Files
Terrarum/src/net/torvald/terrarum/itemproperties/ItemCodex.kt
2017-07-08 20:38:05 +09:00

219 lines
8.8 KiB
Kotlin

package net.torvald.terrarum.itemproperties
import com.badlogic.gdx.graphics.Texture
import com.badlogic.gdx.graphics.g2d.TextureRegion
import net.torvald.point.Point2d
import net.torvald.terrarum.KVHashMap
import net.torvald.terrarum.gameactors.CanBeAnItem
import net.torvald.terrarum.Terrarum
import net.torvald.terrarum.gameactors.ActorWithPhysics
import net.torvald.terrarum.gameworld.GameWorld
import net.torvald.terrarum.worlddrawer.BlocksDrawer
import net.torvald.terrarum.blockproperties.BlockCodex
import net.torvald.terrarum.worlddrawer.FeaturesDrawer.TILE_SIZE
import java.util.*
/**
* Created by minjaesong on 16-03-15.
*/
object ItemCodex {
/**
* <ItemID or RefID for Actor, TheItem>
* Will return corresponding Actor if ID >= ACTORID_MIN
*/
private val itemCodex = HashMap<ItemID, GameItem>()
private val dynamicItemDescription = HashMap<ItemID, KVHashMap>()
val ITEM_TILES = 0..GameWorld.TILES_SUPPORTED - 1
val ITEM_WALLS = GameWorld.TILES_SUPPORTED..GameWorld.TILES_SUPPORTED * 2 - 1
val ITEM_WIRES = GameWorld.TILES_SUPPORTED * 2..GameWorld.TILES_SUPPORTED * 2 + 255
val ITEM_STATIC = ITEM_WIRES.endInclusive + 1..32767
val ITEM_DYNAMIC = 32768..0x0FFF_FFFF
val ACTORID_MIN = ITEM_DYNAMIC.endInclusive + 1
private val itemImagePlaceholder = TextureRegion(Texture("./assets/item_kari_24.tga"))
init {
// blocks.csvs are loaded by ModMgr beforehand
// block items (blocks and walls are the same thing basically)
for (i in ITEM_TILES + ITEM_WALLS) {
itemCodex[i] = object : GameItem() {
override val originalID = i
override var dynamicID = i
override val isUnique: Boolean = false
override var baseMass: Double = BlockCodex[i].density / 1000.0
override var baseToolSize: Double? = null
override var equipPosition = EquipPosition.HAND_GRIP
override val originalName = BlockCodex[i % ITEM_WALLS.first].nameKey
override var stackable = true
override var inventoryCategory = if (i in ITEM_TILES) Category.BLOCK else Category.WALL
override var isDynamic = false
override val material = Material(0,0,0,0,0,0,0,0,0,0.0)
init {
println("[ItemCodex] recording item ID $originalID")
}
override fun primaryUse(delta: Float): Boolean {
return false
// TODO base punch attack
}
override fun secondaryUse(delta: Float): Boolean {
val mousePoint = Point2d(Terrarum.mouseTileX.toDouble(), Terrarum.mouseTileY.toDouble())
// check for collision with actors (BLOCK only)
if (this.inventoryCategory == Category.BLOCK) {
Terrarum.ingame!!.actorContainer.forEach {
if (it is ActorWithPhysics && it.tilewiseHitbox.intersects(mousePoint))
return false
}
}
// return false if the tile is already there
if (this.inventoryCategory == Category.BLOCK &&
this.dynamicID == Terrarum.ingame!!.world.getTileFromTerrain(Terrarum.mouseTileX, Terrarum.mouseTileY) ||
this.inventoryCategory == Category.WALL &&
this.dynamicID - ITEM_WALLS.start == Terrarum.ingame!!.world.getTileFromWall(Terrarum.mouseTileX, Terrarum.mouseTileY) ||
this.inventoryCategory == Category.WIRE &&
this.dynamicID - ITEM_WIRES.start == Terrarum.ingame!!.world.getTileFromWire(Terrarum.mouseTileX, Terrarum.mouseTileY)
)
return false
// filter passed, do the job
// FIXME this is only useful for Player
if (i in ITEM_TILES) {
Terrarum.ingame!!.world.setTileTerrain(
