mirror of
https://github.com/curioustorvald/Terrarum.git
synced 2026-03-07 12:21:52 +09:00
651 lines
20 KiB
Kotlin
651 lines
20 KiB
Kotlin
package net.torvald.terrarum
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import com.badlogic.gdx.ApplicationAdapter
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import com.badlogic.gdx.Gdx
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import com.badlogic.gdx.Screen
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import com.badlogic.gdx.backends.lwjgl.LwjglApplication
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import com.badlogic.gdx.backends.lwjgl.LwjglApplicationConfiguration
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import com.badlogic.gdx.graphics.*
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import com.badlogic.gdx.graphics.g2d.BitmapFont
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import com.badlogic.gdx.graphics.g2d.SpriteBatch
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import com.badlogic.gdx.graphics.glutils.FrameBuffer
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import com.badlogic.gdx.graphics.glutils.ShaderProgram
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import com.badlogic.gdx.graphics.glutils.ShapeRenderer
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import com.badlogic.gdx.math.Matrix4
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import com.google.gson.JsonArray
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import com.google.gson.JsonPrimitive
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import net.torvald.terrarum.Terrarum.RENDER_FPS
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import net.torvald.terrarum.gamecontroller.GameController
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import net.torvald.terrarum.imagefont.TinyAlphNum
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import net.torvald.terrarum.itemproperties.ItemCodex
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import net.torvald.terrarum.utils.JsonFetcher
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import net.torvald.terrarum.utils.JsonWriter
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import net.torvald.terrarum.worlddrawer.RGB10
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import net.torvald.terrarumsansbitmap.gdx.GameFontBase
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import net.torvald.terrarumsansbitmap.gdx.TextureRegionPack
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import org.lwjgl.input.Controllers
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import java.io.File
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import java.io.IOException
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import java.util.*
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/**
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* Created by minjaesong on 2017-06-15.
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*/
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const val GAME_NAME = "Terrarum"
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fun main(args: Array<String>) {
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val config = LwjglApplicationConfiguration()
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config.foregroundFPS = Terrarum.RENDER_FPS
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config.backgroundFPS = Terrarum.RENDER_FPS
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config.vSyncEnabled = Terrarum.USE_VSYNC
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config.resizable = true
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config.width = 1072
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config.height = 742
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config.backgroundFPS = RENDER_FPS
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config.foregroundFPS = RENDER_FPS
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config.title = GAME_NAME
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// the game must run on same speed regardless of the display FPS;
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// "Terrarum.TARGET_INTERNAL_FPS" denotes "execute as if FPS was set to this value"
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LwjglApplication(Terrarum, config)
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}
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typealias RGBA8888 = Int
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object Terrarum : ApplicationAdapter() {
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lateinit var batch: SpriteBatch
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lateinit var shapeRender: ShapeRenderer // DO NOT USE!! for very limited applications e.g. WeatherMixer
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inline fun inShapeRenderer(shapeRendererType: ShapeRenderer.ShapeType = ShapeRenderer.ShapeType.Filled, action: (ShapeRenderer) -> Unit) {
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shapeRender.begin(shapeRendererType)
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action(shapeRender)
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shapeRender.end()
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}
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lateinit var orthoLineTex2px: Texture
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lateinit var orthoLineTex3px: Texture
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//////////////////////////////
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// GLOBAL IMMUTABLE CONFIGS //
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//////////////////////////////
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val RENDER_FPS = getConfigInt("displayfps")
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val USE_VSYNC = getConfigBoolean("usevsync")
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var VSYNC = USE_VSYNC
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val VSYNC_TRIGGER_THRESHOLD = 56
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inline val WIDTH: Int
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get() = Gdx.graphics.width//if (Gdx.graphics.width % 1 == 1) Gdx.graphics.width + 1 else Gdx.graphics.width
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inline val HEIGHT: Int
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get() = Gdx.graphics.height//if (Gdx.graphics.height % 1 == 1) Gdx.graphics.height + 1 else Gdx.graphics.height
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inline val HALFW: Int
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get() = WIDTH.ushr(1)
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inline val HALFH: Int
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get() = HEIGHT.ushr(1)
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/**
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* To be used with physics simulator
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*/
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val TARGET_FPS: Double = 33.33333333333333333333333 // higher value == faster gravity responce
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/**
