfigIntArray(key: String): IntArray {
val cfg = getConfigMaster(key)
if (cfg is JsonArray) {
val jsonArray = cfg.asJsonArray
return IntArray(jsonArray.size(), { i -> jsonArray[i].asInt })
}
else
return cfg as IntArray
}
private fun getConfigMaster(key: String): Any {
var cfg: Any? = null
try {
cfg = gameConfig[key.toLowerCase()]!!
}
catch (e: NullPointerException) {
try {
cfg = DefaultConfig.fetch()[key.toLowerCase()]
}
catch (e1: NullPointerException) {
e.printStackTrace()
}
}
return cfg!!
}
fun setConfig(key: String, value: Any) {
gameConfig[key] = value
}
val currentSaveDir: File
get() {
val file = File(defaultSaveDir + "/test")
// failsafe?
if (!file.exists()) file.mkdir()
return file // TODO TEST CODE
}
inline val mouseX: Double
get() = GameController.mouseX.toDouble()
inline val mouseY: Double
get() = GameController.mouseY.toDouble()
@JvmStatic inline val mouseTileX: Int
get() = GameController.mouseTileX
@JvmStatic inline val mouseTileY: Int
get() = GameController.mouseTileY
inline val mouseScreenX: Int
get() = Gdx.input.x
inline val mouseScreenY: Int
get() = Gdx.input.y
}
inline fun SpriteBatch.inUse(action: (SpriteBatch) -> Unit) {
this.begin()
action(this)
this.end()
}
inline fun ShapeRenderer.inUse(shapeRendererType: ShapeRenderer.ShapeType = ShapeRenderer.ShapeType.Filled, action: (ShapeRenderer) -> Unit) {
this.begin(shapeRendererType)
action(this)
this.end()
}
/** Use Batch inside of it! */
inline fun FrameBuffer.inAction(camera: OrthographicCamera?, batch: SpriteBatch?, action: (FrameBuffer) -> Unit) {
this.begin()
camera?.setToOrtho(true, this.width.toFloat(), this.height.toFloat())
camera?.position?.set((this.width / 2f).round(), (this.height / 2f).round(), 0f) // TODO floor? ceil? round?
camera?.update()
batch?.projectionMatrix = camera?.combined
action(this)
this.end()
}
fun Float.round(): Float {
return Math.round(this).toFloat()
}
// ShapeRenderer alternative for rects
fun SpriteBatch.fillRect(x: Float, y: Float, w: Float, h: Float) {
this.draw(net.torvald.terrarum.worlddrawer.BlocksDrawer.tilesTerrain.get(1, 0), x, y, w, h)
}
inline fun SpriteBatch.drawStraightLine(x: Float, y: Float, p2: Float, thickness: Float, isVertical: Boolean) {
if (!isVertical)
this.fillRect(x, y, p2 - x, thickness)
else
this.fillRect(x, y, thickness, p2 - y)
}
infix fun Color.mul(other: Color): Color = this.cpy().mul(other)
inline fun Color.toRGB10(): RGB10 {
val bits = this.toIntBits() // ABGR
// 0bxxRRRRRRRRRRGGGGGGGGGGBBBBBBBBBB
// 0bAAAAAAAABBBBBBBBGGGGGGGGRRRRRRRR
return bits.and(0x0000FF).shl(20) or bits.and(0x00FF00).shl(2) or bits.and(0xFF0000).ushr(16)
}
fun blendMul() {
// I must say: What the fuck is wrong with you, Slick2D? Your built-it blending is just fucking wrong.
Terrarum.batch.enableBlending()
Terrarum.batch.setBlendFunction(GL20.GL_DST_COLOR, GL20.GL_ONE_MINUS_SRC_ALPHA)
Gdx.gl.glBlendEquation(GL20.GL_FUNC_ADD) // batch.flush does not touch blend equation
}
fun blendNormal() {
Terrarum.batch.enableBlending()
Terrarum.batch.setBlendFunction(GL20.GL_SRC_ALPHA, GL20.GL_ONE_MINUS_SRC_ALPHA)
Gdx.gl.glBlendEquation(GL20.GL_FUNC_ADD) // batch.flush does not touch blend equation
}
fun blendLightenOnly() {
Terrarum.batch.enableBlending()
Terrarum.batch.setBlendFunction(GL20.GL_ONE, GL20.GL_ONE)
Gdx.gl.glBlendEquation(GL30.GL_MAX) // batch.flush does not touch blend equation
}
fun blendScreen() {
Terrarum.batch.enableBlending()
Terrarum.batch.setBlendFunction(GL20.GL_ONE, GL20.GL_ONE_MINUS_SRC_COLOR)
Gdx.gl.glBlendEquation(GL20.GL_FUNC_ADD) // batch.flush does not touch blend equation
}
object BlendMode {
const val SCREEN = "GL_BLEND screen"
const val MULTIPLY = "GL_BLEND multiply"
const val NORMAL = "GL_BLEND normal"
const val MAX = "GL_MAX"
fun resolve(mode: String) {
when (mode) {
SCREEN -> blendScreen()
MULTIPLY -> blendMul()
NORMAL -> blendNormal()
MAX -> blendLightenOnly()
else -> throw Error("Unknown blend mode: $mode")
}
}
}
enum class RunningEnvironment {
PC, CONSOLE, MOBILE
}
infix fun Color.screen(other: Color) = Color(
1f - (1f - this.r) * (1f - other.r),
1f - (1f - this.g) * (1f - other.g),
1f - (1f - this.b) * (1f - other.b),
1f - (1f - this.a) * (1f - other.a)
)
infix fun Color.minus(other: Color) = Color( // don't turn into an operator!
this.r - other.r,
this.g - other.g,
this.b - other.b,
this.a - other.a
)
fun Int.toHex() = this.toLong().and(0xFFFFFFFF).toString(16).padStart(8, '0').toUpperCase()
val ccW = GameFontBase.toColorCode(0xFFFF)
val ccY = GameFontBase.toColorCode(0xFE8F)
val ccO = GameFontBase.toColorCode(0xFB2F)
val ccR = GameFontBase.toColorCode(0xF88F)
val ccF = GameFontBase.toColorCode(0xFAEF)
val ccM = GameFontBase.toColorCode(0xEAFF)
val ccB = GameFontBase.toColorCode(0x88FF)
val ccC = GameFontBase.toColorCode(0x8FFF)
val ccG = GameFontBase.toColorCode(0x8F8F)
val ccV = GameFontBase.toColorCode(0x080F)
val ccX = GameFontBase.toColorCode(0x853F)
val ccK = GameFontBase.toColorCode(0x888F)