Terrarum.mouseTileX,
Terrarum.mouseTileY,
i
)
}
else {
Terrarum.ingame!!.world.setTileWall(
Terrarum.mouseTileX,
Terrarum.mouseTileY,
i
)
}
return true
}
}
}
// test copper pickaxe
/*itemCodex[ITEM_STATIC.first] = object : GameItem() {
override val originalID = ITEM_STATIC.first
override var dynamicID = originalID
override val isUnique = false
override val originalName = ""
override var baseMass = 10.0
override var baseToolSize: Double? = 10.0
override var stackable = true
override var maxDurability = 147//606
override var durability = maxDurability.toFloat()
override var equipPosition = EquipPosition.HAND_GRIP
override var inventoryCategory = Category.TOOL
override val isDynamic = true
override val material = Material(0,0,0,0,0,0,0,0,1,0.0)
init {
itemProperties[IVKey.ITEMTYPE] = IVKey.ItemType.PICK
name = "Stone pickaxe"
}
override fun primaryUse(delta: Float): Boolean {
val mousePoint = Point2d(Terrarum.mouseTileX.toDouble(), Terrarum.mouseTileY.toDouble())
val actorvalue = Terrarum.ingame!!.player!!.actorValue
using = true
// linear search filter (check for intersection with tilewise mouse point and tilewise hitbox)
// return false if hitting actors
Terrarum.ingame!!.actorContainer.forEach {
if (it is ActorWithPhysics && it.tilewiseHitbox.intersects(mousePoint))
return false
}
// return false if there's no tile
if (Block.AIR == Terrarum.ingame!!.world.getTileFromTerrain(Terrarum.mouseTileX, Terrarum.mouseTileY))
return false
// filter passed, do the job
val swingDmgToFrameDmg = delta.toDouble() / actorvalue.getAsDouble(AVKey.ACTION_INTERVAL)!!
Terrarum.ingame!!.world.inflictTerrainDamage(
Terrarum.mouseTileX,
Terrarum.mouseTileY,
Calculate.pickaxePower(Terrarum.ingame!!.player!!, material) * swingDmgToFrameDmg
)
return true
}
override fun endPrimaryUse(delta: Float): Boolean {
using = false
// reset action timer to zero
Terrarum.ingame!!.player!!.actorValue[AVKey.__ACTION_TIMER] = 0.0
return true
}
}*/
// read from save (if applicable) and fill dynamicItemDescription
}
/**
* Returns clone of the item in the Codex
*/
operator fun get(code: ItemID): GameItem {
if (code <= ITEM_STATIC.endInclusive) // generic item
return itemCodex[code]!!.clone() // from CSV
else if (code <= ITEM_DYNAMIC.endInclusive) {
TODO("read from dynamicitem description (JSON)")
}
else {
val a = Terrarum.ingame!!.getActorByID(code) // actor item
if (a is CanBeAnItem) return a.itemData
throw IllegalArgumentException("Attempted to get item data of actor that cannot be an item. ($a)")
}
}
/**
* Mainly used by GameItemLoader
*/
operator fun set(code: ItemID, item: GameItem) {
itemCodex[code] = item
}
fun getItemImage(item: GameItem): TextureRegion {
// terrain
if (item.originalID in ITEM_TILES) {
return BlocksDrawer.tilesTerrain.get(
(item.originalID % 16) * 16,
item.originalID / 16
)
}
// wall
else if (item.originalID in ITEM_WALLS) {
return BlocksDrawer.tileItemWall.get(
(item.originalID.minus(ITEM_WALLS.first) % 16) * TILE_SIZE,
(item.originalID.minus(ITEM_WALLS.first) / 16) * TILE_SIZE
)
}
// wire
else if (item.originalID in ITEM_WIRES) {
return BlocksDrawer.tilesWire.get((item.originalID % 16) * 16, item.originalID / 16)
}
// TODO get it real, using originalID...?
else
return itemImagePlaceholder
}
fun hasItem(itemID: Int): Boolean = dynamicItemDescription.containsKey(itemID)
}