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* To be used with render, to achieve smooth frame drawing
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* TARGET_INTERNAL_FPS > TARGET_FPS for smooth frame drawing
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*/
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val TARGET_INTERNAL_FPS: Double = 60.0
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/**
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* For the events depends on rendering frame (e.g. flicker on post-hit invincibility)
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*/
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var GLOBAL_RENDER_TIMER = Random().nextInt(1020) + 1
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val sysLang: String
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get() {
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val lan = System.getProperty("user.language")
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val country = System.getProperty("user.country")
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return lan + country
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}
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lateinit var currentScreen: Screen
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var previousScreen: Screen? = null // to be used with temporary states like StateMonitorCheck
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var ingame: Ingame? = null
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private val gameConfig = GameConfig()
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val OSName = System.getProperty("os.name")
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val OSVersion = System.getProperty("os.version")
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lateinit var OperationSystem: String // all caps "WINDOWS, "OSX", "LINUX", "SOLARIS", "UNKNOWN"
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private set
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lateinit var defaultDir: String
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private set
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lateinit var defaultSaveDir: String
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private set
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val memInUse: Long
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get() = (Runtime.getRuntime().totalMemory() - Runtime.getRuntime().freeMemory()) shr 20
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val memTotal: Long
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get() = Runtime.getRuntime().totalMemory() shr 20
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val memXmx: Long
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get() = Runtime.getRuntime().maxMemory() shr 20
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val environment: RunningEnvironment
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private val localeSimple = arrayOf("de", "en", "es", "it")
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var gameLocale = "lateinit"
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set(value) {
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if (localeSimple.contains(value.substring(0..1)))
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field = value.substring(0..1)
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else
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field = value
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fontGame.reload(value)
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}
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lateinit var fontGame: GameFontBase
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lateinit var fontSmallNumbers: BitmapFont
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var joypadLabelStart: Char = 0xE000.toChar() // lateinit
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var joypadLableSelect: Char = 0xE000.toChar() // lateinit
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var joypadLabelNinA: Char = 0xE000.toChar() // lateinit TODO
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var joypadLabelNinB: Char = 0xE000.toChar() // lateinit TODO
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var joypadLabelNinX: Char = 0xE000.toChar() // lateinit TODO
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var joypadLabelNinY: Char = 0xE000.toChar() // lateinit TODO
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var joypadLabelNinL: Char = 0xE000.toChar() // lateinit TODO
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var joypadLabelNinR: Char = 0xE000.toChar() // lateinit TODO
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var joypadLabelNinZL: Char = 0xE000.toChar() // lateinit TODO
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var joypadLabelNinZR: Char = 0xE000.toChar() // lateinit TODO
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val joypadLabelLEFT = 0xE068.toChar()
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val joypadLabelDOWN = 0xE069.toChar()
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val joypadLabelUP = 0xE06A.toChar()
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val joypadLabelRIGHT = 0xE06B.toChar()
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// 0x0 - 0xF: Game-related
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// 0x10 - 0x1F: Config
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// 0x100 and onward: unit tests for dev
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val STATE_ID_SPLASH = 0x0
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val STATE_ID_HOME = 0x1
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val STATE_ID_GAME = 0x3
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val STATE_ID_CONFIG_CALIBRATE = 0x11
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val STATE_ID_TEST_FONT = 0x100
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val STATE_ID_TEST_GFX = 0x101
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val STATE_ID_TEST_TTY = 0x102
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val STATE_ID_TEST_BLUR = 0x103
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val STATE_ID_TEST_SHADER = 0x104
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val STATE_ID_TEST_REFRESHRATE = 0x105
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val STATE_ID_TEST_INPUT = 0x106
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val STATE_ID_TEST_UI1 = 0x110
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val STATE_ID_TOOL_NOISEGEN = 0x200
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val STATE_ID_TOOL_RUMBLE_DIAGNOSIS = 0x201
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var controller: org.lwjgl.input.Controller? = null
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private set
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val CONTROLLER_DEADZONE = 0.1f
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/** Available CPU threads */
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val THREADS = Runtime.getRuntime().availableProcessors()
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/**
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* If the game is multithreading.
