Files
Terrarum/src/net/torvald/terrarum/modulebasegame/ui/UIQuickslotPie.kt
2024-01-04 16:38:58 +09:00

145 lines
5.5 KiB
Kotlin

package net.torvald.terrarum.modulebasegame.ui
import com.badlogic.gdx.graphics.Camera
import com.badlogic.gdx.graphics.Color
import com.badlogic.gdx.graphics.OrthographicCamera
import com.badlogic.gdx.graphics.g2d.SpriteBatch
import com.jme3.math.FastMath
import net.torvald.terrarum.*
import net.torvald.terrarum.gameactors.AVKey
import net.torvald.terrarum.modulebasegame.TerrarumIngame
import net.torvald.terrarum.modulebasegame.ui.UIItemInventoryCellCommonRes.toItemCountText
import net.torvald.terrarum.modulebasegame.ui.UIQuickslotBar.Companion.COMMON_OPEN_CLOSE
import net.torvald.terrarum.modulebasegame.ui.UIQuickslotBar.Companion.SLOT_COUNT
import net.torvald.terrarum.ui.Toolkit
import net.torvald.terrarum.ui.UICanvas
import net.torvald.terrarum.ui.UINotControllable
import org.dyn4j.geometry.Vector2
import kotlin.math.roundToInt
/**
* The Sims styled pie representation of the Quickslot.
*
* Created by minjaesong on 2016-07-20.
*/
@UINotControllable
class UIQuickslotPie : UICanvas() {
init {
handler.allowESCtoClose = false
}
private val cellSize = ItemSlotImageFactory.slotImage.tileW
private val slotCount = UIQuickslotBar.SLOT_COUNT
private val slotDistanceFromCentre: Double
get() = cellSize * 2.666 * handler.scale
override var width: Int = cellSize * 7
override var height: Int = width
/**
* In milliseconds
*/
override var openCloseTime: Second = COMMON_OPEN_CLOSE
private val smallenSize = 0.92f
var selection: Int = -1
override fun updateUI(delta: Float) {
if (selection >= 0 && (Terrarum.ingame!! as TerrarumIngame).actorNowPlaying != null)
(Terrarum.ingame!! as TerrarumIngame).actorNowPlaying!!.actorValue[AVKey.__PLAYER_QUICKSLOTSEL] =
selection % slotCount
// update controls
if (handler.isOpened || handler.isOpening) {
val cursorPos = Vector2(Terrarum.mouseScreenX.toDouble(), Terrarum.mouseScreenY.toDouble())
val centre = Vector2(Toolkit.hdrawWidth.toDouble(), App.scr.halfh.toDouble())
val deg = -(centre - cursorPos).direction.toFloat()
selection = Math.round(deg * slotCount / FastMath.TWO_PI)
if (selection < 0) selection += SLOT_COUNT
// TODO add gamepad support
}
}
private val drawColor = Color(1f, 1f, 1f, 1f)
override fun renderUI(frameDelta: Float, batch: SpriteBatch, camera: OrthographicCamera) {
// draw radial thingies
for (i in 0 until slotCount) {
val qs = (Terrarum.ingame!! as TerrarumIngame).actorNowPlaying?.inventory?.getQuickslotItem(i)
val item = ItemCodex[qs?.itm]
val itemHasGauge = ((item?.maxDurability ?: 0) > 0.0) || item?.stackable == true
// set position
val angle = Math.PI * 2.0 * (i.toDouble() / slotCount) + Math.PI // 180 deg monitor-wise
val slotCentrePoint = Vector2(0.0, slotDistanceFromCentre).setDirection(-angle) // NOTE: NOT a center of circle!
// draw cells
val image = if (i == selection)
ItemSlotImageFactory.produceLarge(false, (i + 1) % SLOT_COUNT, item, itemHasGauge)
else
ItemSlotImageFactory.produce(true, (i + 1) % SLOT_COUNT, item)
val slotX = slotCentrePoint.x.toInt()
val slotY = slotCentrePoint.y.toInt()
drawColor.a = UIQuickslotBar.DISPLAY_OPACITY
batch.color = drawColor
image.draw(batch, slotX, slotY)
// durability meter/item count for the selected cell
if (i == selection && item != null) {
if (item.maxDurability > 0.0) {
val percentage = item.durability / item.maxDurability
val barCol = UIItemInventoryCellCommonRes.getHealthMeterColour(percentage, 0f, 1f)
val barBack = barCol mul UIItemInventoryCellCommonRes.meterBackDarkening
val durabilityIndex = percentage.times(38).roundToInt()
// draw bar background
batch.color = barBack
batch.draw(ItemSlotImageFactory.slotImage.get(8,7), slotX - 19f, slotY - 19f)
// draw bar foreground
batch.color = barCol
batch.draw(ItemSlotImageFactory.slotImage.get(durabilityIndex % 10,4 + durabilityIndex / 10), slotX - 19f, slotY - 19f)
}
else if (item.stackable) {
val amountString = qs!!.qty.toItemCountText()
batch.color = Color(0xfff066_ff.toInt())
val textLen = amountString.length * App.fontSmallNumbers.W
val y = slotY + 25 - App.fontSmallNumbers.H
val x = slotX - 19 + (38 - textLen) / 2
App.fontSmallNumbers.draw(batch, amountString, x.toFloat(), y.toFloat())
}
}
}
}
override fun doOpening(delta: Float) {
doOpeningFade(this, openCloseTime)
handler.scale = smallenSize + (1f.minus(smallenSize) * handler.opacity)
}
override fun doClosing(delta: Float) {
doClosingFade(this, openCloseTime)
handler.scale = smallenSize + (1f.minus(smallenSize) * handler.opacity)
}
override fun endOpening(delta: Float) {
endOpeningFade(this)
handler.scale = 1f
}
override fun endClosing(delta: Float) {
endClosingFade(this)
handler.scale = 1f
}
override fun dispose() {
}
}