Files
Terrarum/src/net/torvald/terrarum/modulebasegame/ui/UIBuildingMakerPenMenu.kt
2024-01-04 16:38:58 +09:00

217 lines
7.6 KiB
Kotlin

package net.torvald.terrarum.modulebasegame.ui
import com.badlogic.gdx.Gdx
import com.badlogic.gdx.Input
import com.badlogic.gdx.graphics.Camera
import com.badlogic.gdx.graphics.Color
import com.badlogic.gdx.graphics.OrthographicCamera
import com.badlogic.gdx.graphics.g2d.SpriteBatch
import net.torvald.terrarum.*
import net.torvald.terrarum.blockproperties.Block
import net.torvald.terrarum.modulebasegame.BuildingMaker
import net.torvald.terrarum.ui.Toolkit
import net.torvald.terrarum.ui.UICanvas
import net.torvald.terrarum.ui.UIItemImageButton
import net.torvald.terrarumsansbitmap.gdx.TextureRegionPack
import org.dyn4j.geometry.Vector2
import kotlin.math.roundToInt
/**
* Created by minjaesong on 2019-02-16.
*/
class UIBuildingMakerPenMenu(val parent: BuildingMaker): UICanvas() {
companion object {
const val SIZE = 330
const val RADIUS = SIZE / 2.0
const val RADIUSI = RADIUS.toInt()
const val RADIUSF = RADIUS.toFloat()
const val BLOCKS_ROW_RADIUS = 120.0
const val TOOLS_ROW_RADIUS = 56.0
const val BLOCK_BACK_SIZE = 72
const val BLOCK_BACK_RADIUS = BLOCK_BACK_SIZE / 2
const val ICON_SIZE = 38
const val ICON_SIZEH = ICON_SIZE / 2f
const val CLOSE_BUTTON_SIZE = 48
const val CLOSE_BUTTON_RADIUS = CLOSE_BUTTON_SIZE / 2
const val PALETTE_SIZE = 10
const val TOOLS_SIZE = 5
}
private val backCol = ItemSlotImageFactory.CELLCOLOUR_BLACK
private val blockCellCol = ItemSlotImageFactory.CELLCOLOUR_WHITE
/** Centre pos. */
private val blockCellPos = Array<Vector2>(PALETTE_SIZE) {
Vector2(0.0, 0.0 - BLOCKS_ROW_RADIUS)
.rotate(Math.PI / 5.0 * it)
.plus(Vector2(RADIUS, RADIUS))
}
private val toolIcons = TextureRegionPack(ModMgr.getGdxFile("basegame", "gui/buildingmaker/penmenu_icons.tga"), 38, 38)
private val toolButtons = Array<UIItemImageButton>(TOOLS_SIZE) {
val newvec = Vector2(TOOLS_ROW_RADIUS, 0.0)
.rotate(Math.PI / 2.5 * it)
.plus(Vector2(RADIUS - ICON_SIZEH, RADIUS - ICON_SIZEH))
UIItemImageButton(
this, toolIcons.get(it, 0),
backgroundCol = Color(0),
highlightBackCol = Color(0),
activeBackCol = Color(0),
initialX = newvec.x.roundToInt(),
initialY = newvec.y.roundToInt(),
width = ICON_SIZE, height = ICON_SIZE,
highlightable = false
)
}
private val toolButtonsJob = arrayOf(
{ parent.currentPenMode = BuildingMaker.PENMODE_MARQUEE },
{ parent.currentPenMode = BuildingMaker.PENMODE_MARQUEE_ERASE },
{
parent.uiPalette.isVisible = true
parent.uiPalette.setPosition(
((Gdx.input.x / App.scr.magn) - parent.uiPalette.width / 2).roundToInt(),
((Gdx.input.y / App.scr.magn) - parent.uiPalette.height / 2).roundToInt()
)
parent.uiPalette.posX = parent.uiPalette.posX.coerceIn(0, App.scr.width - parent.uiPalette.width)
parent.uiPalette.posY = parent.uiPalette.posY.coerceIn(0, App.scr.height - parent.uiPalette.height)
},
{
parent.currentPenMode = BuildingMaker.PENMODE_PENCIL_ERASE
parent.currentPenTarget = BuildingMaker.PENTARGET_TERRAIN
},
{
parent.currentPenMode = BuildingMaker.PENMODE_PENCIL_ERASE
parent.currentPenTarget = BuildingMaker.PENTARGET_WALL
}