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* True if:
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*
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* THREADS >= 2 and config "multithread" is true
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*/
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val MULTITHREAD: Boolean
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get() = THREADS >= 2 && getConfigBoolean("multithread")
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private lateinit var configDir: String
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/**
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* 0xAA_BB_XXXX
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* AA: Major version
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* BB: Minor version
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* XXXX: Revision (Repository commits)
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*
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* e.g. 0x02010034 can be translated as 2.1.52
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*/
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const val VERSION_RAW = 0x00_02_018E
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const val VERSION_STRING: String =
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"${VERSION_RAW.ushr(24)}.${VERSION_RAW.and(0xFF0000).ushr(16)}.${VERSION_RAW.and(0xFFFF)}"
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const val NAME = "Terrarum"
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val systemArch = System.getProperty("os.arch")
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val is32BitJVM = !System.getProperty("sun.arch.data.model").contains("64")
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lateinit var shaderBlur: ShaderProgram
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lateinit var shader4096: ShaderProgram
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lateinit var shader4096Bayer: ShaderProgram
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init {
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println("[Terrarum] os.arch = $systemArch") // debug info
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if (is32BitJVM) {
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println("32 Bit JVM detected")
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}
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joypadLabelStart = when (getConfigString("joypadlabelstyle")) {
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"nwii" -> 0xE04B.toChar() // + mark
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"logitech" -> 0xE05A.toChar() // number 10
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else -> 0xE042.toChar() // |> mark (sonyps, msxb360, generic)
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}
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joypadLableSelect = when (getConfigString("joypadlabelstyle")) {
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"nwii" -> 0xE04D.toChar() // - mark
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"logitech" -> 0xE059.toChar() // number 9
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"sonyps" -> 0xE043.toChar() // solid rectangle
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"msxb360" -> 0xE041.toChar() // <| mark
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else -> 0xE043.toChar() // solid rectangle
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}
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getDefaultDirectory()
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createDirs()
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val readFromDisk = readConfigJson()
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if (!readFromDisk) readConfigJson()
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environment = try {
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Controllers.getController(0) // test if controller exists
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if (getConfigString("pcgamepadenv") == "console")
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RunningEnvironment.CONSOLE
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else
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RunningEnvironment.PC
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}
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catch (e: IndexOutOfBoundsException) {
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RunningEnvironment.PC
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}
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}
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override fun create() {
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TextureRegionPack.globalFlipY = true // !! TO MAKE LEGACY CODE RENDER ON ITS POSITION !!
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Gdx.graphics.isContinuousRendering = true
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batch = SpriteBatch()
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shapeRender = ShapeRenderer()
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orthoLineTex2px = Texture("assets/graphics/ortho_line_tex_2px.tga")
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orthoLineTex3px = Texture("assets/graphics/ortho_line_tex_3px.tga")
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fontGame = GameFontBase("assets/graphics/fonts/terrarum-sans-bitmap", flipY = true)
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fontSmallNumbers = TinyAlphNum
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ShaderProgram.pedantic = false
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shaderBlur = ShaderProgram(Gdx.files.internal("assets/blur.vert"), Gdx.files.internal("assets/blur.frag"))
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shader4096 = ShaderProgram(Gdx.files.internal("assets/4096.vert"), Gdx.files.internal("assets/4096.frag"))
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shader4096Bayer = ShaderProgram(Gdx.files.internal("assets/4096.vert"), Gdx.files.internal("assets/4096_bayer.frag"))
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shader4096Bayer.begin()
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shader4096Bayer.setUniformMatrix("Bayer", Matrix4(floatArrayOf(0f,8f,2f,10f,12f,4f,14f,6f,3f,11f,1f,9f,15f,7f,13f,5f)))
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shader4096Bayer.setUniformf("monitorGamma", 2.2f)
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shader4096Bayer.end()
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ModMgr // invoke Module Manager, will also invoke BlockCodex
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ItemCodex // invoke Item Codex
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ingame = Ingame(batch)
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currentScreen = ingame as Screen
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ingame!!.enter()
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}
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override fun render() {
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currentScreen.render(Gdx.graphics.deltaTime)
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GLOBAL_RENDER_TIMER += 1
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}
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override fun pause() {
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currentScreen.pause()
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}
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override fun resume() {
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currentScreen.resume()
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}
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override fun dispose() {
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currentScreen.dispose()
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fontGame.dispose()
