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12 lines
254 B
GLSL
12 lines
254 B
GLSL
#ifdef GL_ES
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precision mediump float;
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#endif
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varying vec4 v_color;
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varying vec2 v_texCoords;
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uniform sampler2D u_texture;
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void main() {
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//gl_FragColor = v_color * texture2D(u_texture, v_texCoords);
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gl_FragColor = vec4(1.0, 0.0, 0.0, 1.0);
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} |