)
override var width = SIZE
override var height = SIZE
override var openCloseTime = 0f//UIQuickslotBar.COMMON_OPEN_CLOSE
private var mouseVec = Vector2(0.0, 0.0)
private var mouseOnCloseButton = false
private var mouseOnBlocksSlot: Int? = null
init {
// make toolbox work
toolButtons.forEachIndexed { index, button ->
uiItems.add(button)
button.clickOnceListener = { _, _ ->
toolButtonsJob[index].invoke()
closeGracefully()
}
}
}
override fun updateUI(delta: Float) {
mouseVec.x = relativeMouseX.toDouble()
mouseVec.y = relativeMouseY.toDouble()
toolButtons.forEach { it.update(delta) }
// determine if cursor is above shits
mouseOnCloseButton = (mouseVec.distanceSquared(RADIUS, RADIUS) <= CLOSE_BUTTON_RADIUS.sqr())
// --> blocks slot
for (i in 0 until PALETTE_SIZE) {
val posVec = blockCellPos[i]
if (mouseVec.distanceSquared(posVec) <= BLOCK_BACK_RADIUS.sqr()) {
mouseOnBlocksSlot = i
break
}
mouseOnBlocksSlot = null
// actually selecting the slot is handled by renderUI()
}
if (Gdx.input.isKeyPressed(Input.Keys.ESCAPE)) {
this.isVisible = false
parent.tappedOnUI = false
}
// primary click
if (Terrarum.mouseDown) {
// close by clicking close button or out-of-boud
if (mouseVec.distanceSquared(RADIUS, RADIUS) !in CLOSE_BUTTON_RADIUS.toFloat().sqr()..RADIUSF.sqr()) {
closeGracefully()
}
}
}
private fun closeGracefully() {
this.isVisible = false
parent.tappedOnUI = true
}
override fun renderUI(frameDelta: Float, batch: SpriteBatch, camera: OrthographicCamera) {
// draw back
batch.color = backCol
Toolkit.fillCircle(batch,0, 0, SIZE, SIZE)
// draw blocks slot
batch.color = blockCellCol
val slotConfig = arrayOf(
Block.GLASS_CRUDE,
Block.PLANK_NORMAL,
Block.PLANK_BIRCH,
Block.STONE_QUARRIED,
Block.STONE_BRICKS,
Block.STONE_TILE_WHITE,
Block.TORCH,
"wall@" + Block.PLANK_NORMAL,
"wall@" + Block.PLANK_BIRCH,
"wall@" + Block.GLASS_CRUDE
)//AppLoader.getConfigStringArray("buildingmakerfavs")
for (i in 0 until PALETTE_SIZE) {
val x = blockCellPos[i].x.roundToInt()
val y = blockCellPos[i].y.roundToInt()
batch.color = blockCellCol
repeat((i == mouseOnBlocksSlot).toInt() + 1) { Toolkit.fillCircle(batch, x - BLOCK_BACK_RADIUS, y - BLOCK_BACK_RADIUS, BLOCK_BACK_SIZE, BLOCK_BACK_SIZE) }
batch.color = Color.WHITE
batch.draw(ItemCodex.getItemImage(slotConfig[i]), x - 16f, y - 16f, 32f, 32f)
// update as well while looping
if (i == mouseOnBlocksSlot && Terrarum.mouseDown) {
parent.setPencilColour(slotConfig[i])
closeGracefully()
}
}
// draw close button
batch.color = blockCellCol
repeat(mouseOnCloseButton.toInt() + 1) { Toolkit.fillCircle(batch, RADIUSI - CLOSE_BUTTON_RADIUS, RADIUSI - CLOSE_BUTTON_RADIUS, CLOSE_BUTTON_SIZE, CLOSE_BUTTON_SIZE) }
batch.color = if (mouseOnCloseButton) toolButtons[0].activeCol else toolButtons[0].inactiveCol
batch.draw(toolIcons.get(5, 0), RADIUSF - ICON_SIZEH, RADIUSF - ICON_SIZEH)
// draw icons
toolButtons.forEach {
it.render(frameDelta, batch, camera)
}
}
override fun doOpening(delta: Float) {
}
override fun doClosing(delta: Float) {
}
override fun endOpening(delta: Float) {
}
override fun endClosing(delta: Float) {
}
override fun dispose() {
toolIcons.dispose()
}
}