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fontSmallNumbers.dispose()
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//dispose any other resources used in this level
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}
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override fun resize(width: Int, height: Int) {
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currentScreen.resize(width, height)
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}
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private fun getDefaultDirectory() {
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val OS = System.getProperty("os.name").toUpperCase()
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if (OS.contains("WIN")) {
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OperationSystem = "WINDOWS"
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defaultDir = System.getenv("APPDATA") + "/Terrarum"
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}
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else if (OS.contains("OS X")) {
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OperationSystem = "OSX"
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defaultDir = System.getProperty("user.home") + "/Library/Application Support/Terrarum"
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}
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else if (OS.contains("NUX") || OS.contains("NIX")) {
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OperationSystem = "LINUX"
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defaultDir = System.getProperty("user.home") + "/.Terrarum"
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}
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else if (OS.contains("SUNOS")) {
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OperationSystem = "SOLARIS"
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defaultDir = System.getProperty("user.home") + "/.Terrarum"
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}
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else {
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OperationSystem = "UNKNOWN"
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defaultDir = System.getProperty("user.home") + "/.Terrarum"
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}
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defaultSaveDir = defaultDir + "/Saves"
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configDir = defaultDir + "/config.json"
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println("[Terrarum] os.name = $OSName")
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println("[Terrarum] os.version = $OSVersion")
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}
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private fun createDirs() {
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val dirs = arrayOf(File(defaultSaveDir))
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dirs.forEach { if (!it.exists()) it.mkdirs() }
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}
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private fun createConfigJson() {
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val configFile = File(configDir)
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if (!configFile.exists() || configFile.length() == 0L) {
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JsonWriter.writeToFile(DefaultConfig.fetch(), configDir)
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}
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}
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private fun readConfigJson(): Boolean {
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try {
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// read from disk and build config from it
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val jsonObject = JsonFetcher(configDir)
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// make config
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jsonObject.entrySet().forEach { entry -> gameConfig[entry.key] = entry.value }
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return true
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}
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catch (e: IOException) {
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// write default config to game dir. Call this method again to read config from it.
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try {
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createConfigJson()
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}
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catch (e1: IOException) {
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e.printStackTrace()
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}
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return false
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}
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}
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/**
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* Return config from config set. If the config does not exist, default value will be returned.
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* @param key
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* *
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* @return Config from config set or default config if it does not exist.
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* *
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* @throws NullPointerException if the specified config simply does not exist.
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*/
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fun getConfigInt(key: String): Int {
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val cfg = getConfigMaster(key)
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if (cfg is JsonPrimitive)
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return cfg.asInt
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else
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return cfg as Int
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}
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/**
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* Return config from config set. If the config does not exist, default value will be returned.
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* @param key
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* *
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* @return Config from config set or default config if it does not exist.
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* *
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* @throws NullPointerException if the specified config simply does not exist.
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*/
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fun getConfigString(key: String): String {
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val cfg = getConfigMaster(key)
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if (cfg is JsonPrimitive)
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return cfg.asString
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else
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return cfg as String
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}
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/**
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* Return config from config set. If the config does not exist, default value will be returned.
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* @param key
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* *
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* @return Config from config set or default config if it does not exist.
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* *
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* @throws NullPointerException if the specified config simply does not exist.
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*/
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fun getConfigBoolean(key: String): Boolean {
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val cfg = getConfigMaster(key)
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if (cfg is JsonPrimitive)
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return cfg.asBoolean
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else
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return cfg as Boolean
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}
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fun getConfigIntArray(key: String): IntArray {
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val cfg = getConfigMaster(key)
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if (cfg is JsonArray) {
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val jsonArray = cfg.asJsonArray
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return IntArray(jsonArray.size(), { i -> jsonArray[i].asInt })
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}
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else
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return cfg as IntArray
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}
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private fun getConfigMaster(key: String): Any {
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var cfg: Any? = null
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try {
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cfg = gameConfig[key.toLowerCase()]!!
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}
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catch (e: NullPointerException) {
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try {
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cfg = DefaultConfig.fetch()[key.toLowerCase()]
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}
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catch (e1: NullPointerException) {
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e.printStackTrace()
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}
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}
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return cfg!!
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}
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fun setConfig(key: String, value: Any) {
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gameConfig[key] = value
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}
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val currentSaveDir: File
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get() {
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val file = File(defaultSaveDir + "/test")
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// failsafe?
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if (!file.exists()) file.mkdir()
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return file // TODO TEST CODE
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}
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inline val mouseX: Double
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get() = GameController.mouseX.toDouble()
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inline val mouseY: Double
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get() = GameController.mouseY.toDouble()
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@JvmStatic inline val mouseTileX: Int
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get() = GameController.mouseTileX
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@JvmStatic inline val mouseTileY: Int
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get() = GameController.mouseTileY
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inline val mouseScreenX: Int
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get() = Gdx.input.x
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inline val mouseScreenY: Int
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get() = Gdx.input.y
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}
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inline fun SpriteBatch.inUse(action: (SpriteBatch) -> Unit) {
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this.begin()
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action(this)
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this.end()
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}
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inline fun ShapeRenderer.inUse(shapeRendererType: ShapeRenderer.ShapeType = ShapeRenderer.ShapeType.Filled, action: (ShapeRenderer) -> Unit) {
|
|
this.begin(shapeRendererType)
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|
action(this)
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|
this.end()
|
|
}
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|
|
/** Use Batch inside of it! */
|
|
inline fun FrameBuffer.inAction(camera: OrthographicCamera?, batch: SpriteBatch?, action: (FrameBuffer) -> Unit) {
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|
this.begin()
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|
camera?.setToOrtho(true, this.width.toFloat(), this.height.toFloat())
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|
camera?.position?.set((this.width / 2f).round(), (this.height / 2f).round(), 0f) // TODO floor? ceil? round?
|
|
camera?.update()
|
|
batch?.projectionMatrix = camera?.combined
|
|
action(this)
|
|
this.end()
|
|
}
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|
|
|
fun Float.round(): Float {
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|
return Math.round(this).toFloat()
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|
}
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|
|
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|
|
// ShapeRenderer alternative for rects
|
|
fun SpriteBatch.fillRect(x: Float, y: Float, w: Float, h: Float) {
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|
this.draw(net.torvald.terrarum.worlddrawer.BlocksDrawer.tilesTerrain.get(1, 0), x, y, w, h)
|
|
}
|
|
inline fun SpriteBatch.drawStraightLine(x: Float, y: Float, p2: Float, thickness: Float, isVertical: Boolean) {
|
|
if (!isVertical)
|
|
this.fillRect(x, y, p2 - x, thickness)
|
|
else
|
|
this.fillRect(x, y, thickness, p2 - y)
|
|
}
|
|
|
|
|
|
|
|
infix fun Color.mul(other: Color): Color = this.cpy().mul(other)
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|
|
|
|
|
|
|
inline fun Color.toRGB10(): RGB10 {
|
|
val bits = this.toIntBits() // ABGR
|
|
// 0bxxRRRRRRRRRRGGGGGGGGGGBBBBBBBBBB
|
|
// 0bAAAAAAAABBBBBBBBGGGGGGGGRRRRRRRR
|
|
return bits.and(0x0000FF).shl(20) or bits.and(0x00FF00).shl(2) or bits.and(0xFF0000).ushr(16)
|
|
}
|
|
|
|
|
|
|
|
fun blendMul() {
|
|
// I must say: What the fuck is wrong with you, Slick2D? Your built-it blending is just fucking wrong.
|
|
Terrarum.batch.enableBlending()
|
|
Terrarum.batch.setBlendFunction(GL20.GL_DST_COLOR, GL20.GL_ONE_MINUS_SRC_ALPHA)
|
|
Gdx.gl.glBlendEquation(GL20.GL_FUNC_ADD) // batch.flush does not touch blend equation
|
|
}
|
|
|
|
fun blendNormal() {
|
|
Terrarum.batch.enableBlending()
|
|
Terrarum.batch.setBlendFunction(GL20.GL_SRC_ALPHA, GL20.GL_ONE_MINUS_SRC_ALPHA)
|
|
Gdx.gl.glBlendEquation(GL20.GL_FUNC_ADD) // batch.flush does not touch blend equation
|
|
}
|
|
|
|
fun blendLightenOnly() {
|
|
Terrarum.batch.enableBlending()
|
|
Terrarum.batch.setBlendFunction(GL20.GL_ONE, GL20.GL_ONE)
|
|
Gdx.gl.glBlendEquation(GL30.GL_MAX) // batch.flush does not touch blend equation
|
|
}
|
|
|
|
fun blendScreen() {
|
|
Terrarum.batch.enableBlending()
|
|
Terrarum.batch.setBlendFunction(GL20.GL_ONE, GL20.GL_ONE_MINUS_SRC_COLOR)
|
|
Gdx.gl.glBlendEquation(GL20.GL_FUNC_ADD) // batch.flush does not touch blend equation
|
|
}
|
|
|
|
object BlendMode {
|
|
const val SCREEN = "GL_BLEND screen"
|
|
const val MULTIPLY = "GL_BLEND multiply"
|
|
const val NORMAL = "GL_BLEND normal"
|
|
const val MAX = "GL_MAX"
|
|
|
|
fun resolve(mode: String) {
|
|
when (mode) {
|
|
SCREEN -> blendScreen()
|
|
MULTIPLY -> blendMul()
|
|
NORMAL -> blendNormal()
|
|
MAX -> blendLightenOnly()
|
|
else -> throw Error("Unknown blend mode: $mode")
|
|
}
|
|
}
|
|
}
|
|
|
|
enum class RunningEnvironment {
|
|
PC, CONSOLE, MOBILE
|
|
}
|
|
|
|
infix fun Color.screen(other: Color) = Color(
|
|
1f - (1f - this.r) * (1f - other.r),
|
|
1f - (1f - this.g) * (1f - other.g),
|
|
1f - (1f - this.b) * (1f - other.b),
|
|
1f - (1f - this.a) * (1f - other.a)
|
|
)
|
|
|
|
infix fun Color.minus(other: Color) = Color( // don't turn into an operator!
|
|
this.r - other.r,
|
|
this.g - other.g,
|
|
this.b - other.b,
|
|
this.a - other.a
|
|
)
|
|
|
|
fun Int.toHex() = this.toLong().and(0xFFFFFFFF).toString(16).padStart(8, '0').toUpperCase()
|
|
|
|
|
|
val ccW = GameFontBase.toColorCode(0xFFFF)
|
|
val ccY = GameFontBase.toColorCode(0xFE8F)
|
|
val ccO = GameFontBase.toColorCode(0xFB2F)
|
|
val ccR = GameFontBase.toColorCode(0xF88F)
|
|
val ccF = GameFontBase.toColorCode(0xFAEF)
|
|
val ccM = GameFontBase.toColorCode(0xEAFF)
|
|
val ccB = GameFontBase.toColorCode(0x88FF)
|
|
val ccC = GameFontBase.toColorCode(0x8FFF)
|
|
val ccG = GameFontBase.toColorCode(0x8F8F)
|
|
val ccV = GameFontBase.toColorCode(0x080F)
|
|
val ccX = GameFontBase.toColorCode(0x853F)
|
|
val ccK = GameFontBase.toColorCode(0x888F)
|
|
|
|
|